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Short Question, Short Answer


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#121 Koniving

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Posted 20 October 2013 - 04:33 PM

Your left as you're inside the mech.

I'd link you but the FAQ for earnings appears to be missing.

View PostBalzak, on 19 October 2013 - 03:54 PM, said:

I like to gauss. What is the ideal mech for gauss whoring?


Muromets. The only mech that can carry 3 Gauss Rifles. And there's no punishment for firing all 3 at the same time.

#122 Mahws

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Posted 20 October 2013 - 05:36 PM

35kp/h DOOM TRAIN.
ILYA MUROMETS

For the record Koniving is joking, a 3xGuass build on a 70 tonne mech is a terrible, terrible idea.

#123 Koniving

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Posted 20 October 2013 - 06:09 PM

View PostMahws, on 20 October 2013 - 05:36 PM, said:

35kp/h DOOM TRAIN.
ILYA MUROMETS

For the record Koniving is joking, a 3xGuass build on a 70 tonne mech is a terrible, terrible idea.


Was quite serious. Though mine has significantly more armor.

#124 Dexter Herbivore

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Posted 20 October 2013 - 06:43 PM

One vote for a sticky here. Koniving's FAQ alone is enough to keep this thread stickied.

#125 Mahws

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Posted 20 October 2013 - 07:38 PM

View PostKoniving, on 20 October 2013 - 06:09 PM, said:


Was quite serious. Though mine has significantly more armor.

I will never cease to be surprised with what builds you bring to a game. Even more so what builds you actually manage to make work.

#126 Balzak

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Posted 21 October 2013 - 02:12 PM

View PostMahws, on 19 October 2013 - 06:57 PM, said:

I run this JM6-S.

High weapon mounts means you can ridge shoot effectively (charge the gauss, pop your head up over the hill, fire, duck back) and the 4ML will give you the extra punch to finish off enemies/defend yourself from lighter mechs.

That being said I haven't played it much since the Gauss nerf. A faster build that's more capable of firing on the move and keeping its range might be a better choice now.


Ty, will try that!

#127 Nick Makiaveli

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Posted 21 October 2013 - 02:13 PM

View PostStarGeezer, on 20 October 2013 - 04:30 PM, said:

On any bilateral (that is, one on each side) location, it's indicated in the loadout screen. So Right Leg, Left Leg, Right Arm, Left Arm, Right Torso and Left Torso are all indicated explicitly when you select them.


Are you trying to imply that I should actually read!?!?! How dare you sir!!?!? I swear, some people's kids!!!

View PostKoniving, on 20 October 2013 - 04:33 PM, said:

Your left as you're inside the mech.

I'd link you but the FAQ for earnings appears to be missing.



I remember seeing the comment about quitting to get more C-bills, and them saying if you discon you don't earn any additional XP/C-bills beyond what you had already earned, and I am thinking I read more into it than I should've.

Thanks for the headsup! :)

#128 Koniving

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Posted 21 October 2013 - 07:32 PM

You don't get more cbills for quitting, but since you do get them people do it to rapidly jump to the next mech. The XP thing I don't know about but honestly I don't care about XP. Most of my mechs have so much I could probably sell it all to get about 3 200,000,000 cbill dropships.

Edited by Koniving, 21 October 2013 - 07:33 PM.


#129 xMintaka

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Posted 22 October 2013 - 05:54 AM

Is buying an XL 285 engine worth it?

It's for the Spider 5K and 5V initially, but I won't bother unless it's a decent motor for at least another chassis. Costs almost as much as a heavy...

#130 scJazz

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Posted 22 October 2013 - 05:59 AM

It is in the right power range for Jenners, Shadow Hawks, Catapults, Jagers, and Cataphracts and others. I wouldn't call it ideal for any of them but it will work. You might want to consider what your next mech purchase will be and then design some builds in Smurfy using the XL285.

http://mwo.smurfy-net.de/mechlab

#131 Denolven

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Posted 22 October 2013 - 01:21 PM

Is TAG providing any bonuses to SSRM? Like locking speed, or flight path? Playing around with Commandos...

#132 scJazz

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Posted 22 October 2013 - 02:00 PM

Lock time is practically instant with BAP and TAG but it would be wasted on a Commando.

Ohhh and add Artemis as well! B)

Edited by scJazz, 22 October 2013 - 02:01 PM.


#133 Denolven

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Posted 22 October 2013 - 02:11 PM

No room for a BAP - I use the 2D to provide counters against LRMs and lights (and ECM Atlases). Intended for staying near the team.
Also intending to reuse that engine once the flea comes (I'm waiting since May B))

You think I should get Artemis and a medium laser? Or maybe fiddle around to get BAP instead? Any suggestions for the priorities, assuming the mentioned role?
How does Artemis help? I thought it only affects LRM launchers.

EDIT: Testing ground shows no difference in lock times. It doesn't get calculated I guess? Just like the pilot skills are not included.

Edited by Denolven, 22 October 2013 - 02:22 PM.


#134 scJazz

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Posted 22 October 2013 - 02:20 PM

Artemis halves lock time for Streaks even though it shouldn't technically. Lock on missiles use the same routine so Streaks get the bonus.

I use a TAG on my Jenner D along with BAP. None of this waiting nonsense B) I tickle the target with TAG and fwoosh streaks away.

Still, the difference isn't huge and I'd rather carry a Medium Laser.

#135 ZeProme

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Posted 22 October 2013 - 02:49 PM

Why is Koniving so awesome?

#136 Denolven

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Posted 22 October 2013 - 02:53 PM

I like to be able to lock cloaked stuff at range (that ninja Atlas tends to have buddies, so going there with counter mode is probably not a good idea). I'll play around and see how it goes, but I expect no overwhelming benefits from that one laser - and I know for sure that every third game I'll miss the TAG when that ninja Atlas shows up.

Thanks for the info.

Edited by Denolven, 22 October 2013 - 02:54 PM.


#137 Alaskan Nobody

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Posted 22 October 2013 - 03:02 PM

View PostZeProme, on 22 October 2013 - 02:49 PM, said:

Why is Koniving so awesome?


Let us see if he himself can answer that ;) B) :rolleyes: :ph34r:

#138 Koniving

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Posted 22 October 2013 - 04:14 PM

View PostZeProme, on 22 October 2013 - 02:49 PM, said:

Why is Koniving so awesome?


Choose your reason.

Spoiler


Spoiler


#139 ZeProme

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Posted 22 October 2013 - 04:44 PM

:blink: ^_^ :lol: :)

#KONIVING_FOR_PRESIDENT_2013

#140 Reno Blade

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Posted 23 October 2013 - 05:03 AM

View PostLunatech, on 22 October 2013 - 05:54 AM, said:

Is buying an XL 285 engine worth it?

It's for the Spider 5K and 5V initially, but I won't bother unless it's a decent motor for at least another chassis. Costs almost as much as a heavy...

If you are planing to buy a Cataphract 3D, it comes with a XL280 engine and this can be used on many mechs.
You would save yourself the 5.something million for a fresh XL285 engine, that way (cause the XL280 is already in the price of the Phract).
On the other Hand, you might also like to stay with 275, which is also max engine for most Hunchbacks/Centurions, but they don't use XL engines usually.

Rule of thumb would be to aim for multiples of 25. 250, 275, 300 and 325 are the most common engines and each offers one more slot for a heatsink.





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