Edited by dymlos2003, 17 September 2013 - 11:12 AM.
Welcome To Launch, Mechwarriors!
#281
Posted 17 September 2013 - 11:10 AM
#282
Posted 17 September 2013 - 11:10 AM
#283
Posted 17 September 2013 - 11:11 AM
ViktorHannan, on 17 September 2013 - 09:39 AM, said:
He's talking about 12 vs 12 = 24 mechs. D'UH!!
#284
Posted 17 September 2013 - 11:11 AM
Gratz PGI, Here's to another year of fun with Big Stompy Robots and many more.
Some of us are here for the journey and the future looks Big and Stompy.
#285
Posted 17 September 2013 - 11:11 AM
MustrumRidcully, on 17 September 2013 - 11:08 AM, said:
Also, do the Atlas eyes glow again?
More like false advertising
They had both teams run down hills and shoot at nothing to make it look like theres a huge amount of battlemechs per side per match.
I counted atleast 21 mechs storming down the hill even thought there are only 12 mechs per team in the game currently.
This is how highly pgi seems to think about their player base.. that they arent even able to count. And we didnt had glowy eyes atlases since closed beta days so wtf?
#287
Posted 17 September 2013 - 11:12 AM
dymlos2003, on 17 September 2013 - 11:10 AM, said:
Just go kiss *** with the other golds in the other thread and leave us this one:
http://mwomercs.com/forums/topic/136132-thanks-no-really/
#288
Posted 17 September 2013 - 11:13 AM
Thirdstar, on 17 September 2013 - 11:10 AM, said:
No, that's footage from Closed Beta.
Awww.
They could at least give me the glowing eyes back! If I can't have balance, or community warfare, or solo 1PV queues... Just this little thing? Please? Pretty Please, with cherry on top?
Quote
I didn't bother to count, but it seemed a bit much for one team.
It might be doable with two, however. You don't have to shoot your guns at the other team, after all, and then moving in formation and firing into the air is doable.
#289
Posted 17 September 2013 - 11:13 AM
#292
Posted 17 September 2013 - 11:15 AM
#293
Posted 17 September 2013 - 11:15 AM
only 2 years since pre-production started?
suddenly everything is clear, usually you'd barely see anything about a game only this far into development O_o
what kind of insane publisher do you guys have?
coupled with a small team, not sure why anybody expects these guys to be able to do miracles
#294
Posted 17 September 2013 - 11:17 AM
Suffice to say PGI, all your apologies for past missteps look a lot less heartfelt when you pretty much lie about features on launch day.
Edited by Cmdr Rad, 17 September 2013 - 11:19 AM.
#295
Posted 17 September 2013 - 11:17 AM
Let me just say this is my opinions on the game. Sorry guys, I'm just being honest and just giving my two cents. The team all seem like great people and I know you all work hard. Simply not my cup of tea, I hope you find enough people who are into this that you are successful, you've simply lost me as a customer. Once you get respawn (as an option), bot matches, and make the prices reasonable, I'll gladly come back.
Edited by CypherHalo, 17 September 2013 - 11:18 AM.
#296
Posted 17 September 2013 - 11:17 AM
Tedarin, on 17 September 2013 - 11:09 AM, said:
That's a part of their new censorship policy I suppose
Pulling the wool over everyone eyes with closed beta footage.
Talk about false advertising
#297
Posted 17 September 2013 - 11:18 AM
All aboard the MWO launch Train....the best party train in the yard!!!!!!!!
http://img.gawkerass...if/k-bigpic.gif
Edited by Corwin Maxwell, 17 September 2013 - 11:21 AM.
#298
Posted 17 September 2013 - 11:19 AM
#299
Posted 17 September 2013 - 11:19 AM
#300
Posted 17 September 2013 - 11:19 AM
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