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Mwo Is Not A Fps, The Gauss Is Not A Sniper Rifle


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#61 Morikuro

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Posted 17 September 2013 - 01:36 AM

View PostPalmaRoma, on 16 September 2013 - 08:50 PM, said:


Hmm, I feel a bit divided on this one, I'm not sure they were making the gauss more sniperish for that sake of it's target audience but the quote from the PGI dev does annoy me a bit. I do like that they are reaching to all sorts of players, but at the same time, I don't want this game to be an "action gamer game". I was wondering why it took them so long to nerf the ppcs and gauss, I suppose now it makes sense. I feel the Gauss was going in a good direction in terms of the charge though, the minimum range for it also needs to be added as well, but the charge was a good direction for balance so I don't want to see it go. Though the point about the gauss in battleteh I can't agree with, some thing do have to actually change when you go from TT to fps, the gauss I felt was a pretty decently handled imo. Though as I said, that quote from the PGI dev, does give me a bad taste in my mouth, 6 months to fix the ppcs, that cannot be a coincidence. In all honesty though I feel the gauss wouldn't fit the role of a traditional role of a sniper weapon with that charge up thing, I'd want to say that they made a pretty unique version of a MW sniper weapon, it is different enough from a normal sniper weapon to be unique imo.

The Gauss works just fine, mechanically. Brawling isn't even really hindered with the changes, so you can do that if you want. It's not as attractive as a supplementary weapon as ACs would be, so it looks like the sniper role is going to become dominant with it, at the expense of the 'this is my Atlas ballistics slot that supplements the missiles/energy' role. I don't know how appealing it will be to the CoD crowd, since you basically have to pilot a phract or jager to mount two of them. Try to imagine Devastators sniping, or Maulers.

#62 Waking One

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Posted 17 September 2013 - 02:15 AM

View PostCore2029, on 16 September 2013 - 06:11 PM, said:


I swear you just wander the forums all day with posts just like this. I could replace you with a 10 line script.


because there's not much else to say

people on these forums most of the time are not advocating for the best of the game, but pretty much most of the time for what's best for them and their gameplay style instead, it's worthless feedback

#63 Rengakun

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Posted 17 September 2013 - 02:32 AM

View PostWaking One, on 17 September 2013 - 02:15 AM, said:


because there's not much else to say

people on these forums most of the time are not advocating for the best of the game, but pretty much most of the time for what's best for them and their gameplay style instead, it's worthless feedback

And you provide worthless 'feedback' to anything you consider 'worthless feedback', most likely ending in a derail of some sort.

If you disagree with something, tell us why and provide a proper argument. If you have nothing to say, don't say anything. Feedback is Feedback and what you're doing right now is practically disrespecting the opinions and/or ideas of others.

Stop this childish bickering and help all of us, provide some actual feedback.

#64 Dr Herbert West

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Posted 17 September 2013 - 04:32 AM

All of our feedback is worthless because the devs apparently don't listen to us.

Does anyone else remember the two polls about 3PV prior to 3PV being released? It was like 90-95% against any sort of 3PV at all. The polls got >5000 and >3000 replies, respectively. It was like the one thing that everyone in the community agreed on.

#65 Decep-Qi-Kons

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Posted 17 September 2013 - 05:12 AM

But in TT, it wasn't niche, it was everywhere after 3050. It replaced AC20's, AC10's, AC5's, and in some cases, lasers and PPC's

And, no, this isn't table top, but it is based on a table top game, and all the mechs that use the Gauss, that we buy with our money, are not optimized to use it.

The only mech that seems optimized to use it is the Jager. It doesn't even come with one.

So we have this dilemma. We have all these assets that depend on the gauss. The gauss has been niched. There is now a void of weapons that the gauss changes have left because we can't have a big punch weapon like the AC20, because it won't fit, the LB-10x, the next big punch weapon, which matches the heat envelope of the gauss, doesn't have a solid projectile and is ineffective at range. The AC10 has neither the punch, the range, the projectile speed, nor the heat envelope of the Gauss, we can't use PPC's because, hello, ballistic hardpoint, and the UAC5 is going to be nerfed next because it's the soup du jour.

Even the AC2 can't replace it because the heat mechanic is ******.

They took one NOT OP weapon out of the game, and now the one TRULY OP ballistic weapon is the only choice.

This isn't a problem? This close to release?

View PostAntiCitizenJuan, on 16 September 2013 - 08:54 PM, said:

I think everyone seems to be skirting around a pretty simple point here.
The Gauss Rifle has basically been fixed into a long range weapon, where it performs optimally at long range, though it is still useable in CQC.

Low health, highly explosive, charge to shoot. It's been niche'd. I think this is a good thing, and theres enough people using it to say that it isnt a bad weapon at all. If you want a snapshot long range weapon use an ERPPC.

The trade off is that the ERPPC has infinite ammunition and high heat.

Trade offs.


#66 Joseph Mallan

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Posted 17 September 2013 - 05:51 AM

View PostPalmaRoma, on 16 September 2013 - 02:15 PM, said:


Yes it is, it is a weapon that excels at long range, as in, you will perform way better at 900-650 than anything lower.

For the record I have been using the gauss rifle since it was introduced. It excelled at all ranges with the exception of point blank. Sniping was not it's primary job.

#67 Monky

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Posted 17 September 2013 - 07:00 AM

I'm not normally one to jump in and say 'man everyone in this topic is a bad'

but man, everyone in this topic is a bad.

If you can't handle the gauss rifle charge, you are bad. End of story. It is one of the simplest game mechanics I've seen and the hissy fit you guys are throwing is so out of proportion it's comical.

Adapt to it and you will find the Gauss rifle to be an unstoppable god of long range precision fire that actually does work with other weapons. Don't, and you'll just continue to be bad.

#68 arghmace

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Posted 17 September 2013 - 07:21 AM

Gauss is fine for as long as enemies stand out in the open like target practice dummies. But if they play wisely and show themselves only momentarily they're back in hiding before the Gauss is loaded. Better use 2xAC5 for sniping since you can fire them the instant enemy shows himself. You simply cannot hit good poptarts with Gauss.

Edited by arghmace, 17 September 2013 - 07:22 AM.


#69 ColourfulConfetti

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Posted 17 September 2013 - 12:29 PM

View PostJoseph Mallan, on 17 September 2013 - 05:51 AM, said:

For the record I have been using the gauss rifle since it was introduced. It excelled at all ranges with the exception of point blank. Sniping was not it's primary job.


I'm not talking about Gauss then, I'm talking about Gauss now. The Gauss should be a weapon that primarily excels at long range more than anything, I vastly appreciate that the PGI devs are making an effort to make each weapon vastly different from the rest, each requiring a different way of play to using, I think it is great.

View PostKillkie, on 17 September 2013 - 05:12 AM, said:

But in TT, it wasn't niche, it was everywhere after 3050. It replaced AC20's, AC10's, AC5's, and in some cases, lasers and PPC's

And, no, this isn't table top, but it is based on a table top game, and all the mechs that use the Gauss, that we buy with our money, are not optimized to use it.

The only mech that seems optimized to use it is the Jager. It doesn't even come with one.

So we have this dilemma. We have all these assets that depend on the gauss. The gauss has been niched. There is now a void of weapons that the gauss changes have left because we can't have a big punch weapon like the AC20, because it won't fit, the LB-10x, the next big punch weapon, which matches the heat envelope of the gauss, doesn't have a solid projectile and is ineffective at range. The AC10 has neither the punch, the range, the projectile speed, nor the heat envelope of the Gauss, we can't use PPC's because, hello, ballistic hardpoint, and the UAC5 is going to be nerfed next because it's the soup du jour.

Even the AC2 can't replace it because the heat mechanic is ******.

They took one NOT OP weapon out of the game, and now the one TRULY OP ballistic weapon is the only choice.

This isn't a problem? This close to release?


You can very easily use the gauss as a strong punch weapon, it is actually nto that hard to brawl with it. Also, It is not TT as you said, and stock configurations barely matter, they ar configs based on TT, as system were you could not target any component you wanted, and functioned primarily with random dicerolls. Stock configs and mechs that utilized gauss in that game matter very little to an FPS. Also, many other mechs are optimized to use gauss, basically any cataphract with dual ballistics, Jagers, Victors and Atlases and Blackjacks to name a few, just cause you cannot easily brawl with this weapon does not mean the only mech optimized to use it is the Jager.

Also, no mech should depend on a weapon, there are certain weapons that can gel well with a mech, but saying that Jagermechs are only meant to do well with gauss is ludicrous. Dual ac10 is amazing on that mech. The victor, daul ultra ac 5 works wonders, you can even stick an ac 20 on there if you wanted. Some mechs can mount gauss but some can not mount a gauss, so what? Be creative, there are many other options available to you, that will probably work even better. Name me a build that just depends on the Gauss with it's life and I'll show you a build that does not use Gauss but does even better.

When it comes down to it, you can still use the gauss for any situation, it is better at long range yes, but it easily can fill a brawling role in an instant, but I have to digress, you sound like somebody that relies way to much on the snapshots, in that case, I recommend a mech with enough energy slots to fulfill your love for snapshots, you can still snapshot with a ppc, your just going to have to manage you heat better than you did before. Your a skilled pilot, you should be able to handle it

View Postarghmace, on 17 September 2013 - 07:21 AM, said:

Gauss is fine for as long as enemies stand out in the open like target practice dummies. But if they play wisely and show themselves only momentarily they're back in hiding before the Gauss is loaded. Better use 2xAC5 for sniping since you can fire them the instant enemy shows himself. You simply cannot hit good poptarts with Gauss.


I won plenty of brawls with the gauss, so my experience says otherwise. I have hit centurions from ranges as far as 1100, and I can consistently strike other moving targets with ease, as long as it is not a light mech 500 m out ;) Also, I can fire my gauss almost as instant as a Uac5, just by having a proper sense of where my enemies are at. Those little red triangles on your radar are useful like that. Also, I have hit poptarts before at 600 range before. It is all about practice. Practice makes perfect they say.

Edited by PalmaRoma, 17 September 2013 - 04:34 PM.


#70 Praehotec8

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Posted 17 September 2013 - 02:36 PM

I don't know about total balance, but I rather find the new mechanic entertaining. I can jump shot with it if I want, just need to charge it as you ascend, stop JJs, fire, and descend.

It's also amusing that people whine about the game being too dumbed down for the masses, yet when a complicating mechanic gets added, everyone gets upset about overly complicated mechanics...just saying...

#71 Core2029

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Posted 17 September 2013 - 03:31 PM

View PostWaking One, on 17 September 2013 - 02:15 AM, said:


because there's not much else to say

people on these forums most of the time are not advocating for the best of the game, but pretty much most of the time for what's best for them and their gameplay style instead, it's worthless feedback


Since you feel there's not much else to say you could theoretically stop slamming everyone else's opinions with one liners.

There's a camp that likes the change and a camp that doesn't and I don't think either side gets the other. I respect quite a few of the pro camps opinions and at least try to understand what they're saying. I have even "liked" posts that I completely disagree with because they have explained their reason for posting.





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