Return The Atlas Glowing Eyes As A Toggle/able Feature
#121
Posted 15 October 2014 - 01:05 PM
#122
Posted 16 October 2014 - 06:27 AM
Sadly...since then (like, a year ago) I've heard nada.
#123
Posted 21 October 2014 - 11:44 AM
#124
Posted 28 October 2014 - 07:46 AM
#125
Posted 28 October 2014 - 09:03 AM
#126
Posted 01 November 2014 - 05:28 PM
Not just that, but your inaurgal video has them in, but also shows how the head is outlined in a contrasting background, making a target of itself anyway.
It's not like the red glow needs to be on all the time. Just a brief dimming glow for 2sec's max seen when switching onto a target is badass enough.
#127
Posted 04 November 2014 - 08:50 AM
#128
Posted 04 November 2014 - 08:57 AM
#129
Posted 04 November 2014 - 09:59 AM
#131
Posted 06 November 2014 - 10:35 AM
Sarlic, on 04 November 2014 - 08:50 AM, said:
Update. I can carefully say that sir Russ is adding it on his to-do list!
Cant tell the details i think since that's private and i respect him.
Edited by Sarlic, 06 November 2014 - 10:39 AM.
#132
Posted 13 November 2014 - 05:18 AM
#133
Posted 20 November 2014 - 12:44 AM
#134
Posted 23 November 2014 - 12:28 PM
*Sniff*
#135
Posted 24 November 2014 - 01:36 PM
#136
Posted 24 November 2014 - 01:47 PM
Not to mention some kind of camo to make the Atlas's head a completely different color than the rest of the paint.. but that is an entirely different subject.
#137
Posted 24 November 2014 - 01:56 PM
Where are all the people who insisted on having this feature removed? The poll doesn't reflect the argument that the decision came from the player base. At least today's player base.
#138
Posted 24 November 2014 - 04:32 PM
#139
Posted 25 November 2014 - 11:25 AM
2012: Dev 01: Let's give the Atlas glowing eyes to entice new players to play MechWarrior, and keep old ones thinking: "Holy #$@! MECHWARRIOR IS BACK! BETA-KEY?? WHAT!?!?"
Dev 02: "Ok. But let's make an oath."
Dev 03: "What's the oath?"
Dev 02: "Let's make it apart of a function that can be turned off by following a True/False procedure."
Dev 03: "So basically, we can turn the Atlas Red-Eyes anytime we want?"
Dev 02: "Exactly."
Dev 01: "Hmm.. splendid."
Dev 03: "Well I'm not a troll, but you convinced me."
Dev 02: "So you're in?"
Dev 03: "rgr."
Dev 02: "Splendid... xD evil laugh"
In the near future:
Dev 01: "Are you going to turn that function off already?"
Dev 02: "Oh yeah."
-turns atlasEYES: FALSE
Atlas Pilots 5 minutes later: "Something's not right."
Edited by Zephonarch II, 25 November 2014 - 11:30 AM.
#140
Posted 25 November 2014 - 02:24 PM
This is the level of awesome we will regain if the atlas eyes are returned.
10 user(s) are reading this topic
0 members, 10 guests, 0 anonymous users