Mahws, on 05 January 2014 - 05:03 AM, said:
Let's just completely ignore the fact that on Assualt it's frequently more profitable to lose fighting than win by cap. What percentage of Assault matches you've played were won by cap, maybe 10%-5%? Now how many of those did you lose because the cap was stopped with less than about 10% left on the cap? Being generous, maybe one in ten?
So going by those numbers Capture Accelerator helps you in about 0.5% to 1% of Assault games. If you already have a capture accelerator and a free module slot, then yeah, of course it's worth taking. Otherwise you're sacrificing a module that might help you almost every match like target decay or seismic sensor and paying 15,000GXP and 6 million c-bills for the privilege.
Losing is more profitable? I'm sorry, but proof or else that's BS. Salvage for 12 mechs is often only around 10-12K with occasional spikes if you leg mechs instead of blowing the engine.
Sure on rare occasions one or both sides rushes to cap and the match is over quickly, but that just means you can start a new match quickly and thus get more XP/Cbills per hour.
Your logic needs work as the second percentage you refer to is 0%. Yep, you heard me. Of all the matches I WON by capping, NONE of them were lost because the capping was stopped.
I assume you meant of the games where we attempted to win by cap, did we lose because we were stopped. In that case, yes some were stopped but that ignores a very salient fact. The vast majority of the time we attempt to cap win in Assault it's for one of two reasons. Either we are losing the battle, or the other side has decide to start capping. If it's late game, then often we are closer to the enemy base and thus it's easier to cap their base.
Finally, and the biggest mistake of your whole post. WTF are you doing playing Assault if you want Skirmish?
Seriously, WTF is the malfunction? You do know that if you select Skirmish it will add ANY players to the match right? So picking ANY doesn't really speed up the MM process. Don't want Conquest, don't play it. Don't want to defend your base? Go play Skirmish.
Some of us are preparing for CW and since we don't know what will happen, we like to play all types and work on builds, tactics etc for all modes.
If you want to play just pure team deathmatch, then set it to Skirmish. Problem solved.
One last comment. WTF!?!? You are saying the module is a waste because it's not always useful in one mode. What if I want to play Conquest on occasion, then it's very useful. Also, yes sometimes I have spare slot so I stick it in just in case.
See your problem is you think your way is THE WAY, handed down by Jeebus Himself. Which is stupid. Personally, I've been spending cash on mechs and upgrades etc so I only have the Capture Accel. and the Adv. Zoom. I have over 15K GXP sitting around for when I decide which one I want next. Right now I am still leveling up all the PP mech using x2 XP so I don't have a dedicated mech to play so holding out.
So now do you see that not everyone plays your way? Good, Now work on the idea that I can believe something different and it doesn't mean it's a personal insult to you and your MWO religion.