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Welcome To Launch, Mechwarriors!


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#1921 Windies

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Posted 24 September 2013 - 07:18 PM

View PostHeffay, on 24 September 2013 - 07:16 PM, said:


Go check out the rate that people are registering for the forums. It's very simple to calculate.


I can register on the forums and never play a game. Try again please.

#1922 Heffay

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Posted 24 September 2013 - 07:20 PM

View PostMonkeyCheese, on 24 September 2013 - 07:17 PM, said:


Yes but that is all meaningless statistics, the problems are the new player experience aka terrible trial mechs, cbill grind after the cadet bonus and the fact that new people are constantly placed in matches with people with multi million cbill tricked out mastered mechs. Then there is the customer retention side of things AKA content past mindless grinding and 2 almost identical game modes.


Of COURSE it's meaningless. :)

You can tell PGI is dying to get back the #savemwo crowd by all the concessions they are making to you. They sure are running scared!! That 1PV only in 12 mans was them throwing in the towel!

View PostWindies, on 24 September 2013 - 07:18 PM, said:


I can register on the forums and never play a game. Try again please.


Very typical behavior. I bet 90% of the registered forum users never bothered to play the game...

Edited by Heffay, 24 September 2013 - 07:21 PM.


#1923 Nekki Basara

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Posted 24 September 2013 - 07:21 PM

View PostWindies, on 24 September 2013 - 07:18 PM, said:


I can register on the forums and never play a game. Try again please.
Like Doctor HappyDuck. He never played a single game, he just tried to help sad birds with their problems.

#1924 Windies

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Posted 24 September 2013 - 07:22 PM

View PostHeffay, on 24 September 2013 - 07:20 PM, said:


Very typical behavior. I bet 90% of the registered forum users never bothered to play the game...


It's one of many explanations, others being alt accounts, troll accounts etc...

You weren't a bible salesmen in a previous life were you?

Edited by Windies, 24 September 2013 - 07:23 PM.


#1925 Heffay

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Posted 24 September 2013 - 07:22 PM

View PostWindies, on 24 September 2013 - 07:22 PM, said:


It's one of many explanations, others being alt accounts, troll accounts etc...


I'm sure that's a significant portion of the registered accounts. Hundreds of thousands of people just want to troll the forums.

#1926 Windies

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Posted 24 September 2013 - 07:23 PM

View PostHeffay, on 24 September 2013 - 07:22 PM, said:


I'm sure that's a significant portion of the registered accounts. Hundreds of thousands of people just want to troll the forums.


You seem to enjoy it quite regularly.

#1927 Nekki Basara

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Posted 24 September 2013 - 07:26 PM

View PostHeffay, on 24 September 2013 - 07:22 PM, said:


I'm sure that's a significant portion of the registered accounts. Hundreds of thousands of people just want to troll the forums.
If one were to troll, how long would it take to get banned? And what would one do then? Quietly take it or evade said ban and make a new account?

#1928 MonkeyCheese

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Posted 24 September 2013 - 07:33 PM

View PostHeffay, on 24 September 2013 - 07:22 PM, said:


I'm sure that's a significant portion of the registered accounts. Hundreds of thousands of people just want to troll the forums.



Hundreds of thousands of trolls huh?

It has finally happened you have clearly run out of intelligible things to say.

#1929 Heffay

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Posted 24 September 2013 - 07:34 PM

View PostNekki Basara, on 24 September 2013 - 07:26 PM, said:

If one were to troll, how long would it take to get banned? And what would one do then? Quietly take it or evade said ban and make a new account?


Hundreds of thousands. Hundreds of thousands.

#1930 Nekki Basara

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Posted 24 September 2013 - 07:38 PM

I have four accounts. How many players have tested new player experience and/or trial mechs more than one, and how many closed-beta multi-accounters were there? Bear in mind that only 50% of founders log in once a month or more, so work out how many founders there were and subtract half.

#1931 Texas Merc

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Posted 24 September 2013 - 07:39 PM

this is great right here.


PGI won't release another game mode because it would further split the queue.


1.3 mil though that's awesome!

#1932 ICEFANG13

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Posted 24 September 2013 - 07:56 PM

View PostTexas Merc, on 24 September 2013 - 07:39 PM, said:

this is great right here.


PGI won't release another game mode because it would further split the queue.


1.3 mil though that's awesome!


Don't forget:

Forums are a small amount of the user base. Ignores almost all feedback.
Asks about 3rd person in 12 mans and SRM1.5->2.0 on forums with poll.

Something seems, I dunno, dishonest, here.

#1933 Sandpit

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Posted 24 September 2013 - 08:24 PM

View PostHeffay, on 24 September 2013 - 07:22 PM, said:


I'm sure that's a significant portion of the registered accounts. Hundreds of thousands of people just want to troll the forums.

You've had some good points but here you're just taking something out of context. The poster NEVER implied all of those accounts were troll accounts. Not to mention that yes, some accounts are nothing more than a player making another accounts to get around bans, to troll, new players, alt accounts for founders to test new player experience, etc. There are a myriad of reasons. You're still sticking to the point that numbers joining somehow equates to paying customers. There is absolutely no correlation between the two and ANY statistician will agree with me. You cannot take data like that and make a conclusion that each and every one of those is a new paying customer. It just doesn't work like that. You seem to want to trivialize the detractors of pgi as a vocal minority whose opinion is minute and has no direct impact while using forum signups as an indication of monetary success of the game and being a silent majority. Again, statistics just don't work like that if you want any kind of credibility to your data

#1934 mekabuser

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Posted 24 September 2013 - 08:28 PM

View PostAndyHill, on 22 September 2013 - 05:12 PM, said:

The thing that bothers me about MWO and the launch is that there's none of the really important stuff there. I've just spent a while poking around with another beta (closed) product I won't name here and it does crash quite a bit and it's a bit unpolished, but there's just so much design there. Some of it works pretty well, some seems imbalanced and some aspects might not be so brilliant at all, hard to say at the moment. One thing is certain, however: there's a lot of novel and innovative design in that game and you can see it's going places - good or not I can't really say yet.

In MWO, what we have is pretty graphics and decent playability. The 'mechs are nice to steer, separate arm reticle is a nice touch and I kind of like the balance between speed, acceleration and accurate firing.

But that's it and a lot of what we have comes from decades of MW game tradition - although in a nice polished format. Almost everything else in the actual game design is poorly implemented in my view. The heat system is wonky, weapon balance burdened by terrible design decisions such as ghost heat, 3rd person feels like a terrible idea that in its current form serves no other purpose than to act as a cheat-like viewing tool for experienced players and I actually don't believe the whole base design is solid. But by far the most important question is the metagame and that's what really scares me.

First of all, have you ever seen a flat or actually even a decreasing progression curve in any grind-based game anywhere ever? In MWO the first 'mech you buy is going to cost you exactly as much as the last one in line. There are worse grinds out there, but all of them offer you an increasing effort level. In WoT you'll get new tanks to play with within hours or less of your first match, but you'll have to work your butt off to get the tier X monsters. Then you have infinite grindability with crew skills and expensive equipment that give fairly subtle boosts for the tank you're driving. In MWO you get the skills relatively quickly - although you have to grind a number of different variants, which is expensive - and then have to work your butt off for expensive, yet super powerful massive competitive advantage feature which is the seismic sensor. Of course that is everything there is in the metagame right now. Buy and drive 'mechs.

The two game modes for driving the 'mechs are pretty simple and although there's nothing wrong with copying good designs, I would really, really like to see some genuinely impressive innovation in the game, but I see none. Even on the financial side I'm not impressed. Compared to WoT that is a thoroughly engineered money making machine you have to appreciate on some level even if you don't like people getting milked, MWO is a clumsy copy. PGI took the price of a premium month, garage slot and other things, but seemingly failed to properly understand and apply in a new environment the complete system that is the WoT microtransaction model.

Then there is the launch. One of the reasons given for launching now (and the only one that makes sense of the totally underwhelming launch date ceremonies) was to get reviews and media attention before the new consoles come out. So they released on the same date as GTA 5. But what makes even less sense is actually wanting reviews at this time. I know a bit about gaming media, but it really doesn't take a genius to realize that you do not want people reviewing an unfinished product! I totally get how companies want to balance in the gray area with open betas, staying safe from reviews while already getting income and I understand why MWO did that for almost a year. What I do not understand at all is the sudden coming out and stating yeah now it's ready for reviews - when the game has basically changed little since closed beta.

All the above makes me think there's something really odd going on in the production of the game. But the real question I'm thinking about is why should I feel positive about the community warfare, clan invasion etc. when I've seen basically zero imagination, innovation or even really clever copying of existing stuff. With the change of hearts on a couple of occasions (which we all know quite well by now) added to the mix it's basically impossible for me to believe that there is actually any kind of coherent vision driving the project.

I can forgive bugs, rough edges and glacial development pace if the developer has a vision I can believe in. A lot depends on launch party announcements, but you'll have to forgive me if I'm not terribly optimistic at the moment.

The above.. .. worth repeating..
I said it tonight... the creative is dead.. <@pgi>/// i think there never was...... a creative... @ pgi..

Is there one?easter egg in this game? ONe inside joke? one.. Homage to mw of the past.
how can i not.. SEE my mech in the . ahem.. mechbay.. Talk about art assets/// who hooo... Holy ****.. its pitiful.
audio somehow went from decent to gone and horrid.. footsteps created with the WORST sound file in history.
its scary the seeming incompetence. Yet.. the
combat IS fine and good./.. Its as if the company has absolutely no idea how to capitalize on what the
Mechwarrior experience is supposed to be coupled with personality issues..
Its tragic till this point what has transpired with our universe.


A universe of giant robots blowin the {Scrap} out of each other.. How do u *** that up?

#1935 Sandpit

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Posted 24 September 2013 - 08:40 PM

View Postmekabuser, on 24 September 2013 - 08:28 PM, said:




A universe of giant robots blowin the {Scrap} out of each other.. How do u *** that up?

Exactly

#1936 Novakaine

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Posted 24 September 2013 - 08:43 PM

Community Warfare Live!
Right here.
Thanks Big P. ya sneaky little devil.

#1937 Nekki Basara

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Posted 24 September 2013 - 08:47 PM

As much as I love bashing the dumb stuff, you're wrong on a number of points there.

View Postmekabuser, on 24 September 2013 - 08:28 PM, said:

ONe inside joke?
Hula girl. one..

View Postmekabuser, on 24 September 2013 - 08:28 PM, said:

Homage to mw of the past.
Startup sequence.

View Postmekabuser, on 24 September 2013 - 08:28 PM, said:

A universe of giant robots blowin the {Scrap} out of each other.. How do u *** that up?
Add Megan Fox Posted Image

#1938 StoneMason

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Posted 24 September 2013 - 09:57 PM

View PostXtrekker, on 24 September 2013 - 04:36 PM, said:


+1 for staying in character.

When this thread hits 100 pages, I think we should all just start roleplaying. Would be a much more fun read.


You're on, old boy.

#1939 Deathlike

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Posted 24 September 2013 - 10:00 PM

View PostMonkeyCheese, on 24 September 2013 - 07:33 PM, said:

Hundreds of thousands of trolls huh?

It has finally happened you have clearly run out of intelligible things to say.


Agreeing with a graph that was poorly designed (which was posted hours ago, and removed by mods) was already in that category.

Here's some stats I'm making up, and you can fudge numbers if you think it's broken.

For every 1 of 10 players that register and stay to pay (which IMO is pretty generous considering player retention, no metagame/endgame goal, and generally repetition gameplay of cap or kill), there's probably 1 of 5 paying players (which probably is too extreme numberswise) that reads these forums, AtD, or any PGI related info and get disappointed at the effective non-progress of CW, game modes, or annoyed over the slow grind and/or revised rewards. The likelihood that PGI is getting more money than it is losing is akin to bad spending habits. You'll tell people (founders and other paying customers) you don't need them anymore, and then the day that you are flat broke, you're suddenly crawling back..

Now, it may be fun to say "aren't the whiners the people you're describing"? Perhaps, but we're actually spenders anonymous.. where we tell people what "bad value" looks like. Instead of promising to give you a loan, we teach you not to charge everything on your credit card. If premium time is not worth the money spent, we feel for you and at least try to get PGI to correct such bad decisions... but that's not up for spenders anonymous to change your ways.

Edited by Deathlike, 24 September 2013 - 10:11 PM.


#1940 MonkeyCheese

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Posted 24 September 2013 - 10:45 PM

View PostDeathlike, on 24 September 2013 - 10:00 PM, said:


Agreeing with a graph that was poorly designed (which was posted hours ago, and removed by mods) was already in that category.

Here's some stats I'm making up, and you can fudge numbers if you think it's broken.

For every 1 of 10 players that register and stay to pay (which IMO is pretty generous considering player retention, no metagame/endgame goal, and generally repetition gameplay of cap or kill), there's probably 1 of 5 paying players (which probably is too extreme numberswise) that reads these forums, AtD, or any PGI related info and get disappointed at the effective non-progress of CW, game modes, or annoyed over the slow grind and/or revised rewards. The likelihood that PGI is getting more money than it is losing is akin to bad spending habits. You'll tell people (founders and other paying customers) you don't need them anymore, and then the day that you are flat broke, you're suddenly crawling back..

Now, it may be fun to say "aren't the whiners the people you're describing"? Perhaps, but we're actually spenders anonymous.. where we tell people what "bad value" looks like. Instead of promising to give you a loan, we teach you not to charge everything on your credit card. If premium time is not worth the money spent, we feel for you and at least try to get PGI to correct such bad decisions... but that's not up for spenders anonymous to change your ways.



And then after the slow march to bigger is better the hero atlas trump card has been pulled.





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