I second these points:
- range needs to be upped
- ECM needs to be nerfed (one of the fixes could also involve enlarging the area, where ECM can be
detected (before the actual ECM effect kicks in, i.e. make the detection area greater than the effect area)
I disagree on the fire and forget idea. There needs to be a little bit of skill involved in using LRMs. Fire and forget would make these missiles the only guns used in this game.
I would like to add these three points:
- LRM damage needs to be upped - I am not necessarily saying doubled, but upped.
In MWO every mech has twice the armor than in TT, but LRMs remain at their damage. I can see, that the armor doubling has been added to account for faster fire rates of pin point guns, but I can not see the justification for area damage weapons like LRMs. At the moment it's too hard to score with LRMs.
- Maps need to be revisted
Currently there are maps that do not allow LRMs to be used, such as Terra Therma. Here LRMs will always hit the rocks no matter where. If I can not change my loadout before playing on a map (drop loadout customization, like in a BT story), then all builds must work on all maps, thats a simple verdict of logic.
- The cockpit shake needs to go. It's ridiculous to have vision clouding, screen shaking blasts for every ******* LRM salvo. If they do hit the cockpit I take that effect, but currently it's a joke. Remove that {Scrap} and remove that from smaller AC guns as well. Reserve this cheesy stuff for the events, where something actually does hit the cockpit. On slower gaming machines the blast effects are so stupid - not enjoyable anyway.
Edited by Autobot9000, 04 October 2013 - 02:12 PM.