

Short Question, Short Answer
#9621
Posted 24 May 2021 - 04:44 PM
#9622
Posted 24 May 2021 - 05:31 PM
You have to drop into combat for 24 games.
Quote
Edited by Tarl Cabot, 24 May 2021 - 05:32 PM.
#9623
Posted 24 May 2021 - 06:38 PM
Uetur, on 24 May 2021 - 02:15 PM, said:
Also when watching other players play I see them using Heat Vision or Night vision a fair amount. For instance on play looked to the sky and saw a UAV and shot it, no radar just a blur he could see in the distance. How did he get that blur to show up?
When you can see the enemy mechs but they don't appear in the radar or there's no red rectangle on them, most likely they are either ECM mech or Stealth mech.
For ECM mech there are few ways to "disable" them. If they are shot by PPC, their ECM will not function for a short period of time (maybe 6 sec). Another way is the ECM mech is been "tagged" and the ECM will be disable while been tagged. The 3rd way to disable an ECM mech is using sensor "Probe". The "Probe" can only disable 1 ECM mech when it is within the Probe's range.
For Stealth mech, the above mentioned 3 ways won't disable it. The only way the stealth mech can appear in radar is the meachwarrior disable it himself. When in stealth mode, its heat disappiation is greatly reduced thus after firing some of its weapons and build up heat, they will disengage and go into hiding to disable the stealth mode so that the mech can cooldown.
#9624
Posted 24 May 2021 - 08:50 PM
#9625
Posted 24 May 2021 - 10:26 PM
Uetur, on 24 May 2021 - 02:15 PM, said:
Basic or direct targeting happens within your sensor range which is 800m. So any enemy that is up to 800m away and in your field of view appears on your radar. The sensor range can be modified by several factors:
- Equipment like Active Probes, Targeting Computers, Command Console (IS only)
- Quirks. Some Mechs have an improved Sensor Range (BL-6/6B-KNT) or even improve the Sensor Range of nearby Mechs (Cyclops)
- ECM. An enemy that is shielded by ECM (his own or one nearby) reduces your sensor range towards him by 30-75% The exact number depends on the skill nodes that the ECM carrier has active.
- Game Mode effects. The Incursion game mode has Radar and Jamming effects when the appropriate towers in your base are active.
- Skill nodes. In the Sensors tree, there are five Sensor Range nodes that boost your detection range by 7% each (max 35% combined)
There is also indirect targeting, as in you can see and lock on to any mech one of your allies has a direct target lock on. NARCed targets are also visible on your hud/map, even if no one has a direct line of sight.
UAVs also provide indirect line of sight on targets within their AoE.
Uetur, on 24 May 2021 - 02:15 PM, said:
Heatvision and Nightvision are Visionmodes you can switch into by using the defalut keys H and N. They have a range of about 500m. Heatvision allows you to spot UAVs with relative ease, because they have a heat signature.
NiceDad, on 24 May 2021 - 06:38 PM, said:
Not quite correct. A PPC hit will deactivate the ECM and Stealth Armour with it.
Edited by Aidan Crenshaw, 25 May 2021 - 12:45 AM.
#9626
Posted 24 May 2021 - 11:34 PM
Aidan Crenshaw, on 24 May 2021 - 10:26 PM, said:
- Equipment like Active Probes, Targeting Computers, Command Console (IS only)
- Quirks. Some Mechs have an improved Sensor Range (BL-6/6B-KNT) or even improve the Sensor Range of nearby Mechs (Cyclops)
- ECM. An enemy that is shielded by ECM (his own or one nearby) reduces your sensor range towards him by 30-75% The exact number depends on the skill nodes that the ECM carrier has active.
- Game Mode effects. The Incursion game mode has Radar and Jamming effects when the appropriate towers in your base are active.
5. Skill nodes. In the Sensors tree, there are five Sensor Range nodes that boost your detection range by 7% each (max 35% combined)
#9628
Posted 25 May 2021 - 02:43 PM
#9629
Posted 25 May 2021 - 07:36 PM
TheCaptainJZ, on 25 May 2021 - 02:43 PM, said:
Yup. Any kind of PPC hit, even one under minimum range. So if you’re under-run, you can still chain fire and light the little bugger up!
#9632
Posted 26 May 2021 - 05:30 PM
ScrapIron Prime, on 26 May 2021 - 05:11 PM, said:

A random volunteer helped me out tonight, PPC's at 31m did not in fact cancel out his ECM. So I can't find the patch note that does it, but this one's off the table now. Belay that advice!
PS - CyberWolf, if you're reading this, apologies for the unannounced weapons test. You took zero damage and furthered the cause of SCIENCE!
#9633
Posted 26 May 2021 - 09:13 PM

#9634
Posted 29 May 2021 - 03:21 AM
Its hard to orient on it when you are under heavy fire, and you quickly check the bar - 80%, its ok, I can fire more, then mech insta shutdown for overheating.
Why is that ? is there a higher heat consumption when the bar hits 80+% ?
#9635
Posted 29 May 2021 - 03:37 AM
#9636
Posted 29 May 2021 - 08:05 AM
Speedy Plysitkos, on 29 May 2021 - 03:21 AM, said:
Its hard to orient on it when you are under heavy fire, and you quickly check the bar - 80%, its ok, I can fire more, then mech insta shutdown for overheating.
Why is that ? is there a higher heat consumption when the bar hits 80+% ?
You said under fire.. Where you running a LFE engine and lose a side torso?
#9637
Posted 29 May 2021 - 09:37 AM
Tarl Cabot, on 29 May 2021 - 08:05 AM, said:
You said under fire.. Where you running a LFE engine and lose a side torso?
not exactly.
Fafnir, light engine, 2x rac2 + 2x LBX10 + 3ERML (medium lasers are chain fire).
Its definetly not on first overheating warning, mostly (IF) on 2nd or 3rd.
Its not on every situation. Sometimes i can fire next 10 seconds, even Im overheating at 100%. But sometimes my bar is around 80-85%, not firing at that moment (but overheating warning is present). I wanna start fire even the risk, but once i hit my fire buttons, mech shutdown.
Its not very often, but lets say I expirience this every 4th/5th game.
#9638
Posted 29 May 2021 - 09:49 AM
#9639
Posted 29 May 2021 - 09:52 AM
Gagis, on 29 May 2021 - 09:49 AM, said:
Thats not this mech, Its goes up very slowly. The medium lasers in chain generate 5%, and then its back to 0%, when the chain started again. Im firing the 2xRAC2 + 2x LBX10 all together.
Build

91 skill P maxed, 30 are cooldown + heat decr.
Edited by Speedy Plysitkos, 29 May 2021 - 09:59 AM.
#9640
Posted 29 May 2021 - 04:44 PM
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