AndyHill, on 22 September 2013 - 05:12 PM, said:
The thing that bothers me about MWO and the launch is that there's none of the really important stuff there. I've just spent a while poking around with another beta (closed) product I won't name here and it does crash quite a bit and it's a bit unpolished, but there's just so much design there. Some of it works pretty well, some seems imbalanced and some aspects might not be so brilliant at all, hard to say at the moment. One thing is certain, however: there's a lot of novel and innovative design in that game and you can see it's going places - good or not I can't really say yet.
In MWO, what we have is pretty graphics and decent playability. The 'mechs are nice to steer, separate arm reticle is a nice touch and I kind of like the balance between speed, acceleration and accurate firing.
But that's it and a lot of what we have comes from decades of MW game tradition - although in a nice polished format. Almost everything else in the actual game design is poorly implemented in my view. The heat system is wonky, weapon balance burdened by terrible design decisions such as ghost heat, 3rd person feels like a terrible idea that in its current form serves no other purpose than to act as a cheat-like viewing tool for experienced players and I actually don't believe the whole base design is solid. But by far the most important question is the metagame and that's what really scares me.
First of all, have you ever seen a flat or actually even a decreasing progression curve in any grind-based game anywhere ever? In MWO the first 'mech you buy is going to cost you exactly as much as the last one in line. There are worse grinds out there, but all of them offer you an increasing effort level. In WoT you'll get new tanks to play with within hours or less of your first match, but you'll have to work your butt off to get the tier X monsters. Then you have infinite grindability with crew skills and expensive equipment that give fairly subtle boosts for the tank you're driving. In MWO you get the skills relatively quickly - although you have to grind a number of different variants, which is expensive - and then have to work your butt off for expensive, yet super powerful massive competitive advantage feature which is the seismic sensor. Of course that is everything there is in the metagame right now. Buy and drive 'mechs.
The two game modes for driving the 'mechs are pretty simple and although there's nothing wrong with copying good designs, I would really, really like to see some genuinely impressive innovation in the game, but I see none. Even on the financial side I'm not impressed. Compared to WoT that is a thoroughly engineered money making machine you have to appreciate on some level even if you don't like people getting milked, MWO is a clumsy copy. PGI took the price of a premium month, garage slot and other things, but seemingly failed to properly understand and apply in a new environment the complete system that is the WoT microtransaction model.
Then there is the launch. One of the reasons given for launching now (and the only one that makes sense of the totally underwhelming launch date ceremonies) was to get reviews and media attention before the new consoles come out. So they released on the same date as GTA 5. But what makes even less sense is actually wanting reviews at this time. I know a bit about gaming media, but it really doesn't take a genius to realize that you do not want people reviewing an unfinished product! I totally get how companies want to balance in the gray area with open betas, staying safe from reviews while already getting income and I understand why MWO did that for almost a year. What I do not understand at all is the sudden coming out and stating yeah now it's ready for reviews - when the game has basically changed little since closed beta.
All the above makes me think there's something really odd going on in the production of the game. But the real question I'm thinking about is why should I feel positive about the community warfare, clan invasion etc. when I've seen basically zero imagination, innovation or even really clever copying of existing stuff. With the change of hearts on a couple of occasions (which we all know quite well by now) added to the mix it's basically impossible for me to believe that there is actually any kind of coherent vision driving the project.
I can forgive bugs, rough edges and glacial development pace if the developer has a vision I can believe in. A lot depends on launch party announcements, but you'll have to forgive me if I'm not terribly optimistic at the moment.
The above.. .. worth repeating..
I said it tonight... the creative is dead.. <@pgi>/// i think there never was...... a creative... @ pgi..
Is there one?easter egg in this game? ONe inside joke? one.. Homage to mw of the past.
how can i not.. SEE my mech in the . ahem.. mechbay.. Talk about art assets/// who hooo... Holy ****.. its pitiful.
audio somehow went from decent to gone and horrid.. footsteps created with the WORST sound file in history.
its scary the seeming incompetence. Yet.. the
combat IS fine and good./.. Its as if the company has absolutely no idea how to capitalize on what the
Mechwarrior experience is supposed to be coupled with personality issues..
Its tragic till this point what has transpired with our universe.
A universe of giant robots blowin the {Scrap} out of each other.. How do u *** that up?