Greetings all,
The presentation from Bryan was nice but the problem I have is it was a "flash" presentation and included not a single item of actual pre content from within the engine. Now yes I understand there is a new engine and DX11 on the way, but PGI must be working with the material now (in the design stages) to be able to "concept out" the idea's.
Why did we not see any graphical real content? (Mech lab doesn't count as we have see that earlier.) Even if the Real content was declared "design stage and will most likely change". The info Bryan released I see similar to what would be presented at a board meeting for investors and not assets that are being currently worked on.
The term "Where's the Beef" come's to mind.
Again, I like the direction PGI has stated they want to go with the universe, materials and the depth of strategy they will be placing the players in. But where are the design layups for some of these directions? (can we see some in-game design content, even pre Alfa, just to be able to say "yes I see where your going") Keeping us in the information loop is nice and all, but in engine screen shots and images go a lot further.
[and builds up the Trust component for the player and testers base.]
Thank you for the game and Information on where your planning to go. Lets get the testing going in the Public test server.
9erRed
Edited by 9erRed, 27 September 2013 - 04:20 PM.