Jump to content

- - - - -

Short Question, Short Answer


10382 replies to this topic

#7401 Roc Ingersol

    Member

  • PipPipPip
  • Moderate Giver
  • 57 posts
  • LocationArkansas, Terra

Posted 01 March 2017 - 02:39 PM

View PostJingseng, on 01 March 2017 - 05:49 AM, said:

Streak srm without active probe is just a walking ammo explosion waiting to happen.

Seriously, Streak and active probe. Together. Always. They are married. Don't break up a happy home.

NOT taking active probe with streak is like not taking any ammo with your auto cannon. It makes no sense, and you have a largely useless weapon.

If for some reason you don't have active probe, then the best and only alternative is to get active probe. Full stop.


I tried it and OH YEAH did it make a difference! I had a few matches where I stayed busy chasing lights off our fatties and even took a few aggressive mediums out when they tried to flank us. I didnt try to stand against any heavy or assault unless their ct was open.

Also... nice marriage analogy.

Edited by Chuck E Finley, 01 March 2017 - 02:41 PM.


#7402 Jingseng

    Member

  • PipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 962 posts

Posted 01 March 2017 - 08:17 PM

View PostChuck E Finley, on 01 March 2017 - 02:39 PM, said:

I tried it and OH YEAH did it make a difference! I had a few matches where I stayed busy chasing lights off our fatties and even took a few aggressive mediums out when they tried to flank us. I didnt try to stand against any heavy or assault unless their ct was open.

Also... nice marriage analogy.


Yeah, unfortunately streak against largely still/slow targets still tends to spread, even with artemis (artemis is the mistress. Always have artemis IF you are using streak...). However, against lights and mediums, particularly those trying to run, it's like the additional movement pulls the missiles into a tighter line. Go figure.

Artemis benefits streak. You should also always have artemis with streak. Like, always.

However, there's more to juggle with artemis. Especially if you might decide to go back to non streak srms - ASRM are great, but they are also heavier, fatter (more slots) and more expensive (on top of the artemis conversion itself). Switching back and forth can be expensive overall, and may require changes to your loadout/build.

If you're only ever going to run streak srm on a given mech and you can afford it, artemis is A Very Good Idea. If you can't afford it, you should play until you can afford it (conversion + ammo + new launchers). Otherwise, it is still A Pretty Good Idea, but it depends on a lot more factors (including play style).

#7403 Kokurokoki

    Member

  • PipPip
  • 20 posts

Posted 01 March 2017 - 11:03 PM

What does artemis do for C-LRMs?

#7404 Leone

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,693 posts
  • LocationOutworlds Alliance

Posted 01 March 2017 - 11:17 PM

Tighter spread, and more tracking, whilst you've line of sight. I'm not a huge fan of it, but other's like it.

~Leone.

#7405 Rogue Jedi

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,908 posts
  • LocationSuffolk, England

Posted 02 March 2017 - 01:40 AM

View PostLeone, on 01 March 2017 - 11:17 PM, said:

Tighter spread, and more tracking, whilst you've line of sight. I'm not a huge fan of it, but other's like it.

~Leone.

you forgot reduced lock time.

for LRMs Artemus is most useful on the larger launchers, especialy the 20s, but I do have a mad dog running 6 ALRM5, I get my own locks and have a TAG on target, chain fired from 200-400m they drill straight into the CT of the target, I tried that build without artemus and it was ok, but had lots of cbills so tried adding Artemus, that yealded a significant reduction in damage per kill (meaning it is more effective damage).

#7406 Jingseng

    Member

  • PipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 962 posts

Posted 02 March 2017 - 01:51 AM

Artemis requires LOS to give bonuses though. This will rarely be an issue with streaks (except for poptarting maybe), but it depends on your playstyle for LRMs. If you like to sit in the backline, near max range, waiting for teammate locks... well i have nothing nice to say to you, but besides which, artemis is a waste of space for you. If you are more aggressive and actually know how to use lrms, stay on the move, get your own locks and maintain medium range, then artemis can be quite good.

#7407 Roc Ingersol

    Member

  • PipPipPip
  • Moderate Giver
  • 57 posts
  • LocationArkansas, Terra

Posted 02 March 2017 - 11:36 AM

I bought a HBK-4P. What is the engine "sweet spot" for most IS hunchies?

#7408 Kokurokoki

    Member

  • PipPip
  • 20 posts

Posted 02 March 2017 - 02:37 PM

View PostJingseng, on 02 March 2017 - 01:51 AM, said:

Artemis requires LOS to give bonuses though. This will rarely be an issue with streaks (except for poptarting maybe), but it depends on your playstyle for LRMs. If you like to sit in the backline, near max range, waiting for teammate locks... well i have nothing nice to say to you, but besides which, artemis is a waste of space for you. If you are more aggressive and actually know how to use lrms, stay on the move, get your own locks and maintain medium range, then artemis can be quite good.


That would actually suit what I'm trying to do.

I have an EBJ with 2 UAC5s, 3 ML, and LRMs as a second-line fire support mech. However I've just been using regular LRMs and I'm not too pleased with their performance, especially if I have to fight at closer ranges which tends to happen often as I'm pushing with my assaults. I was wondering whether or not I should use artemis, but I don't know what it actually does for LRMs and heard that it was more useful for SRMs.

If it's boosting lock on times then I might go for it. Would definitely be useful in the 250-400 ranges that I find myself fighting at while still giving me the ability to lob missiles over the horizon as a long range fire support.

Edited by Kokurokoki, 02 March 2017 - 02:39 PM.


#7409 S 0 L E N Y A

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,031 posts
  • LocationWest Side

Posted 02 March 2017 - 02:57 PM

View PostChuck E Finley, on 02 March 2017 - 11:36 AM, said:

I bought a HBK-4P. What is the engine "sweet spot" for most IS hunchies?


Like any battle mech, depends on your weapons payload.
For the 4P I would never go under a 250 and tend to favor 270s. Try 6x ML and 2 MPL.
Also, dont toss an XL motor in an IS Hunchie.


#7410 Roc Ingersol

    Member

  • PipPipPip
  • Moderate Giver
  • 57 posts
  • LocationArkansas, Terra

Posted 02 March 2017 - 04:09 PM

Thanks Boogie138

#7411 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,679 posts
  • LocationSeraphim HQ: Asuncion

Posted 02 March 2017 - 09:40 PM

View PostKokurokoki, on 02 March 2017 - 02:37 PM, said:


That would actually suit what I'm trying to do.

I have an EBJ with 2 UAC5s, 3 ML, and LRMs as a second-line fire support mech. However I've just been using regular LRMs and I'm not too pleased with their performance, especially if I have to fight at closer ranges which tends to happen often as I'm pushing with my assaults. I was wondering whether or not I should use artemis, but I don't know what it actually does for LRMs and heard that it was more useful for SRMs.

If it's boosting lock on times then I might go for it. Would definitely be useful in the 250-400 ranges that I find myself fighting at while still giving me the ability to lob missiles over the horizon as a long range fire support.


In relation between LRMs and Artemis... It really depends upon what you wish to get out of the system, as well as tonnage and crit restraints you may have.

In your described Ebon build, you probably would not want Artemis, as it would eat up tonnage you need for those ballistics and keeping the lasers cool (heatsinks). It seems like the LRMs are a support aspect of the build, used while trying to get into range and/or line of sight to your target. In this case, don't worry too much about Artemis.

If you are dedicating a lot of tonnage to LRMs, or they are acting more as a primary weapon, than Artemis isn't a bad idea. The larger the launcher, the better Artemis is to take. For LRM5s, I wouldn't event bother with Artemis. 10 is borderline on it. LRM15 and up probably should have Artemis for the most part. Once again, build and intent dependent.

I have plenty of mixed builds with LRMs on it. Most of my LRM builds actually don't have Artemis, nor TAG. Some do. Depends upon what free weight I have and the intent for the LRMs. Most of the time, my LRMs are a secondary support system, to offset a closer ranged build and providing some long range capabilities. Typically, my LRMs are used in a fashion of baiting tactics, as I approach my targets and/or "I'm too badly damaged to show my face again without dieing, so I'm going to hide here and still do what damage I can before I'm found and finished off". In these roles, I find I don't need Artemis nor TAG for the most part. (Though I do have other mechs more dedicated to LRMs, which have Artemis and TAG on them.)



I also wish to mention, in regards to SSRMs and AP, the only time you don't need an AP with SSRMs is if you already have ECM. Then the ECM unit does what you need AP for, except for the continued ability to target lock a nearby shut down mech. Otherwise, besides in the case of ECM, always take an AP for SSRMs. (I noticed this was kinda skipped before.)

#7412 Jingseng

    Member

  • PipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 962 posts

Posted 03 March 2017 - 04:59 AM

As per tesunie.

I would also add that "lobbing lrms over the horizon" is pretty much the definition of NOT having LOS (line of sight... as in, you are literally looking at the target from your cockpit). In which case, as I mentioned, Artemis does NOT help.

#7413 n4meLess

    Rookie

  • 4 posts

Posted 03 March 2017 - 06:22 AM

Hi.

Which hardware configuration I need to buy to get a stable 100fps at 1440p, w/o AA/ SSAA/ FSAA etc?


Thx.

Edited by n4meLess, 03 March 2017 - 06:22 AM.


#7414 Rogue Jedi

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,908 posts
  • LocationSuffolk, England

Posted 03 March 2017 - 06:47 AM

Sorry Nameless but I do not know, however MWO is pretty CPU heavy, so definately get the best processor you can afford which unless things have changed recently probably meens high end Intel i5 or i7 processors, at least 16gb of RAM,a good Graphics card by ether nvidia or AMD, do not use Intel graphics as they tend to be 5 years behind the other 2. Also an SSD would be a good idea.

There is a hardware section I think it is in the workarounds forum, the regulars there will probably know more about how to get the best performance out of MWO than I do

#7415 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 03 March 2017 - 07:04 AM

View Postn4meLess, on 03 March 2017 - 06:22 AM, said:

Hi.

Which hardware configuration I need to buy to get a stable 100fps at 1440p, w/o AA/ SSAA/ FSAA etc?


Thx.

Best to ask the Hardware section.

#7416 Amatsukaze

    Member

  • PipPipPip
  • The 1 Percent
  • The 1 Percent
  • 98 posts
  • LocationKentucky

Posted 03 March 2017 - 09:23 AM

View Postn4meLess, on 03 March 2017 - 06:22 AM, said:

Hi.

Which hardware configuration I need to buy to get a stable 100fps at 1440p, w/o AA/ SSAA/ FSAA etc?


Thx.



My own rig shows 92-99 fps all the time. i7 4.4gig, 32gig ram & dual 4gig Nvidia cards.

Edited by Amatsukaze, 03 March 2017 - 09:23 AM.


#7417 Rogue Jedi

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,908 posts
  • LocationSuffolk, England

Posted 03 March 2017 - 09:54 AM

Amatsukaze, what are the model numbers of Processoe and Graphics card.

The i7 line has been around since 2009 so I am pretty sure there will be more than one 4.4ghz I7 and a 2 year old model would be a lot cheaper than the latest which could be 30%+ more powerful and double the price or more. Same goes for the card, a mid range GPU with 4gb will be 50-70% as powerful as a high end card.

#7418 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 03 March 2017 - 10:47 AM

View PostChuck E Finley, on 02 March 2017 - 11:36 AM, said:

I bought a HBK-4P. What is the engine "sweet spot" for most IS hunchies?

Anything 200 or above.

If you want heavier firepower, 200.
If you want to be a bat out of hell fast, 250.
Middle ground, 225.

#7419 Roc Ingersol

    Member

  • PipPipPip
  • Moderate Giver
  • 57 posts
  • LocationArkansas, Terra

Posted 03 March 2017 - 11:07 AM

Thanks Koniving.

#7420 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,679 posts
  • LocationSeraphim HQ: Asuncion

Posted 03 March 2017 - 11:18 AM

View PostJingseng, on 03 March 2017 - 04:59 AM, said:

As per tesunie.

I would also add that "lobbing lrms over the horizon" is pretty much the definition of NOT having LOS (line of sight... as in, you are literally looking at the target from your cockpit). In which case, as I mentioned, Artemis does NOT help.


Not to contradict you, as you are mostly correct, but Artemis does still provide faster missile lock on speeds rather you have line of sight or not. It's the only benefit that continues to work outside of LoS with Artemis that I know of. Everything else, spot on. (Sorry if I'm getting technical.)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users