i will throw that crap away then
Short Question, Short Answer
#3681
Posted 16 April 2015 - 07:42 PM
i will throw that crap away then
#3682
Posted 16 April 2015 - 08:40 PM
bad arcade kitty, on 16 April 2015 - 07:42 PM, said:
i will throw that crap away then
Artemis can benefit Streaks, so it might not be a total waste, if you can make use of Streaks for your build.
Because of how they are coded, Streaks' Lock-On time sees a benefit from Artemis and does not use the extra tonnage!
#3683
Posted 16 April 2015 - 11:35 PM
Banditman, on 16 April 2015 - 04:12 AM, said:
However!
If you simply disconnect from a match without making any attempt to help your team, that does violate the terms of service and you can be reported and banned for it. So, you need to make an effort, and if your honest effort ends up failing, yes, leaving the match is often your best bet when Cbills are your primary concern.
On the other hand, you can also use that time to spectate various teammates and learn. You can learn about their builds, about their movements and tactics. For a new player, this can be valuable. For a more experienced player, perhaps not so much.
Thanks, when I'm dead and use "Quit match", I can't join another game.
PLAY NOW button is REJOIN.
This is quote important, since I die too often.
#3684
Posted 17 April 2015 - 03:52 AM
evdzver, on 16 April 2015 - 11:35 PM, said:
Thanks, when I'm dead and use "Quit match", I can't join another game.
PLAY NOW button is REJOIN.
This is quote important, since I die too often.
Your mech is locked into that match until it's over. To join another match, you have to use another mech.
#3685
Posted 18 April 2015 - 03:55 AM
It should be possible, removed LRM from the old. But it still wants me to pay in the new mech.
#3686
Posted 18 April 2015 - 04:42 AM
evdzver, on 18 April 2015 - 03:55 AM, said:
It should be possible, removed LRM from the old. But it still wants me to pay in the new mech.
You have to remove it from one Mech before you can use it on another.
Go to the old Mech and remove the weapons/engine/equipment/modules you want to reuse then save the old Mech, the items will then be in your inventory to use on the other Mech
#3687
Posted 18 April 2015 - 08:58 AM
#3688
Posted 18 April 2015 - 09:02 AM
artemis spoils launchers forever
#3689
Posted 18 April 2015 - 09:08 AM
evdzver, on 18 April 2015 - 03:55 AM, said:
It should be possible, removed LRM from the old. But it still wants me to pay in the new mech.
It sounds as though one of your mechs has Artemis equipped and the other does not. LRM10 and LRM10 + Artemis are two separate launchers. Therefore they are not transferable unless you up/down grade one of the mechs by adding or removing artemis. This can be found under the upgrades tab in the mechlab.
Hope this helps.
#3690
Posted 18 April 2015 - 09:28 AM
I sometimes get what sounds like a little bird tweet in the cockpit, and I *think* a flashing light.... I've been told yes/no it means someone is R-keying on you, so I am not sure.
If true, what are the exact audio & visual cues? Thanks, because otherwise I have a nest in my omnipod...
#3691
Posted 18 April 2015 - 09:50 AM
Fenrisulvyn, on 18 April 2015 - 09:28 AM, said:
I sometimes get what sounds like a little bird tweet in the cockpit, and I *think* a flashing light.... I've been told yes/no it means someone is R-keying on you, so I am not sure.
If true, what are the exact audio & visual cues? Thanks, because otherwise I have a nest in my omnipod...
As far as I know, this is unique to the radar deprivation module when it breaks a lock.
#3692
Posted 18 April 2015 - 10:18 AM
#3693
Posted 18 April 2015 - 11:27 AM
Fenrisulvyn, on 18 April 2015 - 10:18 AM, said:
yes.
I tested this a few months ago when someone incorrectly told me that indicated you were being locked, it sounds when you break line of sight (and therefore the lock) with radar deprivation fitted only
#3694
Posted 18 April 2015 - 03:56 PM
Rogue Jedi, on 18 April 2015 - 04:42 AM, said:
Go to the old Mech and remove the weapons/engine/equipment/modules you want to reuse then save the old Mech, the items will then be in your inventory to use on the other Mech
Thanks,
but somehow I have different inventory for my two mech. I have StormCrow and Crab( SCR-C and KGC-0000),
when I click configure for Crow I have 3 unused medium lasers. When I configure Crab I don't see/access them.
Pretty new, so I may miss something. Also StormCrow is some clan, for example I think I can't remove engine.
#3695
Posted 18 April 2015 - 04:06 PM
#3696
Posted 18 April 2015 - 04:45 PM
Banditman, on 18 April 2015 - 04:06 PM, said:
what about ammo? i don't own is mechs but i believe it should be interchangeable
#3698
Posted 18 April 2015 - 09:30 PM
#3699
Posted 18 April 2015 - 10:12 PM
bad arcade kitty, on 18 April 2015 - 09:30 PM, said:
IS-AMS is called "AMS". Clan AMS is C-AMS and therefore different than "AMS" and thus requires different ammo. I suppose the explanation is that the ammo is in different feeding systems and because of the different technologies they feeders can't interchange.
#3700
Posted 18 April 2015 - 10:55 PM
bad arcade kitty, on 18 April 2015 - 04:45 PM, said:
what about ammo? i don't own is mechs but i believe it should be interchangeable
The Crab is an IS mech. You own two different sets of technologies. Nothing is interchangeable except mech modules. Everything else is unique to the tech base from which it derives.
These are the Clan mechs in game right now:
Mist Lynx
Kitfox
Adder
Ice Ferret
Nova
Stormcrow
Mad Dog
Hellbringer
Summoner
Timber Wolf
Gargoyle
Warhawk
Dire Wolf
If it isn't one of those mechs, it's IS tech.
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