Lee, this post has been edited to correct something I stated. You can find them under
Edit.
LEE H4RVEY, on 16 November 2017 - 10:42 AM, said:
Scenario: Three mechs are capping our base. Teammates ask me to run back and shoot them to block their caps. I run back in my Spider 5V and hit one of them with my er large laser.
Question: When I hit the mech, does it block the cap just for the one mech or does it block for all three? I ended up shooting and sweeping all three during the long burn because I wasn't sure.
I tried getting in the laser fence myself to block the cap in another match. I died horribly and quickly so next time I kept my distance and tried another strategy. Which led to my question.
Scenario: What you were asked to do was run back and distract the enemies, hoping you'd say...
And they would say...
And then they might stop capping in order to fight you.
---
As for an answer to your question, no. Shooting them is not enough.
The correct response to the situation is shown
here. (The enemy reaction. The flashing lasers of the base perimeter let you know the cap has been halted)
...
here... in this highly tactical scenario, sometime shortly after 7 minutes the enemy 8-man group resorts to a base rush, we send our lights to the base to intercept while everyone else cleans up.
...and if you got 13 minutes, this base defense
here against a team of entirely mediums and lights.
And
here, to know what not to do once you have defended it.
In other words, rush back to the base and engage the enemy there until reinforcements arrive.
Edit:In the first video, technically I'm standing on my own base and the enemy swarm it and I hold out until my team arrives to reinforce it. I wound up not using this
video. The strike through is true for this video, not the actual first video I used. I forgot to change this description when I made the change.
Edit: In the actual first video I used, I'm part of a 4 player lance of fire support with an Atlas providing the damage sponge, two Jagermechs providing ballistic fire support and a Stalker providing missile support. We are (in the actual first video link) storming the enemy base and as true to the first description, the enemy reacts and rushes over to stop us and an all out brawl ensues.
In the second video, the lights are sent to stop the cap and engage the enemy until the heavier mechs can arrive.
In the third video, half of our team was wiped out and the lights rushed the base within the first 2 minutes of the match.
In the fourth video, we rush to stop a cap, hold out, and as we left to mop up we left one guy in good condition to stay on the base just in case. He moved one step out of the square... and the game was over.
Short-hand:
Get to your base. Engage enemies and lead them away from the square. If they do not leave the square, you must fight them from within it, whether standing there or repeatedly getting on and off of it until the enemy is dead, reinforcements come, or the match is over. It is possible you will die horribly, however this is if you are not creative about it.
Some old spider strategies have included standing on the old oil drilling platforms that used to represent bases. Running zig zags around the base. Jumping over the enemy and repeatedly shooting them in the back. Standing on top of the enemy, as some cannot shoot back at you at all. The options are as infinite as your imagination.... provided it involves... being here, inside the box.
Edited by Koniving, 18 November 2017 - 02:40 AM.