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Return The Atlas Glowing Eyes As A Toggle/able Feature


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Poll: Bring back the Atlas Glowing Eyes on a Toggle Switch (1003 member(s) have cast votes)

Should we get the glowing eyes back, with a toggle?

  1. Yes (935 votes [93.22%])

    Percentage of vote: 93.22%

  2. No (27 votes [2.69%])

    Percentage of vote: 2.69%

  3. I don't care, I'm just here to troll you. (41 votes [4.09%])

    Percentage of vote: 4.09%

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#41 Lyoto Machida

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Posted 08 October 2013 - 10:26 AM

View PostKillhunger, on 27 September 2013 - 12:39 PM, said:

Wasn't the reason they removed the glowing eyes due to the fact that you could see it across the map? It was a sniper target sign.

I'd like it within 250 meters. Otherwise please no.


Does it matter anymore with advanced zoom? I mean, you can also see an Atlas without it...with a toggle, you have the option to leave it off but I'd want it on for the menacing effect. Atlases are scary looking enough already...I could see some kids crying if we had the option to have the eyes glowing.

A short range like you suggest would probably be fine...would add to that "Oh {Shazbot}!" moment when you walk around a building and a 100 ton death machine is standing in front of you.

#42 Servius

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Posted 15 October 2013 - 03:23 PM

I actually like this idea. Make it optional ability. Would add to the intimidation factor. ;)

#43 SgtMagor

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Posted 24 October 2013 - 04:02 PM

...

#44 Coralld

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Posted 27 October 2013 - 09:26 AM

How about they make it so the Atlases eyes only glow when they are around 600m or something like that from someone. This way people don't have to worry about the eyes giving them away through fog and such, and those that want it, well, they have it. Also it would be far more intimidating. See an Atlas close in and then suddenly have its eyes glow and flair up like its getting ready to devour your soul.

#45 Praehotec8

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Posted 05 November 2013 - 01:13 PM

I vote: YES

#46 xeromynd

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Posted 06 November 2013 - 02:48 PM

The polls seem to be speaking in a certain direction :P

#47 Troa Barton

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Posted 06 November 2013 - 02:56 PM

I have been saying this for a while! but nt just for the atlas make it a togglable option for all mechs with the default set to off.

#48 Drunk Canuck

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Posted 08 November 2013 - 12:16 PM

View PostKarl Streiger, on 01 October 2013 - 02:46 AM, said:


That is something you have to prove - why is it more simpler to hit a Atlas with glowing eyes in the cockpit but without glowing eyes?
Woah - i have seen only its eyes at 2000m and made a perfect headshot that blows him appart?

That is nonsense...the only weapon capable of dealing headshots at range with precision is the gauss...but you need two...and the minimal range is 920m - to do that. At 900m you should be able to hit its head with or without glowing eyes -

so i say - the head shot killing or red glowing atlas is a mwo legend.


I have cockpit 1 hit KO'ed an Atlas from 800 meters with two ER Large Lasers in a light Mech, it's not really hard to hit their right eye, whether they are moving or not, because the eyes are pretty damn big. With Advanced Zoom as amazing as it is right now, having Atlas with glowing eyes seems silly.

#49 AlmightyAeng

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Posted 08 November 2013 - 12:26 PM

View Postxeromynd, on 06 November 2013 - 02:48 PM, said:

The polls seem to be speaking in a certain direction ;)


I tried to keep it fair, though...I included the 3 most reasonable options I could think of!

View PostDrunk Canuck, on 08 November 2013 - 12:16 PM, said:


I have cockpit 1 hit KO'ed an Atlas from 800 meters with two ER Large Lasers in a light Mech, it's not really hard to hit their right eye, whether they are moving or not, because the eyes are pretty damn big. With Advanced Zoom as amazing as it is right now, having Atlas with glowing eyes seems silly.


Some people will be bothered and think it'll make it an easier target. Some want it for the 'cool' factor. Either way, that's why the poll is specifically asking for it WITH a toggle. Without a toggle, it doesn't give people a choice, and that'd just create a bunch of arguing about it.

The one complaint I've heard voiced multiple times AGAINST it is that people feel that it will betray the Atlas' position too easily, and thus their teammates. Personally, I don't feel, visually, that Atlai are all that damned stealthy to begin with...and if you're TRYING to be, great, toggle it off.

I like the suggestion that it be tied into the same key for an Atlas as the missile bay doors on other 'mechs...with a caveat that the default 'position' should be off.

Edited by Ghost Badger, 08 November 2013 - 12:28 PM.


#50 MoonUnitBeta

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Posted 12 November 2013 - 11:53 PM

toggle???? Why would it need to be toggleable. If they actually implemented glows correctly, there wouldn't be a need for toggle. But instead glows are amplified by depth of field, and the glow doesn't fall-off after a certain distance (as in, get dimmer the further it is away to the point where it's barely visible at 500m, and not visible after that.)


Less toggles, more people who know how to implement things correctly.

Edit: I voted no because I'm opposed to the toggle idea. The toggle is a sad excuse for PGI to do a lazy job.
Do it right though, and you have my vote for yes.

Edited by MoonUnitBeta, 12 November 2013 - 11:55 PM.


#51 MustrumRidcully

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Posted 12 November 2013 - 11:58 PM

View PostMoonUnitBeta, on 12 November 2013 - 11:53 PM, said:

Less toggles, more people who know how to implement things correctly.

"Only what you see, pal"

#52 AlmightyAeng

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Posted 13 November 2013 - 06:14 AM

View PostMoonUnitBeta, on 12 November 2013 - 11:53 PM, said:

toggle???? Why would it need to be toggleable. If they actually implemented glows correctly, there wouldn't be a need for toggle. But instead glows are amplified by depth of field, and the glow doesn't fall-off after a certain distance (as in, get dimmer the further it is away to the point where it's barely visible at 500m, and not visible after that.)


Less toggles, more people who know how to implement things correctly.

Edit: I voted no because I'm opposed to the toggle idea. The toggle is a sad excuse for PGI to do a lazy job.
Do it right though, and you have my vote for yes.


What you say may be true, but my thought was that putting in a toggle requires less work that recoding the entire glow mechanic regarding depth of field. While that would CERTAINLY fix peoples complaints...I doubt PGI would go for it, and I miss my glowing eyes. So I took the lesser of two evils and proposed a relatively quick compromise ;)

#53 MoonUnitBeta

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Posted 13 November 2013 - 08:16 AM

View PostGhost Badger, on 13 November 2013 - 06:14 AM, said:


What you say may be true, but my thought was that putting in a toggle requires less work that recoding the entire glow mechanic regarding depth of field. While that would CERTAINLY fix peoples complaints...I doubt PGI would go for it, and I miss my glowing eyes. So I took the lesser of two evils and proposed a relatively quick compromise ;)

But who would toggle on lights that can be seen thousands of meters away just to look cool? It’s comparable to having the handicap of the 3pv drone’s red blinking light, without the 3pv…

Poor implementation > handicap > no one will toggle it > PGI wasted their time.
Correct implementation > looks cool > PGI not wasting time.

But like I said, a toggle would be a sad excuse for PGI to be lazy. Sure it’d be easier (I don’t know?), but it’d be a complete waste of time. They might as well figure it out and do it correctly. But then again, PGI’s current stance is either “Can’t make them dim, so we removed them” or “too much work to even bother”

I really want glowy eyes back. :o but I am really doubting that we won’t see it at all, or for about a year and a half after DX11 comes out.

#54 MoonUnitBeta

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Posted 13 November 2013 - 08:20 AM

View PostMustrumRidcully, on 12 November 2013 - 11:58 PM, said:

"Only what you see, pal"

Oops, yes. I seem to see that the glowing eyes were removed and not fixed... Why were they not fixed? Are my eyes really decieving me here? I think not. They even admitted that they are still learning cryengine.... so... yeaaa....... >.>

#55 Pwnocchio

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Posted 21 November 2013 - 07:32 AM

People just don't appreciate style.

Bring back the eyes.

#56 Schrottfrosch

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Posted 26 November 2013 - 10:59 AM

Why not make it a buyable item - a vanity item like the stuff for cockpits.

Also you could add additional searchlights, flags and whatnot but all of this for MC of course :P

Also addditional lights should then have a toggle on/off funtion.

#57 AlmightyAeng

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Posted 27 November 2013 - 07:56 AM

View PostSchrottfrosch, on 26 November 2013 - 10:59 AM, said:

Why not make it a buyable item - a vanity item like the stuff for cockpits.

Also you could add additional searchlights, flags and whatnot but all of this for MC of course :)

Also addditional lights should then have a toggle on/off funtion.


I'm guessing that that's what will eventually happen, if/when they have time for fluff.

#58 Vammatar

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Posted 11 December 2013 - 08:11 AM

they should just key it with the interior lights, Interior lights on = eyes glow, Interior lights off = no glow.

#59 ArmageddonKnight

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Posted 11 December 2013 - 08:13 AM

I vote yes ..but i forsee 2 issues.

1) The Atlas is not menacing, it dies just as quikly as anything else with the current state of the game. I know i for one seek out atlas becouse they are almost free kills.
2) If it were a toggle feature, and if i were to pilot one, Blinking Eyes macro :ph34r: ..just for sh*ts and giggles :D

#60 Randalf Yorgen

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Posted 14 December 2013 - 10:16 AM

View PostArmageddonKnight, on 11 December 2013 - 08:13 AM, said:

I vote yes ..but i forsee 2 issues.

1) The Atlas is not menacing, it dies just as quikly as anything else with the current state of the game. I know i for one seek out atlas becouse they are almost free kills.
2) If it were a toggle feature, and if i were to pilot one, Blinking Eyes macro :unsure: ..just for sh*ts and giggles :)

Blinking Eyes lol good way to send signals across the battlefield in Morse code.

"What did he say?"

"I think it was that he is out of Cheese"

"What?"

"I don't know what he said but we are getting shot in the back"





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