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#7421 Amatsukaze

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Posted 03 March 2017 - 11:38 AM

View PostRogue Jedi, on 03 March 2017 - 09:54 AM, said:

Amatsukaze, what are the model numbers of Processoe and Graphics card.


I will check it for you when I get home (at work presently).

I bought this computer from Maingear.com (so its a true gaming computer = no bloatware) almost 3yrs ago . It was close to bleeding edge then.

EDIT:

I had the bright idea to log into my Maingear account to check the models numbers.

CPU is i7 4790K 4.4GHz Turbo 8MB L3 Cache HD 4600
Vid Card NVIDIA GeForce GTX 960

Edited by Amatsukaze, 03 March 2017 - 11:43 AM.


#7422 Tesunie

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Posted 03 March 2017 - 11:40 AM

View PostJingseng, on 01 March 2017 - 08:17 PM, said:


Yeah, unfortunately streak against largely still/slow targets still tends to spread, even with artemis (artemis is the mistress. Always have artemis IF you are using streak...). However, against lights and mediums, particularly those trying to run, it's like the additional movement pulls the missiles into a tighter line. Go figure.

Artemis benefits streak. You should also always have artemis with streak. Like, always.

However, there's more to juggle with artemis. Especially if you might decide to go back to non streak srms - ASRM are great, but they are also heavier, fatter (more slots) and more expensive (on top of the artemis conversion itself). Switching back and forth can be expensive overall, and may require changes to your loadout/build.

If you're only ever going to run streak srm on a given mech and you can afford it, artemis is A Very Good Idea. If you can't afford it, you should play until you can afford it (conversion + ammo + new launchers). Otherwise, it is still A Pretty Good Idea, but it depends on a lot more factors (including play style).


Almost missed this with all the recent posts I've been tracking...

As far as I know, damage spread from SSRMs are not affected by mech speed nor any equipment installed. So an AP nor Artemis doesn't affect where they will home.

Mech size may have some affect on their spread, as smaller mech means tighter components, which means tighter looking spread. However, SSRMs (unless being manipulated via "face hugging") will always lock the 'bones" of a component and will always spread in the similar manner. This means that where the SSRMs are going to hit are completely random. (Of course, random excluding things such as angle of attack, distance to them, etc. If a mech has their right torso facing you and twisted away, you have a more likely chance of hitting the components facing you.)

I agree with what you say though. For a mech taking nothing but SSRMs, Artemis is an obvious upgrade you should take. If you are taking SSRMs with a compliment of other missiles (such as LRMs or SRMs), than you may not be able to afford to take Artemis. (I know I have several SSRM builds that mixed in LRMs into it. I have a Griffin (it's old) with an ALRM20 and 3 SSRM2s (and 2 mls). It works well hand in hand with each other.)

AKA: Take Artemis for SSRMs always if it's all you are taking for missiles. Otherwise, consider what you want to get out of your build.

PS: I'm just trying to be as thorough with information as possible. Your information is still really good.

#7423 Jingseng

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Posted 03 March 2017 - 07:10 PM

how dare you! jk =)
Yeah I had feeling that was the case. It just felt like when a LCT or jenny tries to run, the SSRM deals dmg 'better' - that's all anecdotal though, and highly subject to cognitive biases

As for the rest though, regarding active probe, artemis, and streak missiles, it will be on the final. the practical portion of the exam will cover TAG.

#7424 Roc Ingersol

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Posted 04 March 2017 - 04:57 AM

How do you guys post screenshots on here without them being massive and requiring scroll bars to view?

#7425 Koniving

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Posted 04 March 2017 - 05:05 AM

View PostChuck E Finley, on 04 March 2017 - 04:57 AM, said:

How do you guys post screenshots on here without them being massive and requiring scroll bars to view?

Reduce their size.
Take screenshots at lower resolutions.

The rest is automatic provided you are linking it from elsewhere using the "photograph with a tree" icon above the text box you have for "replying."

It is to the right of the "chain" thing for a link.

Edited by Koniving, 04 March 2017 - 05:09 AM.


#7426 Roc Ingersol

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Posted 04 March 2017 - 06:38 AM

Thank you.

#7427 Koniving

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Posted 04 March 2017 - 04:32 PM

View PostChuck E Finley, on 03 March 2017 - 11:07 AM, said:

Thanks Koniving.

To add: I think you can go up to a 275 (I believe I mentioned it before; I'm not a fan of 'fast' mechs). Options get super limited when you do, but if you have an energy weapon focus you can get away with it easily.

#7428 Roc Ingersol

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Posted 04 March 2017 - 06:14 PM

View PostKoniving, on 04 March 2017 - 04:32 PM, said:

To add: I think you can go up to a 275 (I believe I mentioned it before; I'm not a fan of 'fast' mechs). Options get super limited when you do, but if you have an energy weapon focus you can get away with it easily.


Ive been watching hbk-4p videos with either the spl or medium laser builds and the standard 275. Seems like theres not much more options for the build without running an xl or dropping the engine size in the IS hunchie. I wondered about using the st250 since I run xl255 instead of the xl275 on my hbk-IIC because I want a little more firepower even at reduced speed. With speed tweek my IICs still hit 88.8kph.

Also... thanks for the tip.

Edited by Chuck E Finley, 04 March 2017 - 06:20 PM.


#7429 Koniving

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Posted 04 March 2017 - 06:42 PM

View PostChuck E Finley, on 04 March 2017 - 06:14 PM, said:

Ive been watching hbk-4p videos with either the spl or medium laser builds and the standard 275. Seems like theres not much more options for the build without running an xl or dropping the engine size in the IS hunchie. I wondered about using the st250 since I run xl255 instead of the xl275 on my hbk-IIC because I want a little more firepower even at reduced speed. With speed tweek my IICs still hit 88.8kph.

Also... thanks for the tip.

You're welcome.

Keep in mind that Hunchbacks are "supposed" to be slow. Slow, heavily armed and heavily armored for mediums. And they are. The only one I truly run fast beyond my Clan Buster 4G (LB-X, 2 MG, 3 ML / SPL) is my 4SP. The rest favor firepower instead. Even on the Sarna page for its BT origin information, it points out that Hunchbacks never fight in the open due to its lack of speed. It is an Urban brawler or heavy hitter and is meant to fight within areas that offer plenty of cover. Clans trade armor for speed while keeping the firepower up high -- and give the HBK-IIC to Clan warriors looking to retire (die).

#7430 Donatello Jones

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Posted 06 March 2017 - 02:35 PM

Hello.

I doubt anyone will remember me at all since i've been away for a year or so. I had grand hopes of becoming an elite light mech pilot... big fat FAIL so far. A LOT has changed in the game and I want to catch up.

What is currently the fastest mech in the game?

I own Ember and two other Firestarters. All Spider mechs. Three Urban mechs and three Locusts... P.B., 1E and 1M. I have a Nova C that was given to me in an event a couple of years ago.

#7431 el piromaniaco

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Posted 06 March 2017 - 02:55 PM

Locust i believe.
But be aware that there is a new skill tree on the horizon.

Did. you play during the resizing?
All lights, except locust, got bigger.

Greetings and welcome back

el piro

#7432 Donatello Jones

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Posted 06 March 2017 - 03:45 PM

They got bigger??!! People would complain about the hitboxes on the spider mechs and Firestarters back then, are they useless now?

EDIT ===== Nevermind that question. I've seen some guys/gals/persons do amazing things in videos with mechs that others call useless.

Thank you for the welcome back.

Edited by Donatello Jones, 06 March 2017 - 04:18 PM.


#7433 Roc Ingersol

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Posted 06 March 2017 - 04:49 PM

View PostDonatello Jones, on 06 March 2017 - 02:35 PM, said:

Hello.

I own Ember and two other Firestarters. All Spider mechs. Three Urban mechs and three Locusts... P.B., 1E and 1M. I have a Nova C that was given to me in an event a couple of years ago.


Welcome back even if you are a Locust pilot. :P

#7434 Donatello Jones

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Posted 06 March 2017 - 07:12 PM

You wouldn't fear me in a locust. Believe me.

I was mistaken. It has been more recently that I logged in. I just got the achievements for getting pwned by Captain Adams. I had already gotten the cbills for running the gauntlet.

Anyway I hope to see you on the battlefield.

#7435 DavidStarr

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Posted 07 March 2017 - 11:26 AM

Can you strongly recommend any of the Maulers or Black Knights? As in, do you expect them to be good (above average) after the skill tree goes live?

#7436 Tesunie

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Posted 07 March 2017 - 11:31 AM

View PostDavidStarr, on 07 March 2017 - 11:26 AM, said:

Can you strongly recommend any of the Maulers or Black Knights? As in, do you expect them to be good (above average) after the skill tree goes live?


The Black Knight has been a "meta mech" for some time now. The Mauler can still pack a punch with it's number of hard points.

Overall, I believe each would still do fine after the new skill trees, but honestly, I don't know.

I'll be honest here, I don't own either chassis. So I haven't exactly been testing them on the PTS. If you want, jump right into the PTS, it's open for everyone. Buy the mechs in question and give them a spin. See how well they work.

#7437 DavidStarr

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Posted 07 March 2017 - 11:37 AM

View PostTesunie, on 07 March 2017 - 11:31 AM, said:

If you want, jump right into the PTS, it's open for everyone. Buy the mechs in question and give them a spin. See how well they work.

Takes very long to find a match, and more importantly - 4 vs. 4 matches are not representative of the actual 12 vs. 12 drops :/ But still worth a try, you're right!
Interesting, I've recently heard somewhere that Black Knights are not bad, but not great either (much worse than they used to be, relative to other mechs). It was from a credible source, either one of the top MWO Youtubers or Metamechs...

Edited by DavidStarr, 07 March 2017 - 11:39 AM.


#7438 Tesunie

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Posted 07 March 2017 - 11:39 AM

View PostDavidStarr, on 07 March 2017 - 11:37 AM, said:

Takes very long to find a match, and more importantly - 4 vs. 4 matches are not representative of the actual 12 vs. 12 drops :/


It can still at least inform you if you may like the mechs. Though I agree that the wait times are rather long... and 4v4 means that matches can quickly become lopsided...

#7439 Rogue Jedi

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Posted 07 March 2017 - 01:55 PM

View PostTesunie, on 07 March 2017 - 11:39 AM, said:


Though I agree that the wait times are rather long... and 4v4 means that matches can quickly become lopsided...

however if you find yourself outnumbered 4 to 1 with the 4 damaged you can still potentialy pull it back, get much past that and it is not plausable to do so.

I do agree about the wait times, I have been on there a few times, first time after a half hour wait I gave up, dropping in the UK evening time it was down to a mere quater hour, and half the people in the match were the same.

most of my testing was run an elited Mech in testing grounds on live, log into PTS, level and run the same Mech in testing grounds on the same maps for comparason, or of course run my favorate Mechs which I have hundreds of games on

#7440 Tesunie

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Posted 07 March 2017 - 01:58 PM

View PostRogue Jedi, on 07 March 2017 - 01:55 PM, said:

most of my testing was run an elited Mech in testing grounds on live, log into PTS, level and run the same Mech in testing grounds on the same maps for comparason, or of course run my favorate Mechs which I have hundreds of games on


I tested only my Huntsmen, I'll admit. My LRM version performed well considering it was 4v4, and unskilled my poor Huntsmen just got squished. When I skilled them up though, I was holding even like normal.

I must say though, I do greatly enjoy the JJ skills. Just LOVE them! Really makes JJs feel like... well... JJ.





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