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Short Question, Short Answer


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#3061 Reno Blade

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Posted 14 December 2014 - 06:50 AM

View PostGhost0r, on 14 December 2014 - 05:53 AM, said:

I just cannot find out how to change camo patterns in the mechlab. With the last patch i should have received a ghost bear pattern + colors. Colors are there but where is the pattern? If i click on the blue "pattern" nothing happens. wth?

The Wave2 camo only works on Wave2 mechs from one of the pre-order packs.
If you bought a mech via MC, or alacarte, it's not included.
Invasion variants can not change the camo (yet).
Check if you unlocked your camo on your profile -> content area
https://mwomercs.com/profile/content

If you have the camo unlocked, you should be able to see something like this for your non-invasion variants of wave2:
Posted Image

#3062 Redshift2k5

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Posted 14 December 2014 - 08:34 AM

I don't have any Wave2 clan mechs, but I imagine you can only change patterns on the non-Prime variants, because your prime variants are (I) Invasion variants with extra geometry and a locked pattern.

#3063 Eldane

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Posted 14 December 2014 - 02:17 PM

Does losing a counter-attack give the "attackers" a planetary control point?

What I mean is, if you are defending a planet and lose a counter-attack does the opposing side get the point?

#3064 Reno Blade

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Posted 14 December 2014 - 02:47 PM

View PostEldane, on 14 December 2014 - 02:17 PM, said:

Does losing a counter-attack give the "attackers" a planetary control point?

What I mean is, if you are defending a planet and lose a counter-attack does the opposing side get the point?

I'm not 100% sure, but I don't think so.
Counter attacking means you try to turn the last red (attacker won area) into your defender area again.
Winning a counter attack would turn it back to your side (blue).
Losing a counter attack would let the invaders keep that area (red).

Same as a normal attack would turn the area red for the invaders and would stay blue, if defenders succeed.
Anything else wouldn't make sense (imho).

#3065 Eldane

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Posted 14 December 2014 - 02:54 PM

View PostReno Blade, on 14 December 2014 - 02:47 PM, said:

I'm not 100% sure, but I don't think so.
Counter attacking means you try to turn the last red (attacker won area) into your defender area again.
Winning a counter attack would turn it back to your side (blue).
Losing a counter attack would let the invaders keep that area (red).

Same as a normal attack would turn the area red for the invaders and would stay blue, if defenders succeed.
Anything else wouldn't make sense (imho).


I agree that makes sense, I can only hope it's true, and from my observations it just might be.

If we are right that's not so bad, gives us a chance to work out attack strats while we are defending without costing our faction to possibly lose a planetary control point, we "only" lose a chance at gaining a point back for our faction, while keeping their attackers busy.

Edited by Eldane, 14 December 2014 - 04:02 PM.


#3066 Jaegerwulf

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Posted 14 December 2014 - 07:31 PM

is it wise or unwise to jump right into CW with brand new mechs (like the HBR's etc) or should I spend time in regular public matches grinding up efficiencies?

#3067 TheCaptainJZ

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Posted 14 December 2014 - 09:24 PM

View PostJaegerwulf, on 14 December 2014 - 07:31 PM, said:

is it wise or unwise to jump right into CW with brand new mechs (like the HBR's etc) or should I spend time in regular public matches grinding up efficiencies?

You have the potential to earn more in CW in a shorter amount of time. I'd suggest getting the basics done in normal matches and then working on elites in CW maybe. This gives you time to get used to the ride and expirement with outfitting it before you start facing the onslaught. It is really up to you though. Just know that you're going to be a little bit of a hinderance if none of your mechs have efficiencies.

#3068 Karamarka

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Posted 15 December 2014 - 01:10 AM

Why did PGI choose server-side hit detection over client-side hit detection?

Is there a reason other than cheats? Most people in this game have over 100+ ping so client side would be much more advantageous, Server-side is good for games where there are local servers and everyone is under 50.

#3069 TheCaptainJZ

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Posted 15 December 2014 - 01:39 AM

Yes, as you said, it's much harder to make cheats. That is reason enough.

#3070 Karamarka

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Posted 15 December 2014 - 01:50 AM

View PostTheCaptainJZ, on 15 December 2014 - 01:39 AM, said:

Yes, as you said, it's much harder to make cheats. That is reason enough.


However they are still very possible, as seen in CS with aimbot/wallhack/radar. Yet everyone in MWO averages 75+ ping, 150+ For Euros and all the time the forums are speaking about hit registration. and Lagshield on lights.

#3071 TheCaptainJZ

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Posted 15 December 2014 - 09:37 AM

It's possible but rare and they shut them down as soon as they find out about them. Hacks make for a very unfun game that no one would play. Certainly not the more hard core gamers here who also probably put in the most money. HSR works well enough usually. It will always be an area they focus on for improvement. That said, hit reg is bad in cw right now

#3072 Alaskan Nobody

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Posted 15 December 2014 - 12:46 PM

What happened to the pinned list of user guides? :blink:

#3073 TheCaptainJZ

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Posted 15 December 2014 - 01:40 PM

View PostShar Wolf, on 15 December 2014 - 12:46 PM, said:

What happened to the pinned list of user guides? :blink:

That's a good question. Perhaps, since it was an IGP employee mod that started it, all those posts have now been deleted?

#3074 Alaskan Nobody

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Posted 15 December 2014 - 01:47 PM

View PostTheCaptainJZ, on 15 December 2014 - 01:40 PM, said:

That's a good question. Perhaps, since it was an IGP employee mod that started it, all those posts have now been deleted?

Apparently it disappeared when they rearranged to forum for CW

I am not finding it digging through the pages - so it did not simply get unpinned... :ph34r:

REALLY hoping it did not deleted

#3075 Scout Derek

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Posted 15 December 2014 - 01:52 PM

So question about clan faction content. If you sell mechs and buy them again when they come out for cbills or mc, is it possible to put clan camos on them again?

#3076 TercieI

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Posted 15 December 2014 - 03:52 PM

View PostScout Derek, on 15 December 2014 - 01:52 PM, said:

So question about clan faction content. If you sell mechs and buy them again when they come out for cbills or mc, is it possible to put clan camos on them again?


As I understand it, the patterns are unlocks, so I expect you'll be able to use them on any and all "copies" you own of that mech. Maybe I'll buy a fourth HBG to test it...

#3077 Alaskan Nobody

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Posted 15 December 2014 - 04:06 PM

View PostScout Derek, on 15 December 2014 - 01:52 PM, said:

So question about clan faction content. If you sell mechs and buy them again when they come out for cbills or mc, is it possible to put clan camos on them again?

Yes - After the Phoenix Pack, I have bought almost all the variants that they have added for those chassis (Locust! vroom vroom! ... and the Shawks because they were on sale)

ALL variants have access to those patterns (Hot Rod specifically)


I have not tested it for the Clan Packs (No cbills to spare for duplicate variants yet) or Resistance (obviously, but included for completion :P) but I would assume the mechanics are the same.

IE: The patterns would be 1 free "Global" unlock (as opposed to the "one time")

Something supported by the fact that you can take them off, and put them back on again. :unsure:

#3078 GreyNovember

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Posted 16 December 2014 - 05:46 AM

Suggestions on an IS Heavy/Assault that has good DPS at mid range? I was never good with slow mechs, but a clan Assault rush made my usual lights feel less useful.

I was thinking of getting a Jager and using AC5s, but seeing as the King Crab comes out for C Bills on Monday, I figure I may as well save up for that for drop weight effeciency. My current drop deck is a Raven 4X, a K2, an FS9-A, and a 3L.

#3079 anon2501

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Posted 16 December 2014 - 05:56 AM

Horribly slow download speed. Launcher claiming that he will download data for >7 hrs. Cleaned up registry and possible traces from previous installs. Now it's 9 hours. Wheres problem? Network normal.

#3080 Rogue Jedi

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Posted 16 December 2014 - 06:31 AM

View Postanon2501, on 16 December 2014 - 05:56 AM, said:

Horribly slow download speed. Launcher claiming that he will download data for >7 hrs. Cleaned up registry and possible traces from previous installs. Now it's 9 hours. Wheres problem? Network normal.


I am sorry but it looks like an issue with your internet connection, you are downloading about 5 GB of data, and that ammount of time for the download suggests you are downloading at about 1 Megabit.

if you are paying for a connection significantly better than that I suggest running a broadband speed test to confirm what sort of speeds you are getting before contacting your Internet provider.

A complete reinstall usualy takes me less than an hour in the UK with a 30Mb connection.





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