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Short Question, Short Answer


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#4641 Live X

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Posted 05 December 2015 - 06:17 AM

Q. As the new Account why can i not post in most places ?

#4642 mailin

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Posted 05 December 2015 - 07:42 AM

You will be unable to post in most places until you have at least 25 drops in the game. This is done as a way to limit the impact of bot posters and other spammers.

#4643 cleghorn6

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Posted 05 December 2015 - 08:39 AM

View PostMLM13, on 04 December 2015 - 10:34 AM, said:

Hi,

I haven't played for a while like almost a year and with all the great changes on the game, Is there a page somewhere where I can find stats of mechs with their match stats like most played, win rates, damage per game stats, etc....


Best you'll do is https://www.mechstats.com but just looking at the top 10 chassis' & variants, ummm ... yeah. Lets just say the current meta is not reflected. Which probably says more about the kind of people who use the site more than anything else.

#4644 SteelLynx

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Posted 07 December 2015 - 12:43 PM

I founded this game and am quite embarassed but have to ask it anyway. I always wondered, why people get different letters added to their nicknames during the game. Something like (Z) for example. Can anybody explain? I missed quite a few patchnotes this year, so may just have missed this addition to the game too.

#4645 Rogue Jedi

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Posted 07 December 2015 - 01:02 PM

It allows teams to focus fire on a specific target,

e.g. "all target Atlas G, right leg" gives the team precise information on what to target

#4646 Nephologist

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Posted 07 December 2015 - 01:20 PM

quick question. My VIN-1AA has a few PPC quirks. When I hover over an ERPPC in my mechlab, the PPC quirks appear. Do these PPC quirks actually apply to ERPPCs, or is this faulty information?

#4647 Morggo

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Posted 07 December 2015 - 01:37 PM

Also, when you have an enemy mech targeted, in the HUD you will notice there will be a letter designation ... that is where the letter is coming from (and then used in the manner Rogue described). I'm at work and can't post a screen cap but maybe someone else can.

So next time you are on a drop, target an enemy and you'll see the letter. And don't feel bad, took me a month to finally figure it out myself Posted Image

#4648 Rogue Jedi

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Posted 07 December 2015 - 02:05 PM

View PostMorggo, on 07 December 2015 - 01:37 PM, said:

Also, when you have an enemy mech targeted, in the HUD you will notice there will be a letter designation ... that is where the letter is coming from (and then used in the manner Rogue described). I'm at work and can't post a screen cap but maybe someone else can.

So next time you are on a drop, target an enemy and you'll see the letter. And don't feel bad, took me a month to finally figure it out myself Posted Image

I did not figure it out for myself, I started in Closed beta, around August 2012, and had it explained to me when I joined a unit, around March 2014

#4649 TheCaptainJZ

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Posted 07 December 2015 - 04:32 PM

View PostNephologist, on 07 December 2015 - 01:20 PM, said:

quick question. My VIN-1AA has a few PPC quirks. When I hover over an ERPPC in my mechlab, the PPC quirks appear. Do these PPC quirks actually apply to ERPPCs, or is this faulty information?

PPCs, not ER PPCs.

#4650 IraqiWalker

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Posted 07 December 2015 - 06:29 PM

View PostSteelLynx, on 07 December 2015 - 12:43 PM, said:

I founded this game and am quite embarassed but have to ask it anyway. I always wondered, why people get different letters added to their nicknames during the game. Something like (Z) for example. Can anybody explain? I missed quite a few patchnotes this year, so may just have missed this addition to the game too.


It's target designation, based on which ones were spotted first, and we usually use NATO designations for them

A- Alpha
B- Bravo
C- Charlie
D- Delta
E- Echo
F- Foxtro
G- Golf
H- Hotel
I- India
J- Juliett
K- Kilo
L- Lima
M- Mike
N- November
O- Oscar, or Omega (I've heard both a lot)
P- Papa
Q- Quebec
R- Romeo
S- Sierra
T- Tango
U- Uniform
V- Victor
W- Whiskey
X- X-ray
Y- Yankee
Z- Zulu

So if you hear someone say "Charlie CT crit" they mean the enemy mech with the designation "C" has a critically damaged CT.

#4651 Audacious Aubergine

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Posted 08 December 2015 - 03:03 AM

Sometimes when I spectate post-death, I see people with ejector seats as an option. How'd they get that? This is in regular play too, I've seen them exist in CW by default

#4652 Raubwurst

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Posted 08 December 2015 - 03:18 AM

Ejecting is only active for CW if you see them in spectator mode it should be an bug. These pilots won't be able to ejecr, even if you see the icon.

#4653 Rogue Jedi

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Posted 08 December 2015 - 04:33 AM

I am pretty sure you hold down K to eject (although I could be wrong about the button, I very rarely use it) and as Raubwurst said it only works in CW

#4654 TheCaptainJZ

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Posted 08 December 2015 - 04:40 PM

View PostFreebirthToad18999, on 08 December 2015 - 03:03 AM, said:

Sometimes when I spectate post-death, I see people with ejector seats as an option. How'd they get that? This is in regular play too, I've seen them exist in CW by default

Some mech cockpits were just designed that way. It's purely cosmetic.

#4655 Navid A1

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Posted 09 December 2015 - 01:55 AM

View Postbad arcade kitty, on 30 June 2015 - 08:59 AM, said:

what unit has gb-e tag? i cannot find it here https://docs.google....#gid=1428026955


Ghost Bear - Essentials
(A nickname for Clan GhostBear Rho Galaxy)

they have about 80 members... around 20 active.

#4656 ButterMeToasty

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Posted 09 December 2015 - 07:31 AM

Hello, I'm just starting out in this game, and I recently bought my first mech, a Catapult A1(C). I also designed a loadout for it. Can one of the more experienced players check it out?

http://mwo.smurfy-ne...27d24fd4af0886a

#4657 Rogue Jedi

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Posted 09 December 2015 - 07:53 AM

View PostButterMeToasty, on 09 December 2015 - 07:31 AM, said:

Hello, I'm just starting out in this game, and I recently bought my first mech, a Catapult A1(C). I also designed a loadout for it. Can one of the more experienced players check it out?

http://mwo.smurfy-ne...27d24fd4af0886a


sorry but that is not a good build

you are way too slow, you want to be moving at minimum 60kph, otherwise the team will leave you behind, and a lone Mech quickly becomes a dead mech unless it has the speed to get out of trouble, I would recommend an XL300 or standard 250 engine, but the stock XL255 will work far better than the standard 130 you were considering, as a rule if a Mech can take a 250 or larger engine it almost always should

you have almost no armor, if any Mech finds you it will kill you in seconds, and if another LRM mech targets you, the Mech is too slow to get to cover, a single AMS (if it had ammo which yours does not) would protect you from about 5 missiles per volley

I would not recommend 4 separate weapon groups on that Mech, try just LRMs and SRMs or LRMs and Streaks, NARC is useful for LRMs but you will not usualy be able to dictate your engagement range in the Catapult, especially if you are only moving 32.4 while assaults usualy move at least 55

no ammo for the SSRM2 or AMS

I would recommend taking a BAP if you are using LRMs or SSRMs

the stock build that comes with is not bad, other good builds include the so called LRM5 chainsaw, 6 LRM5s set to chainfire will fire 5 missiles every half second, almost continously, and most of the missiles will hit CT, that shakes the enemy with each hit so they cannot see clearly to shoot back, another popular build is the SplatCat, 6 SRMs (ether 4 or 6 will work) and if you walk up to an enemy Mech and fire that is potentially 72 or 48 damage, however SRMs have hitreg issues and spread out a lot if you alpha strike with a lot of missiles, they are much more accurate if chainfired.
with both SRMs and LRMs the more tubes you fire at a time the more the missiles spread

just to make sure you realize, the only diferance between the CPLT-A1 and the CPLT-A1(c) is the loadout and XP boost, you can get the exact same loadout for cbills so you did not have to spend MC, if you do have MC a Mastery Bundle containing 3 Mechs, the Hero (with a 30% Cbill bonus) the Champion (C) (already outfitted with an OK build and 30% XP bonus) as well as 1 standard variant, as well as 30 days premium time (50% XP and Cbill earnings boost, stacks with Mechs bonuses) is usualy the best option for buying Mechs

yes I know not a short answer, sorry, but I could not have properly answered that question without elaborating

Edited by Rogue Jedi, 09 December 2015 - 08:11 AM.


#4658 Tesunie

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Posted 09 December 2015 - 08:06 AM

View PostButterMeToasty, on 09 December 2015 - 07:31 AM, said:

Hello, I'm just starting out in this game, and I recently bought my first mech, a Catapult A1(C). I also designed a loadout for it. Can one of the more experienced players check it out?

http://mwo.smurfy-ne...27d24fd4af0886a


No offense, but that's probably not a very good build from what I can see. A very diverse weapon's loadout with a very tiny engine. The problems I see:
- Small engine: I may be wrong, but last I recalled the Catapult is rather XL friendly (someone correct me if I'm wrong). It will be expensive, but an XL engine will probably serve you better.
- NARC: It's good to compliment your build, but you don't honestly have the speed to actually utilize it... For the moment.
- AMS: You have the system, but no ammo for it to use. I'd also suggest that you remove it and try to sneak on BAP, as that will be more helpful against ECM.
- SSRM and SRMs?: I would probably only use one of these systems at a time. SSRMs are good against faster targets, SRMs though are more reliable and can deal more damage. I'm sure you have the (S)SRMs on to counter the LRMs minimum range, and I'd suggest they stay.
- Armor Values: 10 armor on each component makes you incredibly frail.


I could keep going, but I'm just going to place a recommendation. I'd recommend (trying to keep to the flavor of your original design a bit) giving this a try if you can afford the engine upgrade.
- LRMs are maintained.
- Enforced SRMs into the design a bit more. With ECM around, I'd rather have more SRMs currently.
- Retained NARC, but with the increased engine, you should be able to get a bit more use out of it.
- Increased armor, which should help you survive better.
- Increased engine. You'll probably find that XL300 helpful for many builds. It's worth investing into.

Also, if aiming with SRMs is an issue right now, you can also try this setup, with more SSRMs. Lower damage, but more benefit from your Artemis Upgrade for less weight. Might recommend this one for the moment over the other variant I posted up.

#4659 TheCaptainJZ

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Posted 10 December 2015 - 04:41 PM

View PostButterMeToasty, on 09 December 2015 - 07:31 AM, said:

Hello, I'm just starting out in this game, and I recently bought my first mech, a Catapult A1(C). I also designed a loadout for it. Can one of the more experienced players check it out?

http://mwo.smurfy-ne...27d24fd4af0886a

You didn't use all the tonnage. You still have about 20 tons free. 25% of your mech is missing.
I'm thinking, you emptied the mech, put weapons on, then put in the first engine in the list and just selected some armor, just to post the weapon loadout here. Please submit a complete mech build if you want good feedback.

Edited by TheCaptainJZ, 10 December 2015 - 04:44 PM.


#4660 Bilbo

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Posted 10 December 2015 - 04:46 PM

View PostTheCaptainJZ, on 10 December 2015 - 04:41 PM, said:


You didn't use all the tonnage. You still have about 20 tons free. 25% of your mech is missing.

It would probably help matters if he put armor on it. He's gonna have a bad day regardless since all his weapons require locks. An ecm light is gonna walk up to him and have his way with him.





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