Mwo isn't terrible. However it is far off the mark from the game I bought into as a founder. I enjoy the IP and thus will not completely forsake Mwo. That said, I did pledge 80 $ on overlord only later to retract it over the latest 'never a 3rd person, maybe a 3rd person, you can choose if dont want to be a part of 3rd person, to here take this third person you'll learn something.'
The core of the game is good. Game modes are terribly linear and need more thought and passion from developers. Mission based gameplay is the meat and potatoes of mechwarrior. Get players engaged and to have an overarching meta game like CW is icing on the cake. Sure roflstomping mechs in TDM is fun, but you can only be fully engaged in it for so long.
5 million got squandered away by the publisher to fund tactics and whatnot... which is proving to be a colossal waste of funds.... There is a lot of what could have been with this tittle. AAA is a giant what if. The staff is brutally low on man power as well as unexperienced with the new cryengine. In cockpit auxilliary models, model to terrain clipping, fully destructible environments, dx11, etc... have all seen a glimmer of hope in closed beta. Well a year later we stand with very little to show for it.
Closed beta had some issues but as a whole it was a better representation of the gameplay that made MWO head and shoulders above the rest of the battletech spin offs.
There are learning curves, the small dev team really bit off a mouthful try to please the mechwarrior thirst accumulated over the past decade. However, management has taken extremely poor decisions and sold their teams efforts short. Deadlines matter! 6 months ago we were promised the first stages of CW. To this day we are probably 6 months away from getting the UI to support it. Instead of asking users to wait a little longer, short- unrealistic deadlines only cause animosity between the devs and players.
As many users from closed beta declared, Open Beta was launched way to soon. The product offered to the paying customers these past months is shameful to the great vision this title offered fans of the IP. I would argue today should have been the OPEN BETA LAUNCH. Too many bugs were left unchecked and focus seemed to be lost with what was crucial to gamers and their overall experience.
To quote a respected unit member of mine: 'If you dont have the time to do it right, when will you have it later?"
The ideas for Mwo are fantastic, however due to management, financial and development issues, fans were left with the current sour taste. NEGATIVE FEEDBACK IS GOOD! If you can make your gamers so passionate that they cause a rukus like that over 3rd person then you have a powerful product! However, riding the laurels of the IP and taking advantage like what has been done can only end in disappointment for all.
Dear PGI, go back and read the archives of open beta. Re-envision the great plans for Mwo and see how engaged your audience was. Myself and (I assume many others) would prefer a monthly patch schedule if it included more meaningful patches. Get your old bugs ironed out, get new features in and enjoy what thousands are paying you to do!
This launch like open beta was premature, but I wish the devs great success in bringing all the ideas I paid into to the table.
Closed Beta: 8/10 (bugs needed to be sorted but expected for a beta, included regular communication for devs with meaningful updates)
Open Beta: 6.5/10 (Taking consumers money considering the stability of the client and features offered)
Launch: 5.5/10 (Considering product and fully launched ie: On Store Shelves. Issues such as optimization and lack of emphasized features mark an inferior product)
While the meta critic reviews are extremely polar I would not doubt the final score settling in a high 5 to low 6 range.
Edited by Zakie Chan, 17 September 2013 - 11:09 PM.