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#2861 Fratorian

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Posted 03 November 2014 - 01:30 PM

View PostReno Blade, on 03 November 2014 - 02:47 AM, said:

If you check the equipment (weapon) in the mechlab, it should show what is wrong with it.
It could be not enough money, slots, hardpoints, tonnage.

You need a weapon slot (energy/balistic/missil) where you can equip a weapon.
If you want to buy a new weapon for your mech, you need to unequip a weapon to have a slot (hard point) and enough tonnage and critical slots to equip the weapon (and buy it, if you don't own one).

You can not buy a weapon without equipping it to the mech and saving.

Also:
If you just started playing the game and you have no CBills, you can't buy stuff without the money.
Play a few games to earn more CBills.


i have bought the clan hunchback, have enough money enough space and eveything.. its that the clan weapons do not appear in my mech lab.. and thank you for your response

#2862 DEMAX51

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Posted 03 November 2014 - 01:31 PM

View PostFratorian, on 03 November 2014 - 01:30 PM, said:


i have bought the clan hunchback, have enough money enough space and eveything.. its that the clan weapons do not appear in my mech lab.. and thank you for your response

There is no Clan Hunchback in MWO, so there's your problem. The only Hunchbacks in the game are Inner Sphere models, and, as such, can only use IS equipment.

Edit: If you bought the Hunchback 4P(C) - the (C) does not denote that it is a Clan variant, but rather that it is a "Champion" 'Mech. Champion 'Mechs give you a 30% bonus to the XP you earn each game in which you use them. They also come "pre-customized" with a better loadout than the non-(C) version of the same 'Mech. For instance, the HBK-4P(C) comes with the double-heatsink upgrade, and comes with a Standard 260 engine, whereas the regular HBK-4P has single-heatsinks and a Standard 200 engine.

If that is what happend, and you bought the HBK-4P(C) with real money, if you ask Support very nicely, and explain what happened, they may offer you a refund. They'll generally give each player ONE refund, but this can vary on a case-by-case basis.

Edited by DEMAX51, 03 November 2014 - 02:01 PM.


#2863 Fratorian

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Posted 03 November 2014 - 02:00 PM

View PostDEMAX51, on 03 November 2014 - 01:31 PM, said:

There is no Clan Hunchback in MWO, so there's your problem. The only Hunchbacks in the game are Inner Sphere models, and, as such, can only use IS equipment.

Edit: If you bought the Hunchback 4P(C) - the (C) does not denote that it is a Clan variant, but rather that it is a "Champion" 'Mech. Champion 'Mechs give you a 30% bonus to the XP you earn each game in which you use them. They also come "pre-customized" with a better loadout than the non-(C) version of the same 'Mech.

If that is what happend, and you bought the HBK-4P(C) with real money, if you ask Support very nicely, and explain what happened, they may offer you a refund. They'll generally give each player ONE refund.


thnx alot for your time :)

#2864 DEMAX51

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Posted 03 November 2014 - 02:16 PM

No problem. Hope it works out for you, and welcome to MWO :)

Edited by DEMAX51, 03 November 2014 - 02:17 PM.


#2865 TheCaptainJZ

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Posted 04 November 2014 - 01:40 AM

Of course, if you like it, by all means, keep the Hunchback.

#2866 TercieI

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Posted 04 November 2014 - 05:43 AM

View PostTheCaptainJZ, on 04 November 2014 - 01:40 AM, said:

Of course, if you like it, by all means, keep the Hunchback.


+1 and a couple thoughts: 1) If it's too hot, I can tell you that mech really needs elites to cool well enough and 2) quirks come today. The HBK-4P is one I'm excited about trying again with those boosts.

Welcome to MWO

#2867 Nick Makiaveli

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Posted 04 November 2014 - 02:19 PM

Any way to see the quirks a mech has in-game? IE in the Mechlab etc or do we have to reference the PDF?

#2868 Reno Blade

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Posted 04 November 2014 - 02:24 PM

View PostNick Makiaveli, on 04 November 2014 - 02:19 PM, said:

Any way to see the quirks a mech has in-game? IE in the Mechlab etc or do we have to reference the PDF?

Ofc, just mouse over the mech in the mechbay. Not in the mechlab, but the overview. (also in the store)
The mouse over widget has the quirks, just like before.

#2869 Nick Makiaveli

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Posted 04 November 2014 - 02:27 PM

View PostReno Blade, on 04 November 2014 - 02:24 PM, said:

Ofc, just mouse over the mech in the mechbay. Not in the mechlab, but the overview. (also in the store)
The mouse over widget has the quirks, just like before.


Ahh...never worried about the existing quirks, so never noticed that.....

Well I am off to find something else to be clueless about, now that this one is out in the open...

#2870 GreyNovember

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Posted 06 November 2014 - 05:34 AM

Does shutting down cool you significantly faster than if you were to stop moving and shooting?

#2871 Rogue Jedi

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Posted 06 November 2014 - 06:18 AM

No, shutting down will not cool your mech much faster than stopping moving and firing
if you stop moving and shooting, your mech will be generating little or no heat, so would cool down about as fast as if you shut down

Edited by Rogue Jedi, 06 November 2014 - 06:18 AM.


#2872 TheCaptainJZ

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Posted 06 November 2014 - 08:24 AM

The whole shutdown mechanic is really all about discipline. If you can discipline your use of weapons, you can avoid the penalty of shutting down and being a sitting duck. It's just another layer you have in the combat system.

#2873 FlipOver

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Posted 07 November 2014 - 07:02 AM

Does BAP counter BAP?
Example: I have BAP + ECM on my mech and come across an enemy mech with BAP. Does my BAP counter his BAP and I still have the ECM working?

#2874 Reno Blade

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Posted 07 November 2014 - 07:08 AM

View PostFlipOver, on 07 November 2014 - 07:02 AM, said:

Does BAP counter BAP?
Example: I have BAP + ECM on my mech and come across an enemy mech with BAP. Does my BAP counter his BAP and I still have the ECM working?

BAP can counter the nearest ECM in range.
If you use ECM and BAP in the same mech, BAP does NOT counter anything at all.
You will only gain the effect of faster target information gathering and detecting shut-down mechs.

I'm not sure if anything changed since the range buff to BAP this tuesday, but I doubt that there were any other changes done.

#2875 DEMAX51

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Posted 07 November 2014 - 09:02 AM

View PostReno Blade, on 07 November 2014 - 07:08 AM, said:

BAP can counter the nearest ECM in range.
If you use ECM and BAP in the same mech, BAP does NOT counter anything at all.
You will only gain the effect of faster target information gathering and detecting shut-down mechs.

I'm not sure if anything changed since the range buff to BAP this tuesday, but I doubt that there were any other changes done.

BAP also gives you a 25% range boost to your sensors, but yeah, otherwise there's no added benefit for having both BAP and ECM on the same 'Mech.

#2876 TheCaptainJZ

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Posted 07 November 2014 - 09:36 AM

Nothing counters BAP

#2877 MFZ

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Posted 08 November 2014 - 07:33 AM

2 ECM do.

#2878 DEMAX51

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Posted 08 November 2014 - 09:37 AM

View PostMFZ, on 08 November 2014 - 07:33 AM, said:

2 ECM do.

Well, not really. Two enemy ECM's nearby a BAP will stop the BAP 'Mech from being able to target for Streaks, or such, but it's not like the BAP doesn't still function. The BAP is still cancelling one of those two ECMs, and it's still getting it's boosts to target acquisition data, sensor range, and being able to target shut-down 'Mechs.

#2879 TheCaptainJZ

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Posted 08 November 2014 - 10:10 PM

ECM doesn't counter anything that BAP actually does. BAP's ability to counter ECM might be stopped with 2 ECM, but that's not a function of BAP per se.

#2880 GreyNovember

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Posted 09 November 2014 - 04:59 AM

In the quirks preview vids, the awesome's PPCs looked very different compared to what we have now. Why is that?

To clarify:



All I have are piddly little lightning balls with a jagged trail.

Edited by Eonai, 09 November 2014 - 05:02 AM.






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