Jump to content

Metacritic: User Reviews Are Starting!


1251 replies to this topic

#761 FactorlanP

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,576 posts

Posted 19 September 2013 - 02:59 PM

View PostTLBFestus, on 19 September 2013 - 02:14 PM, said:


Don't you find it odd though that splitting the queues is a big issue?

Looking at that closely, what does that mean?

Is the community that small that splitting the queues is that significant an impact on match-making?


I am actually of the opinion that this same reason is behind the lack of additional game modes.

Right now, you can specify Assault, Conquest, or either... Thus splitting the MatchMaker... If they added Deathmatch, and Dropship options... Two more splits.

Additional modes could very well be already done, but the player base is too small to activate them without breaking the MatchMaker worse than it is already.

#762 StandingCow

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,069 posts
  • LocationUSA

Posted 19 September 2013 - 03:10 PM

If they had the numbers, I think they would have split the queue... warthunder does it, and everybody is happy (1PV only sim in realistic, and arcade 3PV for others)... but warthunder has the players to support the queues.

Edited by StandingCow, 19 September 2013 - 03:11 PM.


#763 Acid Phase

    Member

  • PipPipPipPipPipPipPip
  • Big Brother
  • 553 posts
  • Twitter: Link
  • LocationNew Jersey

Posted 19 September 2013 - 03:37 PM

The game is fun once in a blue moon. Unfortunately wins depend on a non existent dice roll. PGI has to admit that the player count is low. Sure, there may be some new players coming in, but many core gamers have left. In which both experienced gamers are thrown into the mix with a lot of new players.

Matchmaking imbalance drove away many players because there has been many imbalanced drops that lead to roflstomps to the opposition. New players are exposed to this type of imbalance as well. And one thing is for sure, new players will not stick around if they have to fall victims to repeated roflstomps. How do these players react when the game tells them they have no fighting chance? Do they rage and leave? They sure are.

That is not how PGI should keep the playerbase in their game. So it benefits PGI to fix matchmaking and keep their playerbase satisfied enough to stay and buy into MWO. And I'm not talking about hand holding either. I'm not talking about having these players win every match. It's just as you might already know, these matches ending in 12-0, 12-3, 12-4 and ending in 3 to 5 minutes out of 15 minutes gets tedious and boring.

I don't have fun rolling the opposition. I don't have fun being rolled. So MWO needs to be fun have matches end in very close, down to the wire, grueling battles ending in 12-10 or 12-11. That I will agree ends in a gg.

Review 4/10

#764 Toydolls

    Member

  • PipPip
  • 35 posts

Posted 19 September 2013 - 03:50 PM

View PostHeffay, on 19 September 2013 - 12:29 PM, said:


Since launch. The weeks and months prior to that you'd see anywhere from 80-200 people watching the stream. Now you see 300-600 (saw 681 at one point) watching over the past few days.

The laughs I get by seeing someone defend a game so much when he wants to be number one on the most money spent in game
http://mwomercs.com/...37#entry2499137

#765 Dr B00t

    Member

  • PipPipPipPipPipPip
  • Survivor
  • 496 posts

Posted 19 September 2013 - 03:50 PM

View PostRG Notch, on 18 September 2013 - 01:24 PM, said:

And people say nothing changed since Closed Beta....

dude...

launch gave us "aggressive weapon tweaks" and an overpriced skin...
LAUNCH SUCCESSFUL!!

#766 Heffay

    Rum Runner

  • PipPipPipPipPipPipPipPipPipPip
  • The Referee
  • The Referee
  • 6,458 posts
  • LocationPHX

Posted 19 September 2013 - 04:00 PM

View PostToydolls, on 19 September 2013 - 03:50 PM, said:

The laughs I get by seeing someone defend a game so much when he wants to be number one on the most money spent in game
http://mwomercs.com/...37#entry2499137


I'm not even close. I've just done Founders and Phoenix + Saber. I doubt I'd crack the top 1000.

Doesn't take away from a great idea though, so thanks for reminding everyone about having a Top 25 Whale Hunt list!

#767 TLBFestus

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,519 posts

Posted 19 September 2013 - 04:31 PM

View PostAlois Hammer, on 19 September 2013 - 02:54 PM, said:


What if 3PV dominated because the data was collected after "launch" when the queues were full of newbies who didn't know you could switch from the default 3PV to 1PV, and PGI declared this proved that they were right all along and that everyone wants 3PV?

...but of course the guys who declared we the vocal minority are on an island would never do something like that, would they? :(


"There are liars, damned liars and Statistics". - Mark Twain (sort of)


Well, for myself, at that point I would throw my hands into my face, cry a little cry for the game I thought I had helped fund, and go onto something else.

#768 Name140704

    Member

  • PipPipPipPipPipPipPipPip
  • 1,196 posts
  • LocationBehind You

Posted 19 September 2013 - 05:00 PM

I'm glad the metacritic is below 6. Still buggy at "launch" and one new feature since March! Go 3pv! Long live the money grab!

I wonder if something from The Producers is going on here? You know, you can make more on a flop then a successful product.

I think the sale tomorrow will let us know!

Stay tuned!

#769 Dr B00t

    Member

  • PipPipPipPipPipPip
  • Survivor
  • 496 posts

Posted 19 September 2013 - 05:34 PM

View PostHeffay, on 19 September 2013 - 04:00 PM, said:


I'm not even close. I've just done Founders and Phoenix + Saber. I doubt I'd crack the top 1000.

Doesn't take away from a great idea though, so thanks for reminding everyone about having a Top 25 Whale Hunt list!

troll much yeah you are numero uno

good job on yer money though...i can sell you a bridge from a nigerian prince

#770 Dymlos2003

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,473 posts
  • LocationCalifornia

Posted 19 September 2013 - 06:01 PM

I see the vocal minority is still being vocal in this thread. xD

#771 Lokust Davion

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 927 posts
  • LocationNew Avalon, Inner Sphere.

Posted 19 September 2013 - 06:15 PM

still no critic reviews on MWO.... i guess they dont even realize this game has launched. :(

#772 Lonestar1771

    Member

  • PipPipPipPipPipPipPipPip
  • 1,991 posts
  • LocationTexas

Posted 19 September 2013 - 06:20 PM

I get the feeling that PGI/IGP have suspended development and are riding this bomb all the way down. They just keep promising "upcoming" features to keep people around as long as the game is profitable.

#773 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 19 September 2013 - 06:39 PM

View PostThe Cheese, on 19 September 2013 - 01:01 AM, said:

@Sandpit

First: Your responses would be a lot easier to read if you used paragraphs.

Second: I feel that my analogy is apt. You'd be upset with me because I didn't give you what I told you I would, but the merits (or lack thereof) of the thing I DID give you aren't affected by that.


There we go. Now we're talking about the game. Tell me; If the developers had, from day one, described their goal as the game we have right now, would that change your opinion of what the game is right now? I think not. It would still be the same half-baked product we see before us.

You're just mad that you paid for promises that weren't delivered. That's cool. Be mad. Tell them exactly what you think, but you've got to direct it at the people responsible. Saying that the game is bad because you don't like the way the devs do thing just makes you look bitter. No one except other bitter people who already share your view will take your review seriously.

And for the record, I gave it a 5.


No, you are wrong simply because you're dictating to me why I am giving a poor review of the game. I gave you the reasons I gave it a poor review. You just choose not to accept the list of reasons I gave. Should I list all of the issues with the game again? Did I mention anything about being lied to in my review? No. Did I slant my review based on the deception of certain features? No I gave an honest review of the game as is, not based on feature that might eventually be implemented "soon". I have apologized for my blocks of text but for some reason the reply box doesn't want to accept line breaks or using the enter button to start a new paragraph from my surface pro. In this regard I'd happily accept any advice on now to make that happen because I know it makes reading it much more difficulty

#774 Sybreed

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,199 posts
  • LocationQuebec

Posted 19 September 2013 - 06:51 PM

View PostLokust Davion, on 19 September 2013 - 06:15 PM, said:

still no critic reviews on MWO.... i guess they dont even realize this game has launched. :(

which makes me wonder: What is worse? No reviews because you're insignificant, or bad reviews?

#775 Nekki Basara

    Member

  • PipPipPipPipPipPipPip
  • 921 posts
  • LocationDublin

Posted 19 September 2013 - 06:55 PM

View PostSybreed, on 19 September 2013 - 06:51 PM, said:

which makes me wonder: What is worse? No reviews because you're insignificant, or bad reviews?
No reviews, well known fact of media.

#776 Badconduct

    Dezgra

  • PipPipPipPipPipPip
  • Knight Errant
  • 364 posts

Posted 19 September 2013 - 07:16 PM

View PostLivewyr, on 17 September 2013 - 11:37 AM, said:

I can see this going downhill very fast.

2 reasons:
1: new players are going to have a heck of a time navigating the learning cliff.
2: petty forum-ers are going to throw in vindictive low-ball scores where even good effects are just "ok" or "despite"s...

(A lesson in why you don't out-right **** off your forum base, and then **** on them afterwards.)

I'm abstaining from writing a review until I'm in a neutral mood.


1. It's not a very good game. It's "team death match" on repeat.

2. That accounts for 10 to 20 of the 756 votes, most of which are very negative.

5.0 is a bad review. A 7 average I could see being learning curve related, but I have played a lot of 'Mechwarrior before.

X3 has a VERY big learning curve, MUCh bigger than this game, and it has a better rating: http://www.metacriti...e/pc/x3-reunion

I was looking forward to this game. But honestly; it's a bit of a scam and pretty repetitive and boring. The quality of the multiplayer is equal to the free team death match that came with Mechwarrior 4. Spawn a few times, kill, be killed, ok, done.

Edited by Badconduct, 19 September 2013 - 07:20 PM.


#777 Jman5

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,914 posts

Posted 19 September 2013 - 07:32 PM

View PostLokust Davion, on 19 September 2013 - 06:15 PM, said:

still no critic reviews on MWO.... i guess they dont even realize this game has launched. :(

If you look at other F2P, you're not likely to see the initial reviews until a few more weeks. You'll start seeing most of them pop up in October, November, and December. Box titles have a very different marketing period so there is always a rush to get the reviews out early when people are talking about it.

Edited by Jman5, 19 September 2013 - 07:33 PM.


#778 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 19 September 2013 - 10:43 PM

How many multiplayer online game starts did not end up with people having problems logging in due to server overload?

I'd say PGI did really well on ensuring enough servers are available, this is usually the number one frustrations on a release of such titles.

[/optimisticinterpretation]

#779 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 19 September 2013 - 10:46 PM

View PostMustrumRidcully, on 19 September 2013 - 10:43 PM, said:

How many multiplayer online game starts did not end up with people having problems logging in due to server overload?

I'd say PGI did really well on ensuring enough servers are available, this is usually the number one frustrations on a release of such titles.

[/optimisticinterpretation]


The odd thing is I have seen no "ill effects" to launch day...

That doesn't necessarily mean people started pouring on in though...

If there were actual server problems, at least you could kinda claim to have a serious influx of new players causing this issue.

Edited by Deathlike, 19 September 2013 - 10:46 PM.


#780 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 19 September 2013 - 11:48 PM

It's a pretty safe launch day where you don't put unknown factors that could potentially be buggy. I think it's fine.

I don't have my panties up in a bunch and I'm pretty happy with where the game is right now, especially after the recent patches. Miscommunication and such are common problems with publishers/developers who are involved with their players and it'll be a long learning process that I can compartmentalize and set aside.

I dropped into Metacritic and gave it a review and an 8 because we still don't have stuff like Comm Warfare and such but playing the game itself is pretty fun for me overall so I see no reason to give it anything lower. :)





6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users