IllCaesar, on 13 December 2017 - 02:09 PM, said:
Not the least bit surprising that the Kodiak and Linebacker ended up on there. The Grasshopper was looking quite good as well, glad to see it was able to hang in there with the meta. I remember the Battlemaster starting to come into its own due to quirks and high weapon mounts but I never expected that it'd be that good. Kind of disappointed to find that my IS Hunchies are being taken down a peg though. At least the MRMs should make the SP viable now.
Oh, the Hunchback is still a reasonable ride, depending upon what you are looking to get out of it. Many mechs are now considered "good", but the ones I listed are often times considered the "meta" mechs more or less.
IllCaesar, on 13 December 2017 - 02:09 PM, said:
Having played a bit I can definitely see its been nerfed. A lot more BAPs/CAPs running around and stealth armour makes ECM somewhat redundant.
AP does help by countering ECM, as well as UAVs, NARC, etc. The big thing is that they reduced the base attributes of ECM and placed it's original abilities into the Skill Tree nodes related to it. Get the skill nodes and it'll act more or less how it use to. Without, and people can spot you up to 800m away (with proper skills and such). It will still slow down missile locks though when it is active.
As another note, Stealth armor is unable to operate without an ECM equipped. It's also considered situational, as when it's active you can't capture objective points and don't reduce your heat through normal cooling (it disables your heat sinks essentially).
IllCaesar, on 13 December 2017 - 02:09 PM, said:
That's a nice change. I can't remember how many times I've seen people being explained what ghost heat was in PUGs.
It really is helpful, provided people actually pay attention to the notification warnings displayed in the mechbay...
IllCaesar, on 13 December 2017 - 02:09 PM, said:
I took a peek and wasn't a fan. I had many mechs mastered and now that's all gone and I couldn't fill out for the same traits to put them back on par where they were. This seems to have hurt the mechs that were struggling to keep up with new additions the most. After playing a few matches I found that my Hunchbacks and Centurions really did struggle with being slower. I haven't even touched my Vindicators because I assume that they're garbage tier with the Cicada now.
If you mastered it, then it's still mastered in the new system. Your mech should have 91 HSPs assigned to it waiting to be "bought". The new skill tree is different, but it's actually rather good (in my opinion). For the most part, get most of the survival tree (you can bypass three for the most part), from there it's more or less dependent upon what your build does. If it runs hot, get the Cool Run nodes first... If you want any additional advice, by all means. Ask away.
IllCaesar, on 13 December 2017 - 02:09 PM, said:
Anywho, since the search function doesn't seem to be working for the forums I have just three more.
1) Light Engines. It looks like they're like Clan engines in that you need to take out both side torsos, so they're lighter than standard engines without the fragility. Assuming that's true they're best on mechs with STs too big that to run XLs but also with CT weapon mounts, mechs like the Mauler and the Orion. That all the gist of it?
2) Community Warfare is now Faction Play and is very clan-dominated. I don't see a single IS victory in that War HIstory tab that goes back three months. The dropdeck seems to be 265, at least for me, where it was originally 240, so I'm assuming that PGI raised it by 25 tons to try and make it less of a curbstomp, right?
3) The Javelin looks like it was dead on arrival. That true? I really like that mech

1. LFE are good for anything that an XL basically wasn't safe in. It's good for any mech that needs to cut some weight down, particularly on heavier mechs. Assaults benefit the most from this probably. For the most part, if your mech had a Std engine, it may be a good consideration to upgrade it to a LFE. Std engines are honestly only good for mechs that can remain effective without anything but a CT and head (and at least one leg). In the end, what engine you use is up to you and what you think works on the mech. My Grasshoppers tend to like XL engines still, but my Zeus likes a LFE... My Crabs debate between LFE and a Std.
2. IS has been having some issues. Some of it lands on where the comp units tend to go, which is often on the Clan side of things. Balance has been better now than it ever has been between Clan and IS, and the matches can be rather intense. Clans seem to hold an advantage in the FP Invasion game mode, but IS seems to hold an edge in the FP scouting mode somehow, probably from their health quirks... and yes. IS has a tonnage advantage over the Clans currently.
3. It seemed to have mixed results. Some people love it, others think it's bad. I don't own one, so I can't overly say, though SRM spam currently is considered extremely powerful at the moment. No idea what the quirks are on it... Sorry I can't be overly helpful here. Though I will comment that most mechs are viable now compared to previously.