

Cap Rushing In Assault Mode
#141
Posted 18 November 2013 - 07:51 PM
Obvious sign, your whole team goes to one side of the map and encounters no one by the mid point between bases.
At that point, you know they are on the other side and possibly base rushing so should choose between rushing their base or heading back to your base.
#142
Posted 19 November 2013 - 04:27 AM
Wolf87535, on 18 November 2013 - 03:56 PM, said:
My point.
Maybe it's tunnel vision?
Edited by NamesAreStupid, 19 November 2013 - 04:27 AM.
#143
Posted 19 November 2013 - 08:26 AM
XPH Aku, on 18 November 2013 - 05:52 PM, said:
LOL, did the 100 ton mechs surprise you with their speed and agility?! Did they TELEPORT to your base(that would be cheating)?! It might surprise you, but I HAVE faced this, sometimes, like everyone else I just don't feel like being the scout, I screw up and a 100ton battle mech(or group of them) strolling along at LESS THAN 70KPH finds their way to my base....but here is where my opinion differs from yours......see THAT'S ME trolling, THAT'S MY fault!! I'm the one that let a column of ASSAULT MECHS past, it's not as if they got airdropped on to my base, heck, on Alpine it might actually take that assault mech more than 3 minutes to GET to the enemy cap even with no resistance whatsoever.......AND THAT'S BECAUSE I NEVER LOOKED FOR IT. As far as the rewards go, PGI hasn't settled on those and I agree that it's broken currently, but they tweak it here and there and hopefully they'll manage to make the rewards system more viable for all styles of combat that result in match victory.
#144
Posted 19 November 2013 - 09:13 AM
Wolf87535, on 18 November 2013 - 03:47 PM, said:
It appears that for you, you see a match as a win or lose prospective. I do not.
The only thing that matters for me in the match is: cbills and XP. Win/loss literally means nothing. Why? Because they have no in game effect. The XP and cbill bonus for a kill assist outweighs anything you get if your team wins by cap. Yeah, I like winning, who doesn't? But in the end, for me, it is secondary to XP on my mech and cbills to play with them. Therefore in my perspective, cap rushing is grieving, and nothing less. It is a deliberate attempt to cheat 23 other people of the enjoyment and rewards of the match. I don't think cappers are evil, I don't believe that capping has no place in assault. I do think running straight for the cap to deliberately end the match as soon as possible is grieving . Hope that makes my point clear. I do actually agree with you that in no circumstance should a capper be allowed to cap your base, but if you can't break free of the battle to return (which sometimes happens)....so what? The match is lost, which in the end has no real in game meaning. Now when CW is implemented and win/loss can have an effect on the game, that will change everything.
edit: spelling
Match rewards being crappy is a fair point, I believe PGI needs to make winning worth it all the time. After all, who would be happy if they changed football league scoring to award points for cheering fans instead of scoring touchdowns? Let's face it, the fans pay the bills......but that isn't really the point of the match being played. You also point out that the xp and c-bills matter most to you and I can understand as well how that changes for players as well...I personally have more than 30 mill and something like 25 mastered chassis, not trying to brag(I probably just play more), just making it clear why I don't so much care about the paycheck, but at the same time I DO remember trying to get mechs that I couldn't really stand to elite so I could drop them like a bad habit....but that to me, is also a separate issue that should be addressed. But let's be perfectly honest about capping, people start throwing insults as soon as you touch it......no matter what your intentions are. Actual scouting (which doesn't have to be done by lights btw) is rare. and response rates to caps even though PGI made the great choice of slowing it down to a crawl for solo cappers....are generally slow and half-hearted. These are the sort of things WE can affect directly.....by not accepting the half-hearted drone tactics of others....or their complaints when wins, c-bills and experience aren't just handed to them on a silver platter for failure to make any real effort toward achieving the thing they claim to want. A fight.
#146
Posted 19 November 2013 - 09:22 AM
Helsbane, on 19 November 2013 - 09:20 AM, said:
It's technically called "target fixation". It becomes so hard to shake that fighter pilots have actually flown into the ground trying to line up a shot.
Huh, didn't know that is a real thing.
Edited by NamesAreStupid, 19 November 2013 - 09:22 AM.
#147
Posted 19 November 2013 - 09:39 AM
WarHippy, on 12 November 2013 - 12:36 PM, said:
Perhaps you mean that a cap rush only happens 15% of the time? Because cap mechanics and people having to react to a cap happens in most matches. And saying that a broken or non-fun mechanic only happens 15% of the time isn't a strong argument it should remain in the game. If you got a HUD bug or a CTD 15% of all matches, would that be acceptable?
WarHippy, on 12 November 2013 - 12:36 PM, said:
So what tactic prevents 4 lights with cap accelerator from taking your base on a big map before you can mount a defense? Base camping? Is it compelling gameplay to have both groups sitting on their base on big maps for fear of a cap race happening? Is it good tactics when you leave mechs off the front line so that your main force gets steamrolled because a cap didn't happen? What happens when the matchmaker doesn't give you a good mix of fast mechs? Yes, that latter point is out of your control, but guess what: you still have to contend with it. Additionally, until something like CW hits, you're dreaming if you think that this or any other community is going to miraculously start acting as a coherent unit. Let's face it: most people's scoresheet is their personal K/D ratio, like it or not.
Again, I'm not arguing that it's something you shouldn't find a way to deal with. You quite obviously should. I'm arguing that it's not compelling gameplay for a large number of players in its current implementation. Is a base defense mechanic in some game modes needed? Sure. I'd be fine with it with tweaks, such as base turrets or a lockout time. However, some of you don't seem to grasp why people might complain that there is no game mode where you don't have to worry about the possibility of having a horde of ECM Spiders with cap accelerator race to your base the moment your assaults get a reasonable distance away. Your only response to the frustration of not having any other option is "L2DefendN00b". That baffles me.
Edited by Gallowglas, 19 November 2013 - 09:42 AM.
#148
Posted 19 November 2013 - 10:13 AM
#149
Posted 19 November 2013 - 11:03 AM
Gladewolf, on 19 November 2013 - 10:13 AM, said:
Yeah, I saw that. If implemented correctly, I think it would go a long way toward resolving most of my issues with the assault game mode.
Gladewolf, on 19 November 2013 - 10:13 AM, said:
/nod. I understand that there will probably eventually be a solution. I don't think a pure TDM will necessarily work either given that light mechs will go power down in a corner of the map to delay a win. I just want a mode that encourages combat rather than base camping or cap racing. Right now base capping is, technically speaking, usually the easiest way to win. Variety is good. We just don't have much right now, which is what leads to all the frustration.
#150
Posted 19 November 2013 - 11:29 AM
Gladewolf, on 19 November 2013 - 09:13 AM, said:
Perfectly put. I just think the whole issue could be resolved with a two or three minute delay before cap is allowed. IMHO, this would pretty much eliminate the bad behavior on both parts. And yeah, some people insta-troll as soon as the cap is touched, and that behavior should stop too. I usually try to add a little shame if someone from either team caps in the first 2-3 minutes. Hopefully when we get CW, this does not lead to round after round of base charging.....who knows, we will see when it gets here.
#151
Posted 19 November 2013 - 05:21 PM
#152
Posted 20 November 2013 - 12:02 AM
#153
Posted 20 November 2013 - 05:46 AM

#154
Posted 20 November 2013 - 06:48 AM

Seriously folks this is old, how 'bout you give the Light pilots on your own team more respect and we'll go back and hold off the base cap while you heavy boiyz* trundle back and finish the job eh?
Seriously consider it. I have a friend list full of folks that Don't play lights but appreciate me when I do and well we have a lot of fun using that rare lostech science
Teamwork!
*(Yes I fully realise that many of you reading this already do play well with others. My remarks are NOT directed to you please no genuine offence is meant)
#155
Posted 20 November 2013 - 07:28 AM
I pilot lights. As soon as a base cap starts, I'll disengage (if possible) and head back to stall/deal with it.
What irks me is when it's mediums/heavies/assaults on base and I type in chat something along the lines of "Heavies at base, help", no one comes back. Leaving a Jenner or Spider to run in circles, desperately trying to stay in the cap box, while under heavy fire against opponents that have a severe advantage when I cannot use my speed to dart between cover. There is no cover in the cap box.
These same people who were too busy either trying to get to the enemy base (even if they were closer to ours) or simply killing that Spider, will then complain about "Capn00bs" when they inevitably lose once the light(s) that went back to defend are taken out.
Erm, excuse me? A member of your team specifically said he could not handle the base cap and needs fire support. What were you doing? Oh right, chasing a 150kph Spider in your 60kph Atlas.
Who's the "n00b"?
Also, what I always say when people start complaining about capping.
It's not deathmatch.
Yes, it's boring when it's a straight up cap rush. But it happens. Maybe the lights missed the enemy team (I'll own up if it was me), but as stated above, if you haven't encountered them by the halfway point, you might want to either make a mad dash for their base, or turn around and catch the opposing team as they're waddling single file into the base.
Edited by Lunatech, 20 November 2013 - 07:32 AM.
#156
Posted 20 November 2013 - 07:29 AM
XPH Aku, on 18 November 2013 - 05:52 PM, said:
My god, Boar's Heads? Really? I've seen these kind of cap rushes before, and I've seen them fail. If they are fast moving Atlai, then you shoot out the side torsos. XL engine goes boom, mech falls down, problem solved. A lance of assaults is not a problem if your team is competent enough to coordinate fire. Numbers beat tonnage all the time. If you're pugging in a group of ppl who can't function as a team, and put their own KDR/ego/e-peen before their team's success as a whole, then you will fail regardless of what your opponent throws at you.
#157
Posted 20 November 2013 - 07:55 AM
Gallowglas, on 19 November 2013 - 09:39 AM, said:
Perhaps you mean that a cap rush only happens 15% of the time? Because cap mechanics and people having to react to a cap happens in most matches. And saying that a broken or non-fun mechanic only happens 15% of the time isn't a strong argument it should remain in the game. If you got a HUD bug or a CTD 15% of all matches, would that be acceptable?
Gallowglas, on 19 November 2013 - 09:39 AM, said:
So what tactic prevents 4 lights with cap accelerator from taking your base on a big map before you can mount a defense? Base camping? Is it compelling gameplay to have both groups sitting on their base on big maps for fear of a cap race happening? Is it good tactics when you leave mechs off the front line so that your main force gets steamrolled because a cap didn't happen? What happens when the matchmaker doesn't give you a good mix of fast mechs? Yes, that latter point is out of your control, but guess what: you still have to contend with it. Additionally, until something like CW hits, you're dreaming if you think that this or any other community is going to miraculously start acting as a coherent unit. Let's face it: most people's scoresheet is their personal K/D ratio, like it or not.
Gallowglas, on 19 November 2013 - 09:39 AM, said:
#158
Posted 20 November 2013 - 08:03 AM
Wolf87535, on 19 November 2013 - 11:29 AM, said:
#159
Posted 20 November 2013 - 08:58 AM
WarHippy, on 20 November 2013 - 08:03 AM, said:
I got to cap win for the first time in months last week. I apologized to my friends on Comms, the rest of the team had died in a pretty good brawl. I just don't get to cap in an Atlas that often, and I go all giddy. A Couple matches later I was the only Mech to go back and defend a cap attempt v an enemy Atlas! We won that match as well.


#160
Posted 20 November 2013 - 12:17 PM
People have dropped them on a base being capped - and the cappers have scattered.
I am told (don't use them - no real appeal for me strong or weak) that you can drop them anywhere you can see - no minimum/maximum range.
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