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Atlas Hero Mech Boar's Head!



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#161 Niberung

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Posted 24 September 2013 - 11:41 PM

This 'mech is... Like.. Oh. My. God. It's a freaking Atlas and it has not one, not two but three! Three for God's sake! Three energy slots in each of its arms! A close encounter with this beast is a serious change of underwear moment. Not that you'd have time for it by the way. It would have your center torso before you can say "The Emperor Protects." This might be the best assault 'mech ever. It would be able to mount a 350STD without its perfomance suffering in the slightest. Too bad it would cost real money.

P.S.
Prepare your angus

Edited by Niberung, 24 September 2013 - 11:56 PM.


#162 Villz

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Posted 24 September 2013 - 11:44 PM

View PostWaking One, on 24 September 2013 - 11:31 PM, said:


you can fire 6MLs at once with no "ghost heat" you dumbass

pwned

#163 Solis Obscuri

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Posted 24 September 2013 - 11:47 PM

Going to be tough against lights and mediums, but perhaps less efficient against heavies and assaults due to high ratio ofbeam to ballistic and missile hardpoints. I think it fills out the Atlas line-up nicely.

And now I'm wondering what Hunchback Hero Mech we'll be getting...

#164 DeafCon

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Posted 24 September 2013 - 11:52 PM

View PostRemarius, on 24 September 2013 - 10:58 PM, said:

Wrong on so many levels it must be a troll.....

Do you even play the game?

I need help please, i dont play this game. Im not paying over 7000 to fire 6 medium lasers LOOOOL. Will ghost heat affect 6 large lasers? or 6 ppc? thanks in advance. Cant decide if i want it or not. Mabye a 6medium laser jenner would be more worthwhile ;)

And one last question. Does PGI balance ghost heat as often as weapons? Thank you kindly.

#165 Karl Streiger

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Posted 25 September 2013 - 12:02 AM

Well - 6 energy hardpoints - at one arm? Do you have the Heavy Metall? You know that using 3 energy hardpoints together with a Hand activator leaves hardly room for enough heat sinks?

For example the maximum number of possible heatsinks is 23 - that leaves room for 28tons and 10 criticals for energy weapons.
Or you go for 21 heat sinks and have 30tons and 16 criticals in the arms.

When you think about using Ballistic and Missile too - heat will be a serious problem... no it would be a grave problem.
That means near stock is the only way to go with that thing (6 MLAS - maybe a Gauss and a ALRM 20)
gives you 17 DHS hardly enough to use 6 MLAS - maybe when using a AC 10 and LRM 15 you can add an additional heatsing or even 2 (but 19 DHS would be sufficient eighter)

If you want to waste your money - do it - but as a mostly Atlas pilot i can assure you - you won't like it

#166 AlexEss

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Posted 25 September 2013 - 12:57 AM

Well Karl i think that is what you call balance, and it is a good thing. =)

#167 Lord Perversor

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Posted 25 September 2013 - 01:05 AM

View PostKarl Streiger, on 25 September 2013 - 12:02 AM, said:

Well - 6 energy hardpoints - at one arm? Do you have the Heavy Metall? You know that using 3 energy hardpoints together with a Hand activator leaves hardly room for enough heat sinks?

For example the maximum number of possible heatsinks is 23 - that leaves room for 28tons and 10 criticals for energy weapons.
Or you go for 21 heat sinks and have 30tons and 16 criticals in the arms.

When you think about using Ballistic and Missile too - heat will be a serious problem... no it would be a grave problem.
That means near stock is the only way to go with that thing (6 MLAS - maybe a Gauss and a ALRM 20)
gives you 17 DHS hardly enough to use 6 MLAS - maybe when using a AC 10 and LRM 15 you can add an additional heatsing or even 2 (but 19 DHS would be sufficient eighter)

If you want to waste your money - do it - but as a mostly Atlas pilot i can assure you - you won't like it


From a quick smurfy tries on a RS variant.

We should be able to put a 375 STD with 18 DHS and 6x med lasers and Ac/20 with 3x tons of ammo.

Also LULZ mode someone will try a 400XL and overload the weaponry a bit. (practically making an oversized Charger)

Edited by Lord Perversor, 25 September 2013 - 01:06 AM.


#168 Lord Perversor

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Posted 25 September 2013 - 01:28 AM

View PostDeafCon, on 24 September 2013 - 11:52 PM, said:

I need help please, i dont play this game. Im not paying over 7000 to fire 6 medium lasers LOOOOL. Will ghost heat affect 6 large lasers? or 6 ppc? thanks in advance. Cant decide if i want it or not. Mabye a 6medium laser jenner would be more worthwhile ;)

And one last question. Does PGI balance ghost heat as often as weapons? Thank you kindly.


Me on behalf of a part of the playerbase:

WE ARE SORRY

Yes we are sorry, that you can't Alpha strike your boats
we are sorry your 6x PPC or LL it's no longer viable since you can't understand what stagger fire means...
we are sorry for the emotional angst you suffered when you noticed without a massive pinpoint Alpha you can't play this game

I seriously hope you get better, and can either relax and enjoy the game or move along to something less stressfull for you.
We wholehartily desire you the very best and we are seriously concerned in your physical health IT'S NOT WORTH IT so just drop this rage and enjoy your life.

P.S: can we just move along and focus on the Mech theoriced capacities instead whine about a game mechanic who's unrelated to the post?

#169 Training Instructor

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Posted 25 September 2013 - 01:31 AM

Hopefully it can fit a 400 std. They only weigh 59.5 tons, so you'll have plenty of room left for six medium lasers, a machine gun, and a ssrm2 launcher. This mech will own lights!

#170 Bishop Steiner

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Posted 25 September 2013 - 01:35 AM

View PostKarl Streiger, on 25 September 2013 - 12:02 AM, said:

Well - 6 energy hardpoints - at one arm? Do you have the Heavy Metall? You know that using 3 energy hardpoints together with a Hand activator leaves hardly room for enough heat sinks?

For example the maximum number of possible heatsinks is 23 - that leaves room for 28tons and 10 criticals for energy weapons.
Or you go for 21 heat sinks and have 30tons and 16 criticals in the arms.

When you think about using Ballistic and Missile too - heat will be a serious problem... no it would be a grave problem.
That means near stock is the only way to go with that thing (6 MLAS - maybe a Gauss and a ALRM 20)
gives you 17 DHS hardly enough to use 6 MLAS - maybe when using a AC 10 and LRM 15 you can add an additional heatsing or even 2 (but 19 DHS would be sufficient eighter)

If you want to waste your money - do it - but as a mostly Atlas pilot i can assure you - you won't like it

Hmmmmm... I run 8-9 Medium Lasers in a HBK-4P with little real trouble. And it's..... oh HALF the weight? Let's see, can only run carry a 250, oops 275 Engine. So, up to one extra internal DHS.

Yet this Atlas, which has twice the mass to spare, will almost certainly be able to carry a 350, if not larger engine, meaning at least 4 DHS internal.

Personally, as someone who was never intimidated by ghost heat, I don't see the tissue. Only problem is if someone wan't to try to go multi-PPC which is pointless anyhow. It's only useful for peektarts, which the low mount weapons are not ideal for. On the other hand, it's just dandy for a brawler.

If you know how to volley fire and manage your heat, I don't see the big deal. I don't plan to buy on because I don't much like Atlases. Slow boring tanks for people that can't pilot.

Edited by Bishop Steiner, 25 September 2013 - 01:36 AM.


#171 Karl Streiger

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Posted 25 September 2013 - 01:48 AM

View PostBishop Steiner, on 25 September 2013 - 01:35 AM, said:

Slow boring tanks for people that can't pilot.


Hope we will never meet ... ()*

However in some cases you are right. The Spider is the better tank, the Stalker the better support Mech, the Highlander or the Victor have the better mobility... together wit the position of head and weapons, the huge hitboxes there isn't any logical reason to drive a Atlas... buts a great mech for going down in a Blaze of Glory.... or not so much glory when you see how the moral of your enemy breaks.... ;)
However for a long time and before the balance of MWO did wander off road in december - the Atlas was the only sufficent mixed weapon plattform


*in this bracket you can place the most insulting phrase regarding your loyality to the Archon

#172 Bishop Steiner

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Posted 25 September 2013 - 01:56 AM

View PostKarl Streiger, on 25 September 2013 - 01:48 AM, said:


Hope we will never meet ... ()*

However in some cases you are right. The Spider is the better tank, the Stalker the better support Mech, the Highlander or the Victor have the better mobility... together wit the position of head and weapons, the huge hitboxes there isn't any logical reason to drive a Atlas... buts a great mech for going down in a Blaze of Glory.... or not so much glory when you see how the moral of your enemy breaks.... ;)
However for a long time and before the balance of MWO did wander off road in december - the Atlas was the only sufficent mixed weapon plattform


*in this bracket you can place the most insulting phrase regarding your loyality to the Archon

lol.

The Atlas is a great support unit. IT does a lot of things well. But mostly it needs it support units, or it is exposed pretty easy. IT's the battleship in the formation. Great Weapons platform, about as agile as a comatose sloth in molasses. Driven plenty of them if the unit needs me too, and don't need to hide under ECM to succeed either.

Of course, as for your insult, you assume you know my loyalty to the Archon. I'm a retired Rabid Fox, champ. So yeah, something you Skyes despise even more. I'm a Davion supporter.

#173 LordDante

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Posted 25 September 2013 - 02:30 AM

View PostLord Perversor, on 25 September 2013 - 01:28 AM, said:


Me on behalf of a part of the playerbase:

WE ARE SORRY

Yes we are sorry, that you can't Alpha strike your boats
we are sorry your 6x PPC or LL it's no longer viable since you can't understand what stagger fire means...
we are sorry for the emotional angst you suffered when you noticed without a massive pinpoint Alpha you can't play this game

I seriously hope you get better, and can either relax and enjoy the game or move along to something less stressfull for you.
We wholehartily desire you the very best and we are seriously concerned in your physical health IT'S NOT WORTH IT so just drop this rage and enjoy your life.

P.S: can we just move along and focus on the Mech theoriced capacities instead whine about a game mechanic who's unrelated to the post?




#174 Carrioncrows

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Posted 25 September 2013 - 02:59 AM

View PostSolis Obscuri, on 24 September 2013 - 11:47 PM, said:

Going to be tough against lights and mediums, but perhaps less efficient against heavies and assaults due to high ratio ofbeam to ballistic and missile hardpoints. I think it fills out the Atlas line-up nicely.

And now I'm wondering what Hunchback Hero Mech we'll be getting...


Not necessarily, so long as you have a cool running ballistic, such as a LB10-X, AC5 or UAC5 to send a constant stream of shells downhill it's all a matter of laying on the ballistics until you cool enough to use your lasers.

Which by all accounts is the true strength of the Atlai.

There is also the chaining beams of energy to keep up a constant barrage as well which can be quite devastating and force all but the most hardened vets to turn away and pull back (which is the sign they considering themselves loosing the fight, real or imagined) but in combination with the AC's could be quite interesting.

Edited by Carrioncrows, 25 September 2013 - 03:00 AM.


#175 SgtMagor

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Posted 25 September 2013 - 03:59 AM

I want the Dev's to make Friday, Friday night Smackdown. all Atlas drops hero Atlas vs the Atlas. WooT!

#176 Joseph Mallan

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Posted 25 September 2013 - 04:06 AM

View PostNRP, on 24 September 2013 - 09:24 AM, said:

No way they'd allow an AC/40 Atlas.

Heck with that You can make a Devastator if Ballistics are on two separate locations.

#177 stevemac

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Posted 25 September 2013 - 04:12 AM

I want one now

#178 C E Dwyer

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Posted 25 September 2013 - 05:21 AM

Just another kick in the face to founders, needless to say this is going to be the first hero mech I won't be buying

#179 NRP

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Posted 25 September 2013 - 06:27 AM

The news about the Boar's Head got me looking at Atlas builds again, and I think the AS7-D is one of the best variants out there. You can run a 4 ML, 2 SRM6, AC/20 build with enough ammo, AMS, good heat efficiency, and a STD360. That's as good a brawling loadout as you can get.

#180 Lord Perversor

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Posted 25 September 2013 - 06:30 AM

View PostCathy, on 25 September 2013 - 05:21 AM, said:

Just another kick in the face to founders, needless to say this is going to be the first hero mech I won't be buying


I'm a legendary founder and it's not a kick in the face.

For long we had the only sligthy useful Founder's mech ( with a free bonus ergo not hero mechs)
PGI said that the reason they never bothered with a new hero from those 4x original mechs was because of the already exigting founder variants but eventually they will add Hero mechs for those and here it is

Maybe you want to be back to Closed beta when founder mechs was considered it own variant? ( so you had to lvl twice the same variant?)

Anyway i'm not an Atlas pilot but i'm mildly interested in a hero catapult (4x missile and 2x energy on side torsos Buterbee plzplz)

Related to Boar's head if it can carry 2x ballistic the 2x Lbx 10 + 6x medlaser can be quite a sight.





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