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Short Question, Short Answer


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#401 Alaskan Nobody

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Posted 25 November 2013 - 12:52 PM

View PostWhenReaperComes, on 24 November 2013 - 03:16 PM, said:


My question is this: Am I stuck with these forever


It was in the FAQ for the Phoenix package.

Not to be rude, but if you are not going to do the research before you buy...

Project Phoenix - Faqs

Edited by Shar Wolf, 25 November 2013 - 12:53 PM.


#402 Kaosity

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Posted 25 November 2013 - 02:30 PM

View PostShar Wolf, on 25 November 2013 - 12:52 PM, said:


It was in the FAQ for the Phoenix package.

Not to be rude, but if you are not going to do the research before you buy...

Project Phoenix - Faqs

Thank you for the link. Just read it for the first time seeing as how it was posted over 4 months before my first login to MWO. I generally follow links left in the forums because someone thought it was important enough to leave it. Guess I missed that one. ;)

#403 Koniving

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Posted 25 November 2013 - 02:34 PM

View PostWhenReaperComes, on 25 November 2013 - 02:30 PM, said:

Thank you for the link. Just read it for the first time seeing as how it was posted over 4 months before my first login to MWO. I generally follow links left in the forums because someone thought it was important enough to leave it. Guess I missed that one. ;)


It won't hurt to give them another try at some point. I know the Locust is probably one of them. What is the other unplayable mech and your preferred playstyle? I might be able to help you get some enjoyment out of it.

#404 scJazz

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Posted 25 November 2013 - 04:16 PM

View PostKoniving, on 25 November 2013 - 02:34 PM, said:


It won't hurt to give them another try at some point. I know the Locust is probably one of them. What is the other unplayable mech and your preferred playstyle? I might be able to help you get some enjoyment out of it.

My greatest hope for the Locust is that when Weight Limits come into play that they become useful... which is why I still have all 3 but haven't even finished Basics in the first. I only play it when I remember and only for as long as it takes to Win a match for the 2x XP Bonus.

Honestly, once we get weight limits there are a lot of "bad mechs" that are going to become "great mechs" just based on tonnage!

#405 Koniving

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Posted 25 November 2013 - 04:27 PM

Same hope for the Flea. But the energy Locust is super useful... and since all the Fleas are energy reliant, I expect the Fleas will be significantly better. That ballistic Locust would've been somewhat worthwhile with 6 ballistics. 6 MGs + Large Laser Locust could, to some degree, compete with a 4 MG + Large Laser Spider. But instead both the Locust and the Spider usually do 4 MGs and a large laser. So until the tonnage thing comes in, there's no reason to use the ballistic Locust opposed to a Spider 5k.

Edited by Koniving, 25 November 2013 - 04:30 PM.


#406 the Amazing Exploding Dutchman

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Posted 25 November 2013 - 04:30 PM

Hi all,

I have bought 2 variants of my favorite mech, the catapult... well, actually the Madcat and Vulture are my fav, but nowhere to be seen?
I now have the Jester and the K2 (gaus-sniper) and need to choose a LRM-thrower.
I do not see much difference in between the LRM-variants, but the price is hefty and I dont want to make the wrong choise.

What is the best LRM Catapult to buy ?

thnx in advance for your help !

#407 Koniving

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Posted 25 November 2013 - 04:52 PM

Clan mechs coming next year.

C1 if you prefer to fight by lasers or PPCs. C4 if you want 4 missile launchers and at least 1 good laser or the ability to tag yourself. A1 if you want some genuine missile spam of long range, long and short, or short range missiles.

The C1 and A1 can fire up to 15 missiles at once from a single launcher. A1, 2nd and 3rd launchers in any arm go up to 10 missiles at once per launcher. The C4's first launchers in each arm can fire up to 20 missiles at once with the secondary launchers doing up to 10 at once.

C1 gets 2 Missiles, 4 Energy. C4 gets 2 energy, 4 missile (note: 2 energy up to medium pulse lasers, 1 energy if large). A1 gets 6 missiles, 0 energy.

#408 ManaValkyrie

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Posted 26 November 2013 - 12:17 AM

View PostKoniving, on 25 November 2013 - 04:52 PM, said:

Clan mechs coming next year.

C1 if you prefer to fight by lasers or PPCs. C4 if you want 4 missile launchers and at least 1 good laser or the ability to tag yourself. A1 if you want some genuine missile spam of long range, long and short, or short range missiles.

The C1 and A1 can fire up to 15 missiles at once from a single launcher. A1, 2nd and 3rd launchers in any arm go up to 10 missiles at once per launcher. The C4's first launchers in each arm can fire up to 20 missiles at once with the secondary launchers doing up to 10 at once.

C1 gets 2 Missiles, 4 Energy. C4 gets 2 energy, 4 missile (note: 2 energy up to medium pulse lasers, 1 energy if large). A1 gets 6 missiles, 0 energy.


This is no longer correct, seen as i dont have all the Cat Chasis anymore this is from unit members. 'ALL' base boxes now can fire 20 LRM shots out. Has been tested by some of the guys I run with. Not sure when they snuck this in.

#409 scJazz

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Posted 26 November 2013 - 05:09 AM

View PostManaValkyrie, on 26 November 2013 - 12:17 AM, said:


This is no longer correct, seen as i dont have all the Cat Chasis anymore this is from unit members. 'ALL' base boxes now can fire 20 LRM shots out. Has been tested by some of the guys I run with. Not sure when they snuck this in.

The C1, C4 and A1 had their missile tubes updated with the Jester release.

#410 Koniving

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Posted 26 November 2013 - 08:59 AM

View PostManaValkyrie, on 26 November 2013 - 12:17 AM, said:

This is no longer correct, seen as i dont have all the Cat Chasis anymore this is from unit members. 'ALL' base boxes now can fire 20 LRM shots out. Has been tested by some of the guys I run with. Not sure when they snuck this in.


Well that means the C4 no longer has any reason to have its huge arms. Great (in a sarcastic tone).

#411 scJazz

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Posted 26 November 2013 - 12:17 PM

View PostKoniving, on 26 November 2013 - 08:59 AM, said:


Well that means the C4 no longer has any reason to have its huge arms. Great (in a sarcastic tone).

Not sure they are huge chief... not sure they are not either since I don't have a C4 anymore.

#412 ManaValkyrie

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Posted 26 November 2013 - 12:21 PM

View PostKoniving, on 26 November 2013 - 08:59 AM, said:


Well that means the C4 no longer has any reason to have its huge arms. Great (in a sarcastic tone).


To be honest with ALL the bolt on launchers, Cat Arms are even bigger

#413 scJazz

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Posted 26 November 2013 - 12:27 PM

View PostManaValkyrie, on 26 November 2013 - 12:21 PM, said:


To be honest with ALL the bolt on launchers, Cat Arms are even bigger

I have this sick twisted dream that everyone who has been waiting to run around in a Timberwolf claws their eyes out and complains about hit boxes. :P

#414 ManaValkyrie

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Posted 26 November 2013 - 12:50 PM

View PostscJazz, on 26 November 2013 - 12:27 PM, said:

I have this sick twisted dream that everyone who has been waiting to run around in a Timberwolf claws their eyes out and complains about hit boxes. :P


Good thing I prefer the Maddog! Better missile platform

#415 Robert Montjoy

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Posted 27 November 2013 - 12:35 PM

Another short Question:

Q: Is there somewhere in the Forum a Guide / Overview about the Visuals of the Mechs in the Game?


Explanation:
Personally I find it uttermost annoying to drive with a Mech on which one can't see what Weapons are loaded. This may result in my Battletech Table Top Experience. We played with an standing Rule that the Weapon a Player can use must to be seen on the Mini / Model or else the Weapon does not exist.

I quit playing my Hunchbacks for just that Reason... the Loadout did not change. Nearly the same thing with the Trebouchet I uesd... only the Laserarm changed and one has to go with that ugly giant Missile Launcher on the left Arm wheter there were Missiles or not.

By now I play the Shadow Hawks and one Kintaro and are quite happy with the visuals.

I'm going to scrap some C-Bills to buy another Mech soon. But which one? I don't want to throw C-Bills away cause I'm not satisfied with the Looks of the Mech. Asthetics and Joy of Driving are my Premier Points... and certainly to see the Weapons my Mech is sporting.

The Orion and Stalker are two of my Favourites but does it make sense to save Money for them under the above mentioned Points?

Do you have some advice?


Mechs I can confirm full visuals:
=> Shadowhawk (all Variants)
=> Kintaro-18

Mechs I can confirm partial visuals:
=> Trebuchet-3C (only the Arms with the Energyweapons changes)

Mechs I can confirm no visuals:
=> Hunchback-4G, 4J, 4SP


Thanks in Advance and greetings from icecold Germany
Robert

#416 TheCaptainJZ

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Posted 27 November 2013 - 12:49 PM

View PostRobert Montjoy, on 27 November 2013 - 12:35 PM, said:

I'm going to scrap some C-Bills to buy another Mech soon. But which one? I don't want to throw C-Bills away cause I'm not satisfied with the Looks of the Mech. Asthetics and Joy of Driving are my Premier Points... and certainly to see the Weapons my Mech is sporting.

The newest mechs released have the best visuals. The older models will be updated gradually.

The oldest mechs that are not updated are the commando, jenner, hunchback, centurion, dragon, awesome, cataphract. I don't know about the stalker. The raven is partially updated as are other models released around the beginning of last year (like the treb)

Edit, the hunchback 4sp updates with an additional energy mount on the arms if equiped with 2 energy weapons. otherwise, it is a static model.

Edited by TheCaptainJZ, 27 November 2013 - 12:50 PM.


#417 Redshift2k5

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Posted 27 November 2013 - 01:30 PM

Old mechs have little variation (Centurions always had right-arm ballistic models though). Around the Jagermech we start seeing more (Jagers have lots of variation on their arms, none on their side torso energy mounts)

Newer mechs (Highlander, Orion, Victor, Kintaro, Quickdraw, project phoenix mechs) and the recently updated Catapult have much more responsive weapons. More to come!

#418 Mahws

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Posted 27 November 2013 - 07:04 PM

The Atlas, Catapult, Highlander, Orion, Victor, Quickdraw, Kintaro and the phoenix mechs. Hunchbacks are probably the next to get updated.

#419 the Amazing Exploding Dutchman

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Posted 27 November 2013 - 09:27 PM

hi all,

first off: thanks for all the great help here on the forum. Much appreciated!

My question: I've read somewhere that I should not put a XL-engine in my 2xGaus 2xML-Catapult.

Is this true? I don't understand why... Is it because of the "explodyness" of the gaus-ammo ?

thnx in advance.

P.s.: Could you advise the optimum engine for this Catapult build ?

Edited by the Amazing Exploding Dutchman, 27 November 2013 - 09:28 PM.


#420 ManaValkyrie

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Posted 27 November 2013 - 11:20 PM

View Postthe Amazing Exploding Dutchman, on 27 November 2013 - 09:27 PM, said:

hi all,

first off: thanks for all the great help here on the forum. Much appreciated!

My question: I've read somewhere that I should not put a XL-engine in my 2xGaus 2xML-Catapult.

Is this true? I don't understand why... Is it because of the "explodyness" of the gaus-ammo ?

thnx in advance.

P.s.: Could you advise the optimum engine for this Catapult build ?


A Catapult-k2 has a very low profile side torso section, so XL's are fine and allow better weight for weapons and ammo. And to be honest with dual guass builds you need the xl's to bring the speed back up. As for guass ammo, it doesnt explode, however guass rifles explode.





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