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#641 Robert Montjoy

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Posted 26 December 2013 - 04:22 AM

Hi... it's me again and I do have a question.


Q: How does "Matchmaking" work


Explanation:
I do have read quite a few Topics about that, about some mystical thing called "ELO" and that this thing doesn't seem to work and there are so many illmatched games. However I never noticed until recently.

I'm certainly not a very good player but I'm quite consistant. I usually cause 150-200 Damage a game and do kill another Mech every second Game or so. I do have a loose-win ration of about 60% on the losing side and certainly I got killed nearly every Match. But I don't really care cause I play this for fun and in every regard I'm that what one can call a casual player.

But now... the last few days I'm always in the Team that loses! I do make my above mentioned performance and the other guys in my Team do theirs... I guess because they have quite a similar performance like me. But most Matches we lost with at least 8 Mechs difference up to 12:0. We were seriously steamrolled. But why?

This surely happened in the past also but certainly not that often.

The Question is: Has something changed in the last few days? Is it about that f***ing snow globe that I'm not interested in and anybody seems want to have? Is it about Christmas and all the a**hole crack shots with no real lifes have a few days off of their miserable lifes and are now spoiling the fun for everyone else? And if so... why does the game put all those together in the same team to steamroll the opposition?

I mean, it's cool that there are so many good players around but why don't they play their own League instead getting unleashed on casual or new players? Or at least get spread evenly in the Teams?

My Frustration Tolerance actually reaches ZERO.

But to be nice and on the case:

"Can somebody please explain to me how matchmaking functions?"

Gruß aus Berlin
Robert

edit:
I do have screenshots to proof my point. If need arises I can post them.

Edited by Robert Montjoy, 26 December 2013 - 04:39 AM.


#642 Geek Verve

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Posted 26 December 2013 - 06:29 AM

View PostGeek Verve, on 13 December 2013 - 06:44 AM, said:

Assuming I've not overheated at all, how is it that my center torso can become red, when I still have armor on it (yellow outline)? Are there some types of damage that bypass armor?

Think I figured this one out. Damage from the rear? The front still showed armor, but I don't recall looking at the rear. If this is the case, then...well, duh. :)

#643 LuInRei

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Posted 26 December 2013 - 07:12 AM

View PostRobert Montjoy, on 26 December 2013 - 04:22 AM, said:

Hi... it's me again and I do have a question.


Q: How does "Matchmaking" work




To keep it short, matchmaker composes one team from whatever solo or grouped guys are in queue. Then it "tries" to match them with a second team, based on overall parity of Elo score, quantity and size of groups and overall tonnage.

Sad thing about this process is that you're not guaranteed that the resulting teams will have equal level of, let's say combat power, furthermore there are ways to stack odds in favor or against your team, depending on what mech you queue and what kind of group you're dropping with.

In the end, you have to accept that this method of matchmaking can easily generate long winning or losing streaks and just get the most of entertainment for yourself while you can.

#644 Redshift2k5

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Posted 26 December 2013 - 08:09 AM

A big issue with the frustration with matchmaking is, you can't see your elo or your team's elo or the enemy's elo. no matter how lopsided a match was you never know if the elo was even or uneven.
  • Elo matching starts by looking for a fair match and then will get "less picky" the longer it searches. Expect an uneven mach with a long search window.
  • Elo matching does not pull in 24 players of equal skill. It builds an essentially random team and then builds another essentially random team of a similar Elo (or as close as it can get, see above about "less picky")
  • weight class matching is secondary. (weight matching may even be turned off at this point, the last time they tried to 'fix' weight class matching it went bonkers)
  • Significant winning/losing streaks are likely, but nobody complains nearly as much when they have a winning streak; when you win you think you earned it, when you lose you blame Elo; but your win was someone else's loss, and they may be just as frustrated on their end.
  • Overall Elo will try to bring players close to 50:50 for wins:losses over time as your Elo score fluctuates.


#645 Nick Makiaveli

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Posted 26 December 2013 - 09:38 AM

View PostRobert Montjoy, on 26 December 2013 - 04:22 AM, said:

Hi... it's me again and I do have a question.


Q: How does "Matchmaking" work


Explanation:
I do have read quite a few Topics about that, about some mystical thing called "ELO" and that this thing doesn't seem to work and there are so many illmatched games. However I never noticed until recently.

I'm certainly not a very good player but I'm quite consistant. I usually cause 150-200 Damage a game and do kill another Mech every second Game or so. I do have a loose-win ration of about 60% on the losing side and certainly I got killed nearly every Match. But I don't really care cause I play this for fun and in every regard I'm that what one can call a casual player.

But now... the last few days I'm always in the Team that loses! I do make my above mentioned performance and the other guys in my Team do theirs... I guess because they have quite a similar performance like me. But most Matches we lost with at least 8 Mechs difference up to 12:0. We were seriously steamrolled. But why?

This surely happened in the past also but certainly not that often.

The Question is: Has something changed in the last few days?


What Red said, plus a thought. If you were winning 60% of your matches, then it may be that your Elo went up beyond your personal skill.

The short version is Elo predicts a winner, and if it's right nothing happens. It's when your team wins a game that it "should have" lost that your Elo goes up, the opponents goes down based on the odds etc etc.

The holiday has something to do with it as well.....as Red said, the longer it looks, the less picky it gets. So with less players it takes what it can get.

Maybe take a break or jump on a TS server to find a group...

#646 Valqis Timac

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Posted 26 December 2013 - 01:53 PM

hi i want to install the game when i start with teh installer he gave me only patch 1/1 he download full but after comes error and must start again i start 10 times and every time same problem

#647 Geek Verve

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Posted 26 December 2013 - 01:59 PM

View PostValqis Timac, on 26 December 2013 - 01:53 PM, said:

hi i want to install the game when i start with teh installer he gave me only patch 1/1 he download full but after comes error and must start again i start 10 times and every time same problem

You could try giving us more details regarding the error, but your best bet is going to be sending that information to support@mwomercs.com.

#648 Robert Montjoy

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Posted 26 December 2013 - 03:13 PM

Thank you very much for the quick answers. But this brings up another question for me.

Let's say ELO is some kind of Measure of your Achievments of the past, e.g. a combination of Skill and Luck. Okay... I'm fine with that.

So why can't this be combined with, let's say, a Battle Value for the Mech one is piloting. This Value could perhaps be based on the Speed, Armour, Weapon and Equipment Loadout.

For Example... Mechwarrior Robert has:

=> ELO: 100
=> Shadow Hawk: 100
=>Shadow Hawk Mastered: 200
=> 4 SSRM: 200
=> 1 LBX: 100
=> 2 ML: 100
=> 1 BAP: 25
=> Advanced Sensors: 75
=> Target Decay: 100
=> Member of a Group looking for a Match: 500
=> Total: 1.500

So another Mechwarrior with a Battle Value of around 1.500 would be searched and with ongoing Time the search would be "less picky". Maybe even getting thus far that in one Team their are are perhaps more Players than in the other. I honestly believe that 4 good Players in decent Mechs connected via TS could easily deal with 12 (or more) Players of my own personal skill.

Wouldn't this "Battle Value" solve many Issues with matchmaking and even solve potential issues with the upcoming Clan-Mechs?

This sounds (at least for me) so easy that I can't understand why this is not used. A rating for Mechs and Stuff could easily be invented and constantly be actualized on base of Feedback from the Players.

(Maybe it's even possible to specify the Mech, e.g. Long Range, Sniper, Brawler, etc. and take that in account to. Thus creating more "realistic" Lances)

But is this above in Fact not so easy as it sound to me ?

--------------------------------------

Another Question:

Q: Does Matchmaking try to separate Groups?

I mean if a "Group of Players" (usually connected with each other via TS or the like) is looking for a Match does "Matchmaker" search with preference for another "Group of Players" to put in the other Team? Or is this completly random?


Greetings
Robert

#649 Redshift2k5

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Posted 26 December 2013 - 03:34 PM

Why doesn't MWO use a BV system or similar? not the kind of question you can get an answer for from the regular in the new player forum, you'd have to ask the devs.

Does it separate 4-man groups? Nope. (again, why it does not is not a question players can answer)

What we will be getting instead is a team total tonnage cap, so both teams will be forced to play within a specific minimum/maximum for tonnage. This does not account for differences in the equipment of those mechs, just the tonnage, but I think that will be ok. Much easier to manage than calculating a sum of the BV for every weapon, and MWO is complicated enough that merely a sum of a mech's parts would not neccesarily be any more accurate than it's tonnage.

#650 Robert Montjoy

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Posted 26 December 2013 - 03:39 PM

View PostNick Makiaveli, on 26 December 2013 - 09:38 AM, said:

Maybe take a break or jump on a TS server to find a group...


... sure but that's not the Point. There are two Groups on a TS-Server I ocasionally run with. But usualy this feels for me like an unfair advantage so I do this not very often. There's nothing in for me in just plain killing other Players Mechs. All I'm asking for is a fair Match. TS Server yes or not.

And I had a quite fair Ratio in the past. I lost more Games than I won but this reflects my personal skills and was okay for me. But the last few days I lost 99% of my Matches while showing nearly the same performance as before (while I had the fair ratio). Thus I wondered if something might have changed and someone would know about it.

edit:
... sorry tried to delete this because it's not relevant and to keep this forum straight. It seems I can't delete posts :-(

Edited by Robert Montjoy, 26 December 2013 - 03:46 PM.


#651 Nick Makiaveli

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Posted 26 December 2013 - 09:22 PM

View PostRobert Montjoy, on 26 December 2013 - 03:39 PM, said:


... sure but that's not the Point. There are two Groups on a TS-Server I ocasionally run with. But usualy this feels for me like an unfair advantage so I do this not very often. There's nothing in for me in just plain killing other Players Mechs. All I'm asking for is a fair Match. TS Server yes or not.

And I had a quite fair Ratio in the past. I lost more Games than I won but this reflects my personal skills and was okay for me. But the last few days I lost 99% of my Matches while showing nearly the same performance as before (while I had the fair ratio). Thus I wondered if something might have changed and someone would know about it.

edit:
... sorry tried to delete this because it's not relevant and to keep this forum straight. It seems I can't delete posts :-(



The way I see it as long as we don't debate it so much as try to help sort out a way to help people facing the same issue as you.....

The only way TS or grouping is unfair is if someone is unable to use it PERIOD. IE they do not own and cannot afford mic/speakers etc. Sure there are some out there, but that's life and you can't balance a game around the tiny minority. Given that almost ever player has speakers, they can still listen in and get some benefit from grouping. Headsets can be had for as little as $5 online, so it's not a major barrier.

Also, I don't do it for an advantage so much as the fun and camaraderie. Also, being in a pre-made is not the auto-win button some seem to think it is. I've been in a pre-made and gotten beaten 12-0.

So look at it this way.....do what you find fun, and let other people do the same.

#652 TheCaptainJZ

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Posted 26 December 2013 - 09:42 PM

I thought someone said if there is a group of 4 on one side it tries to put another group on the other side. It fills the two teams simultaneously. Not sure if this is accurate, but I thought a dev posted that info. It could also be out of date.

Win/loose streaks do happen sometimes. Best bet is to take a break and play another time. Time of day affects how many players are on and thus how well it can make matches. Also, your preception could be off. Maybe you had a win or two in there, but you didn't do well personally and it was a lame game so it felt like a loss, and/or you didn't get very many cbills for it.

#653 Geek Verve

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Posted 27 December 2013 - 07:52 AM

We're treading dangerously close to "everyone gets a trophy" territory...

Tonnage limits would be more than adequate.

#654 Elegant Violence

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Posted 27 December 2013 - 02:18 PM

Has anyone else notices a change in fps in the mechlab after the last patch?

#655 Kaosity

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Posted 27 December 2013 - 02:41 PM

View PostBrawller, on 27 December 2013 - 02:18 PM, said:

Has anyone else notices a change in fps in the mechlab after the last patch?

Actually mine went up, but I had just updated my drivers so that may have been the cause (NVidia). The FPS climbed high enough that my GPU was running at 180+F degrees. Had to limit GPU max FPS to lower temp to around 115F during a drop (used 3rd party "NVIDIA Inspector" to do so).

#656 Tylerchu

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Posted 27 December 2013 - 07:34 PM

How can you tell how hot your computer is? I worry that the computer gets hot so I want to know before anything bad happens. Especially since I play on my dad's computer because this laptop is a PIECE OF SCRAP.

#657 Nothing Whatsoever

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Posted 27 December 2013 - 07:43 PM

View PostTylerchu, on 27 December 2013 - 07:34 PM, said:

How can you tell how hot your computer is? I worry that the computer gets hot so I want to know before anything bad happens. Especially since I play on my dad's computer because this laptop is a PIECE OF SCRAP.


You can ask your dad to check with you to do some research on some options to monitor heat.

One good source is tom's hardware for example.

More links in spoiler
Spoiler


So check with your dad and see what would best fit your laptop. Hope that helps as a starting point at least.

#658 L a S e R

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Posted 30 December 2013 - 12:50 PM

View PostscJazz, on 08 October 2013 - 06:33 AM, said:

That is an astonishingly difficult question to answer.

The Jenner, Dragon, Kintaro, All Variants marked K.

The Victor, Jagermech and all variants marked D are Davion

The Highlander and Commando and all variants marked S are Steiner

The Cataphract and Raven and all variants marked L are Liao

Dunno what Marik has Battlemasters I think and all variants marked M.

I'll see if I can do some digging in the Lore and come up with a more useful list.

Um, which ones for the FRR?

#659 Redshift2k5

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Posted 30 December 2013 - 01:50 PM

View PostL a S e R, on 30 December 2013 - 12:50 PM, said:

Um, which ones for the FRR?

http://www.sarna.net...lic_BattleMechs

#660 Koniving

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Posted 30 December 2013 - 08:31 PM

View PostL a S e R, on 30 December 2013 - 12:50 PM, said:

Um, which ones for the FRR?


FRR doesn't get to do much manufacturing, they have one of the smallest allotments of space and are very quickly conquered/merged with Clan Ghost Bear in the invading force. Admittedly this means that if any faction were to get access to and be able to field Clan battlemechs on the battlelines in the Inner Sphere, it would be the FRR under the cooperation/control of Clan Ghost Bear.





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