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Spiders Need To Be Balanced.


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#21 KharnZor

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Posted 21 September 2013 - 04:12 PM

View PostMehlan, on 21 September 2013 - 03:58 PM, said:


Trying to evade, or be a hard target would kinda invalidate the purpose wouldn't it? :-) The 'problem' or the mass of it, is not the mech.

No, no it wouldn't. You want to simulate that spiders can take damage then you need to do another with as much skill as you can as it is at that point hitting a spider becomes a real pain in the *****. Jumping, dodging SERPENTINE the {Scrap} outta it and you'll see yourself taking alot less damage as the hit reg degrades due to d-syncing

#22 Mehlan

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Posted 21 September 2013 - 04:19 PM

Quote

No, no it wouldn't. You want to simulate that spiders can take damage then you need to do another with as much skill as you can as it is at that point hitting a spider becomes a real pain in the *****. Jumping, dodging SERPENTINE the {Scrap} outta it and you'll see yourself taking alot less damage as the hit reg degrades due to d-syncing


Incorrect.... Ideally, show the mech can be hit..while not moving. Now in other posts we've seen it stated that is an issue in regards to hsr & mechs that overheat. Then vids similar to myne... we're testing the MECH, not the netcode or HSR at this point.
Then yea, we up the action... If you trying to find, or identify an issue... you want to remove as many variables as possible.

Unfortunately PGI hasnt implemented the features that would make testing this stuff easier.

If it were possible, I'd set a match with a set # of mechs.... and we'd run through the scenarios multiple times
logging and parsing the hits, log peoples 'ping' etc.
From standing, to walking.. or speed intervals, in straight line.
Rinse repeat, but try evading... etc.

Edited by Mehlan, 21 September 2013 - 04:23 PM.


#23 Iron Hyena

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Posted 21 September 2013 - 04:21 PM

View PostMehlan, on 21 September 2013 - 03:36 PM, said:



I'm thking maybe people need to post their weapons stats with the nerf posts... :-)


Its so easy to tag lights with the AC/20.

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#24 Dirkdaring

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Posted 21 September 2013 - 04:24 PM

I used to have no problems killing spiders, or any other light mech.

Then PGY F'd up royally gauss rifles.

#25 Mehlan

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Posted 21 September 2013 - 04:29 PM

View PostDornhal, on 21 September 2013 - 04:21 PM, said:


Its so easy to tag lights with the AC/20.

Posted Image


I like lasers.... and mg's
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#26 mekabuser

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Posted 21 September 2013 - 04:57 PM

As an original spider pilot, it kinda peeves me off seeing all the d bags that flocked to it when HD became a problem. THen again, theres always quite a bit of D bags playing as they seem to just like the flavor of the month..
That being said, I have to deal with spiders also..
WHile they can be a damage sink, its not end of the world tho, I hunt them in my ... spider with an erppc.. no easy feat, but do able.
In any other light or med its easy..
Also, tho I play to NEVER take damage in one, its not like they are always a damage sink. Last night I was taken out with one shot when I got a little stupid.

MAYBE IN SOme elo brackets its bad, but the spider//// well its about the weakest of the flavors of the month...
ITs about item 100 on my list of things to do.

#27 Odins Fist

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Posted 21 September 2013 - 06:56 PM

View PostMehlan, on 21 September 2013 - 03:11 PM, said:


Odin, dude if your going to quote something....READ IT and understand it yourself first. What you quote says nothing about spiders...what it mentions is Read it, memorize it. Understand it is NOT a SPIDER specific issue, nor even is it stated it is a light only issue.



Back it up right there chief, I even said in my post what Paul Said... (FACEPALM)
You didn't bother to read my post at all did you..?? I never said lights or spiders were the only issue, so don't try saying I did.

#1. A Spider is a light Mech.. <--- most of the hit reg issue is with lights
#2. I said and I quote myself "Also weird that it has been officially confirmed that their is a problem with Hit Reg to some degree with the whole game, but also confirmed and said directly by PGI themselves that the problem is the most evident on light mechs, but more importantly we (the players) all see it with the Spider.. Weird huh..??"

You didn't read that little nugget huh...dude.

View PostOdins Fist, on 21 September 2013 - 02:55 PM, said:

has been officially confirmed that their is a problem with Hit Reg to some degree with the whole game, but also confirmed and said directly by PGI themselves that the problem is the most evident on light mechs, but more importantly we (the players) all see it with the Spider.. Weird huh..??


So there you have it, they acknowledged the issue a while back... Weird huh?
Spiders aren't the only issue, but it seems you hear the most about them.


What did Paul say that I didn't back up in my post..?? Read man...read

"it’s most noticeable with small Mech chassis."

Edited by Odins Fist, 21 September 2013 - 06:59 PM.


#28 -Natural Selection-

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Posted 21 September 2013 - 07:58 PM

View PostMehlan, on 21 September 2013 - 03:26 PM, said:


Ah i see, 'ignorance is bliss'...gotya.


And what is it I am suppose to get out of his post that I don't already know? I know they "say" they are working on it. I know what was said on twitter that they were trying to get it to work in test servers. I know that something was put into last patch that only seems to have made it worse. I also know that nothing has been said or asked as to if it made or makes a difference.

The only thing "ignorant" is you assuming I should read and respond specifically to every damn post under the original OP. Best thing I can say is if you want to act like an arse, go to a bar and do it where you can be put in your place.

Edited by Dozier, 21 September 2013 - 08:08 PM.


#29 h0wl

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Posted 21 September 2013 - 08:00 PM

So I bought some spiders and unlocked them after playing assaults and heavies almost exclusively. I found the speed fun but the only reason you stay alive is by moving and not getting hit. You get hit good once or twice and your'e dead and getting hit in the back is a death sentence.

The reason why players live in Spiders is because most people can't the broad side of a castle if the castle is moving... Wait, did I just do that... I've never even seen the show :-) Seriously though, Lasers sweeping across a spider spread their damage. A hit from a PPC or ballistic weapon does a LOT of damage and Streaks are a death sentence for spiders. Learn to aim and not spray and pray.

#30 Mehlan

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Posted 21 September 2013 - 08:59 PM

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Back it up right there chief, I even said in my post what Paul Said... (FACEPALM)
You didn't bother to read my post at all did you..?? I never said lights or spiders were the only issue, so don't try saying I did.


How would you like that crow served?

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No discusiion, "NO" debate, the issue with Spiders has been a long, and ongoing problem "PERIOD".

I and all of my friends have seen the same thing over and over again.. First you fire on a Spider, "ALL" the indicators light up like a Christmas Tree, the crosshairs turn red, you actually watch the round or Alpha strike hit the Siper like a closed fist punch to the face, and nothing, no change in Armor color, just blinking, and the Spider goes on about his business.

It has ABSOLUTELY nothing to do with the a moving target, I have witnessed, and also myself fired on a NON moving Spider with a yellow rear torso that was starting to pick away at a teammate, I was about 120 meters directly behind him if I remember right, he was targeted, and I let an ERPPC, and AC-20, and an ERLL loose dead center into him, at that point he simply ran off, then a few minutes later someone actually kills the spider, after at least 4 people on my team that I could see were LANDING hits on him, sparks flying.. Weird huh..?? Also weird that the is has been officially confirmed that their is a problem with Hit Reg to some degree with the whole game, but also confirmed and said directly by PGI themselves that the problem is the most evident on light mechs, but more importantly we (the players) all see it with the Spider.. Weird huh..??

You want proof..?? You have already gotten it weeks ago by the DEVs themselves saying that it is an ongoing issue that will likely take a considerable amount of time to correct, if I can find the quote, I will put it up.


2+2=4, maybe you need to learn to right and understand the concept of context...

Dozier,

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Yes yes yes. I am sorry if you guys playing spiders do not want this fixed, but you know there is something wrong with them. No other mech can run though the middle of the entire team for minutes on end and walk out with little damage. It has nothing to do with players aim either.

Your own commentary, where you then claim ^ was response to the OP.

Quote

And what is it I am suppose to get out of his post that I don't already know? I know they "say" they are working on it. I know what was said on twitter that they were trying to get it to work in test servers. I know that something was put into last patch that only seems to have made it worse. I also know that nothing has been said or asked as to if it made or makes a difference.

Demonstrate you understand it then, and you don't know squat.... there's a quote in this, or the other light-whine thread where pgi ASKS for reports for impact in regards to the effect of the 'changes'. There's the rub though, most of you dont pay attention, whine when you THINK something is wrong, but dont bother to try to confirm it is, much less try to find out what the issue/cause is... hence this thread as a prime example.


Heck....

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I know that something was put into last patch that only seems to have made it worse.
So far, in these threads you are the ONLY person I've seen make that particular claim.

Edited by Mehlan, 21 September 2013 - 09:04 PM.


#31 Jack Spade Ward

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Posted 21 September 2013 - 09:01 PM

View PostMehlan, on 21 September 2013 - 04:19 PM, said:


Incorrect.... Ideally, show the mech can be hit..while not moving. Now in other posts we've seen it stated that is an issue in regards to hsr & mechs that overheat. Then vids similar to myne... we're testing the MECH, not the netcode or HSR at this point.
Then yea, we up the action... If you trying to find, or identify an issue... you want to remove as many variables as possible.

Unfortunately PGI hasnt implemented the features that would make testing this stuff easier.

If it were possible, I'd set a match with a set # of mechs.... and we'd run through the scenarios multiple times
logging and parsing the hits, log peoples 'ping' etc.
From standing, to walking.. or speed intervals, in straight line.
Rinse repeat, but try evading... etc.



You forgeting one point, a spider can go up to 150 kph, jumpjets, ECM, really small and thin figure, very quick burst of speed and easy handling, no damage being registed sometimes.... i call that the best mech there is!!! Or simply overpowered...
Fix the spider once and for all

PS- otherwise, comunity warfare will be only viable with spiders... we already see ALOT of premade made up of only spiders... (i wonder why...)

#32 Mehlan

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Posted 21 September 2013 - 09:13 PM

Quote

You forgeting one point, a spider can go up to 150 kph, jumpjets, ECM, really small and thin figure, very quick burst of speed and easy handling, no damage being registed sometimes.... i call that the best mech there is!!! Or simply overpowered...
Fix the spider once and for all

PS- otherwise, comunity warfare will be only viable with spiders... we already see ALOT of premade made up of only spiders... (i wonder why...)


No, I'm NOT forgetting any point... IF there is a problem with the hit registration system cause the damage to not register, (which we have the developers stating that there appears to be just that), then the problem is NOT the mech. In order to properly assess the MECH, then FIRST the hit registration issue/code/problem needs to be resolved.


Over 1000 matches and I have yet to see any team field more than 2 spiders on any side, much less 4... It seems to me, if either was happening that consistently someone could provide video and SC's of it.




p.s. i have to say, as I see more and more commentary from some of you 'founders', it's starting to explain a lot about why the game may be in the shape it is.

Edited by Mehlan, 21 September 2013 - 09:17 PM.


#33 Jack Spade Ward

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Posted 21 September 2013 - 09:19 PM

View PostMehlan, on 21 September 2013 - 09:13 PM, said:


No, I'm NOT forgetting any point... IF there is a problem with the hit registration system cause the damage to not register, (which we have the developers stating that there appears to be just that), then the problem is NOT the mech. In order to properly assess the MECH, then FIRST the hit registration issue/code/problem needs to be resolved.


Over 1000 matches and I have yet to see any team field more than 2 spiders on any side, much less 4... It seems to me, if either was happening that consistently someone could provide video and SC's of it.


Then i guess youre not playing the hame enough. Only in 10 matches this evening, i saw 4 teams made up speacific of spiders! and 2 made up of jenners.
The problem its the mech! Its config makes it the hardest mech to kill, and its a LIGHT MECH!!! Light mechs are not suposed to be assaults, nor front line fighters!!! They are suposed to be scouts and / or harassers! Its overpowered either you like or not. But, you being a spider pilot, i guess you love it and defend it. And ill be sure to make videos to serve as proof that how a spider gets SRMs and does nothing.

I myself bought a spider, and yes, i can tell its OP

#34 Mehlan

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Posted 21 September 2013 - 09:34 PM

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Then i guess youre not playing the hame enough. Only in 10 matches this evening, i saw 4 teams made up speacific of spiders! and 2 made up of jenners.
The problem its the mech! Its config makes it the hardest mech to kill, and its a LIGHT MECH!!! Light mechs are not suposed to be assaults, nor front line fighters!!! They are suposed to be scouts and / or harassers! Its overpowered either you like or not. But, you being a spider pilot, i guess you love it and defend it. And ill be sure to make videos to serve as proof that how a spider gets SRMs and does nothing.


Hardest to kill because of what? You say it's not supposed to be an assault, ok then SHOW US spiders standing face to face with assaults and heavies, blasting it out. Show us these spiders that are acting like assaults....

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i guess you love it and defend it. And ill be sure to make videos to serve as proof that how a spider gets SRMs and does nothing
No, I play multiple mechs... but i believe in testing, emperical data not acting merely on anecdotal evidence. I believe in fixing BUGS before making adjustments to individuals.. in this case HSR vs Mech.


In this VERY thread we have it displayed that PGI states there is a known issue with the HSR...but you ignore that and focus on lights and the spider... wanting 'it' fixed. You don't accept, cant see it may not be an invdividual mech or class issue, but that it's a different issue with how the system tracks hits for all mechs.





p.s. Spade... lets see those spider related 'mech' stats...

Edited by Mehlan, 21 September 2013 - 09:38 PM.


#35 Core2029

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Posted 21 September 2013 - 09:59 PM

My only problems with spiders are they have tin foil for armor, get rolled by pretty much every other light, and their front left/right torso extends above the neck causing my chest to get blown out by being shot at from behind.

I die a LOT in these mechs. I kill them with other mechs a lot as well (s-k-e-e-t shooting).

Edited by Core2029, 21 September 2013 - 10:00 PM.


#36 Jack Spade Ward

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Posted 21 September 2013 - 10:12 PM

View PostMehlan, on 21 September 2013 - 09:34 PM, said:


Hardest to kill because of what?

In this VERY thread we have it displayed that PGI states there is a known issue with the HSR...but you ignore that and focus on lights and the spider... wanting 'it' fixed. You don't accept, cant see it may not be an invdividual mech or class issue, but that it's a different issue with how the system tracks hits for all mechs.



You arent listening or dont want to... i already said the reasons why, and you keep telling me about HSR... wich is only part of the problem. Spiders needs to be bigger, HSR fixed and be slower or jump capacity reduced. The spider is the only light mech that harbours all that a light mech needs to be OP: ECM, really small figure, biggest jump capacity, 150 kph, and also the mech with the biggest HSR bugged... no other light mech carries that combo nor compares to it. Jenners cant get ECM, Ravens either jumps or ECM, commando can carry ECM but no jump.
The spider is the OP mech nowadays, and while the HSR isnt fixed, spiders need a nerf somehow

#37 Mehlan

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Posted 22 September 2013 - 05:38 AM

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You arent listening or dont want to... i already said the reasons why, and you keep telling me about HSR... wich is only part of the problem. Spiders needs to be bigger, HSR fixed and be slower or jump capacity reduced. The spider is the only light mech that harbours all that a light mech needs to be OP: ECM, really small figure, biggest jump capacity, 150 kph, and also the mech with the biggest HSR bugged... no other light mech carries that combo nor compares to it. Jenners cant get ECM, Ravens either jumps or ECM, commando can carry ECM but no jump.
The spider is the OP mech nowadays, and while the HSR isnt fixed, spiders need a nerf somehow



All you've stated is why you don't like spiders...

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spiders need to be bigger

Based on what? http://img252.images.../mechscale2.png
Notice the Commando & Jenner on the top left corner of the chart.... The 25 ton and the 35 ton mech
are the same height. In game, it's taller than a commando, the same height at the jenner and stands almost eye to eye
with the cicada..so precisely how 'big' is it supposed to be?

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Light mechs are not suposed to be assaults, nor front line fighters!!! They are suposed to be scouts and / or harassers! Its overpowered


Scouts?

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Spiders are generally used as fast strike forces to hit an enemy's rear with lightning speed.

The commando

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in 2486, that exchanged the laser weaponry with short range missiles and turned the machine into a striker. With four tons the armor is too light to allow a stand-up fight with heavier enemies, but it excels at hit-and-run tactics and as a scout hunter

Jenner

Quote

The Jenner's primarily laser armament and phenomenal speed helped to make the the 'Mech extremely well suited as a guerrilla fighter.


Now, once again I challenge you to show us where there are spiders (or any other light) going out and fighting toe to toe like assault mechs.

#38 Jack Spade Ward

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Posted 22 September 2013 - 11:29 AM

Mehlan, you keep defending what its not defendable. I dont like spiders because it is an OP mech due to all that i said earlier. But im no stupid, ill be sure to use a spider once comunity warfare starts. I just hope that spiders will be fixed until that starts.

#39 Mehlan

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Posted 22 September 2013 - 11:56 AM

Quote

Mehlan, you keep defending what its not defendable. I dont like spiders because it is an OP mech due to all that i said earlier. But im no stupid, ill be sure to use a spider once comunity warfare starts. I just hope that spiders will be fixed until that starts.


You're a few cards short of a full deck aren't ya? You make claims, but can't provide anything factual to support it....

1> Show us 'spiders' (or any light) consistently standing toe to toe acting as an assualt.

2> Precisely how much 'bigger' the spider is supposed to be. It's taller than the commando, the same height as a jenner and a tad short than a cicada. Taller than the 20ton, same height as the 35 ton and slightly shorter than the 40 ton. So genius, what size SHOULD it be?

3> Quote canon where lights and particular the spider was only a 'scout'... rather than the sarna notation stating
'fast strike forces'.

Quit your whining, quit your semi-coherent blather and pony up some facts and actual data.

Edited by Mehlan, 22 September 2013 - 12:14 PM.


#40 PEEFsmash

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Posted 22 September 2013 - 11:59 AM

View PostSpadejack, on 22 September 2013 - 11:29 AM, said:

Mehlan, you keep defending what its not defendable. I dont like spiders because it is an OP mech due to all that i said earlier. But im no stupid, ill be sure to use a spider once comunity warfare starts. I just hope that spiders will be fixed until that starts.


View PostSpadejack, on 22 September 2013 - 11:29 AM, said:

But im no stupid






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