Joseph Mallan, on 17 September 2013 - 05:51 AM, said:
For the record I have been using the gauss rifle since it was introduced. It excelled at all ranges with the exception of point blank. Sniping was not it's primary job.
I'm not talking about Gauss then, I'm talking about Gauss now. The Gauss should be a weapon that primarily excels at long range more than anything, I vastly appreciate that the PGI devs are making an effort to make each weapon vastly different from the rest, each requiring a different way of play to using, I think it is great.
Killkie, on 17 September 2013 - 05:12 AM, said:
But in TT, it wasn't niche, it was everywhere after 3050. It replaced AC20's, AC10's, AC5's, and in some cases, lasers and PPC's
And, no, this isn't table top, but it is based on a table top game, and all the mechs that use the Gauss, that we buy with our money, are not optimized to use it.
The only mech that seems optimized to use it is the Jager. It doesn't even come with one.
So we have this dilemma. We have all these assets that depend on the gauss. The gauss has been niched. There is now a void of weapons that the gauss changes have left because we can't have a big punch weapon like the AC20, because it won't fit, the LB-10x, the next big punch weapon, which matches the heat envelope of the gauss, doesn't have a solid projectile and is ineffective at range. The AC10 has neither the punch, the range, the projectile speed, nor the heat envelope of the Gauss, we can't use PPC's because, hello, ballistic hardpoint, and the UAC5 is going to be nerfed next because it's the soup du jour.
Even the AC2 can't replace it because the heat mechanic is ******.
They took one NOT OP weapon out of the game, and now the one TRULY OP ballistic weapon is the only choice.
This isn't a problem? This close to release?
You can very easily use the gauss as a strong punch weapon, it is actually nto that hard to brawl with it. Also, It is not TT as you said, and stock configurations barely matter, they ar configs based on TT, as system were you could not target any component you wanted, and functioned primarily with random dicerolls. Stock configs and mechs that utilized gauss in that game matter very little to an FPS. Also, many other mechs are optimized to use gauss, basically any cataphract with dual ballistics, Jagers, Victors and Atlases and Blackjacks to name a few, just cause you cannot easily brawl with this weapon does not mean the only mech optimized to use it is the Jager.
Also, no mech should depend on a weapon, there are certain weapons that can gel well with a mech, but saying that Jagermechs are only meant to do well with gauss is ludicrous. Dual ac10 is amazing on that mech. The victor, daul ultra ac 5 works wonders, you can even stick an ac 20 on there if you wanted. Some mechs can mount gauss but some can not mount a gauss, so what? Be creative, there are many other options available to you, that will probably work even better. Name me a build that just depends on the Gauss with it's life and I'll show you a build that does not use Gauss but does even better.
When it comes down to it, you can still use the gauss for any situation, it is better at long range yes, but it easily can fill a brawling role in an instant, but I have to digress, you sound like somebody that relies way to much on the snapshots, in that case, I recommend a mech with enough energy slots to fulfill your love for snapshots, you can still snapshot with a ppc, your just going to have to manage you heat better than you did before. Your a skilled pilot, you should be able to handle it
arghmace, on 17 September 2013 - 07:21 AM, said:
Gauss is fine for as long as enemies stand out in the open like target practice dummies. But if they play wisely and show themselves only momentarily they're back in hiding before the Gauss is loaded. Better use 2xAC5 for sniping since you can fire them the instant enemy shows himself. You simply cannot hit good poptarts with Gauss.
I won plenty of brawls with the gauss, so my experience says otherwise. I have hit centurions from ranges as far as 1100, and I can consistently strike other moving targets with ease, as long as it is not a light mech 500 m out

Also, I can fire my gauss almost as instant as a Uac5, just by having a proper sense of where my enemies are at. Those little red triangles on your radar are useful like that. Also, I have hit poptarts before at 600 range before. It is all about practice. Practice makes perfect they say.
Edited by PalmaRoma, 17 September 2013 - 04:34 PM.