yashmack, on 26 September 2013 - 08:00 PM, said:
you live in the most amazing fantasy world ive ever seen...
Can you point to anything in my post that isnt true? Pls do.
Who lives in a fantasy world?
Colonel Pada Vinson, on 26 September 2013 - 08:46 PM, said:
right. So PGI can just "scan" a few TRO papers to generate 3D mech models.
PGI can just "wave a hand" and the magic of dicerolls and boardgames becomes a video game. No imagination needed to balance guns, armour, heatsinks or anything.
Heck, with this logic - why doesn't everyone just make any video game in a week flat.
How about a game of thrones video game? probably takes about a month to produce. Just scan the TV shows, copy some drawings, story is all there, throw in some wow fluff, and VOILA...we have a complete video game.
PGI accomplished a ton that has never before been accomplished in a mech game. This ranges from balancing stock type mechs with pure boats with trying to create a game on a shoestring budget on an MMO scale with cryengine.
In fact, with all that content and tabletop balance, I'm surprised none of you made a mechgame in about a month of spare time that was better than this game you seem to keep returning too.
You seriously make me laugh, Accomplished what in balance? Stock mechs, weapons, boats? ( PPC Gaus metagame anyone?) ohh my god do you even play mate?. Yes it was all there, did they invent Lasers, PPCs, ACs? did they invent any Mech or game features like ECM, BAB, anything at all? nothing nada zilch (wait, one thing i think Seismic sensors, my bad), and they cant even balance numbers on weapons, wheres collision? to hard, wheres DX11, SLI, UI2, FFS its a user interface not even a game mechanic. Half a dozen maps in 2 years and most of them you can P across the map. When i first bought GW i got an inch thick book on concept art, they had that provided, dont give me poop about modelling any 12 year old with a tutorial and 3D studio can create 3D models..
Any gamer will tell you there are many games where amateurs have created maps/mods way beyond the maps provided here.
Tell me mate, apart from a couple of maps and dozens of Hero mechs (for MC of course) and changing 8v8 to 12v12 what has been aded to this game since Alpha, others have asked, tell us please.