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#4901 Rogue Jedi

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Posted 08 January 2016 - 07:24 AM

a better way than just the letter is to call letter and Mech type, so for example if you see a Thunderbolt with a T above it in the HUD that would be Thunderbolt Tango,
if you need help with a target it is also helpful to call a grid reference so e.g. "need help with Zulu Atlas", Golf six says you need help with the Atlas with the letter Z in grid G6, that is what the person calling targets in a group drop usualy does for my unit, however that may be a bit much for a solo queue match.

to see the designations of all targetable Mechs is I believe Q by default.

coordination is the most overpowered thing in this game, and every bit of information can help you win. if 12 Mechs are firing on one, the one is unlikely to last 10 seconds, even the 100 ton Mechs, if your team do it right 3-5 seconds after the call is made the Mech will usualy be down, unless it is a Light Mech with a pilot really skilled at evasive piloting.

Edited by Rogue Jedi, 08 January 2016 - 09:16 AM.


#4902 Irishtoker

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Posted 08 January 2016 - 09:05 AM

View PostTesunie, on 07 January 2016 - 06:27 PM, said:


No. You may only ask 1 question. Posted Image

Anyway, as your main question has been answered, I'd like to add a little bit of information, if I may.

You may think you have 4 solid mechs currently, and they very well may be for Solo Quick Play matches. However, I warn that CW(Community Warfare)/FW(Faction Warfare, same thing) game play modes tend to operate a little differently. So, your mech builds you have may not work overly well for CW, despite working wonderfully in solo matches.

My Battlemaster is like this. Works great in Quick Play, not so well for CW.

Best thing I can say is, take a short term contract with a faction, any faction (be careful of faction type and your mech's selected. Clans can only use Clan mechs, and IS (Inner Sphere) can only use IS mechs). From there, play a few matches and see how your mechs perform. Adjust from there as needed. (Or ask here for build advise even if you desire.)

Your current goal for CW would be to earn Rank 2 in a/all faction(s). This is the lowest rank to earn a free mechbay. It will get your feet wet at least, and let you experience CW game modes. If you get lucky, you may find a friendly unit you drop with and join up with them!



Again, I must give thanks.

For now, I'll be within Inner Sphere. Do not know much about Clan Mechs, except that I have none.

Totally agree about having the right Mechs in my drop deck, and yes at the moment nothing I own is ready. I've a nearly mastered SRM4 Oxide, otherwise I have 3 Marauders that need to be skilled. Could master Spiders...but eh...After that I'll want cooldown modules (Already have a few for lasers), then the range. Not to mention a few pilot modules, only have AZ at this time.

See ya round.

#4903 Tesunie

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Posted 08 January 2016 - 09:11 AM

View Postmikerso, on 08 January 2016 - 01:59 AM, said:

Unless a mech has specific quirks or qualities, I try to stick to smaller launchers. SRM 4 for example has a tighter spread than SRM 6. Lrm 5 has the tightest spread of the lrm launchers. Lots of larger launchers are where you need to start looking into artemis to help close your spread.


I will point out that, now, larger launchers have reduced spread. Smaller launchers (such as the LRM5) are still lower, but even an LRM20 has decent spread now. However, you need to consider reloading times for larger launchers now. The larger the launcher, the longer it takes to reload.

I'd also like to point out, from my personal experience and no other evidence, that firing multiple smaller launchers does increase their spread, but less than if a launcher of that many were shot in it's place. Example: Shooting an SRM2 and SRM4 together still appears to have less spread than a single SRM6. However, shooting those SRM2s and SRM4s will result in a spread slightly larger than if each were fired separately. (Tested with an Atlas build rather recently. I settled on 4 SRM4s instead of 3 SRM6s, due to spread. The 6's had much larger spread, and a lot more than just an extra SRM2 spread being added in.)

I think the spread increase is added together, but on a more linear scale than out right adding together. Thus, two LRM5s still have less spread than an LRM10, but only marginally better. Two LRM10s have have marginally better spread than a single LRM20.

The real advantage here is the ability to chain fire the multiple launchers, typically tonnage saved, faster reload times, better spread (marginally if fired together), harder to crit out two launchers than one. But, it comes at the cost of extra heat generated, and the possibility of Ghost heat being applied. And, if one just chain fires the missiles, you also lose out on single alpha damage, which can sometimes come in handy when only one volley will hit your target.


I'll have to do some testing on that spread mechanic, seen as it has changed. All I know is, my Atlas likes to Alpha it's 4 SRM4s and LBx10... and rip apart other mechs at close range... (But it didn't like 3 SRM6s on another Atlas pattern, because the spread was so huge.)

#4904 YellowBootedHero

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Posted 08 January 2016 - 09:21 AM

View PostLadyDanams, on 08 January 2016 - 06:59 AM, said:


What he was doing was good, although his communication could have been better.

When you lock (R key) a target, it helps feed your team data, plus your see a letter designation above the mech. The person on comms was trying to get the team to focus on 1 target at a time and focus fire (a VERY effective tactic most of the time). Most people will use the phonetic alphabet (although there are a couple versions from country to country in the world) instead of just saying the letter, because certain letters sound very similar (especially if other game sounds/background noise/other people talking at the same time) such as B/C/D get mixed up easily in chat, but Bravo/Charlie/Delta is very clear. There is a reason my military units use phonetic alphabets!

A letter is not a map coordinate, that would be a letter and a number Fox(trot)5 for F5 on the map for example.


That clears that up. I thought it was odd for the directions to be a coordinate since no number was said. The enemy indicators is something I had not noticed yet and was just straight confused and finding it hard to coordinate with others. Good to know folks are willing to attempt strategy and the use of the phonetic alphabet is welcome. Hopefully next time we can be more useful in executing their strategy and possibly adopting a similar one.

#4905 Tesunie

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Posted 08 January 2016 - 09:23 AM

View PostIrishtoker, on 08 January 2016 - 09:05 AM, said:


Again, I must give thanks.

For now, I'll be within Inner Sphere. Do not know much about Clan Mechs, except that I have none.

Totally agree about having the right Mechs in my drop deck, and yes at the moment nothing I own is ready. I've a nearly mastered SRM4 Oxide, otherwise I have 3 Marauders that need to be skilled. Could master Spiders...but eh...After that I'll want cooldown modules (Already have a few for lasers), then the range. Not to mention a few pilot modules, only have AZ at this time.

See ya round.


If you have no clan mechs, then stick with IS for a while. Of course, if you did tour with the Clans, you do have the trial mechs as an option at least. They will at least get you by.

As for your drop deck, Marauders are nice mechs. As long as you have Double Heat Sinks, probably Endo Steel and at least basics done (or already know what you are doing with said mech's play style), then you should be fine to go into CW. Just be aware you may need to adjust your builds for CW game modes. They play vastly different from quickplay matches. Of course, you can't adjust till you've played the mode, so...

Modules are very nice, and are very helpful, but for the most part you don't need them to play. The best modules you can get are (and in order) Radar Deprivation and Seismic Sensor. The next best are range and cooldown modules for a single weapon type (like LL). However, these are optional, and really not needed overall. The pilot modules are more needed if you had to choose.

Remember, though winning is nice, and you do want to support your teammates, right now your goal would be to learn the CW game mode, and earn those low rank (rank 2) free mech bays. Don't worry if you aren't perfectly up to par and 100% ready. You can't honestly get ready completely till you've experienced the game mode anyway.

Edited by Tesunie, 08 January 2016 - 09:26 AM.


#4906 Irishtoker

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Posted 08 January 2016 - 09:29 AM

View PostTesunie, on 08 January 2016 - 09:23 AM, said:


If you have no clan mechs, then stick with IS for a while. Of course, if you did tour with the Clans, you do have the trial mechs as an option at least. They will at least get you by.

As for your drop deck, Marauders are nice mechs. As long as you have at least basics done (or already know what you are doing with said mech's play style), then you should be fine to go into CW. Just be aware you may need to adjust your builds for CW game modes. They play vastly different from quickplay matches. Of course, you can't adjust till you've played the mode, so...

Modules are very nice, and are very helpful, but for the most part you don't need them to play. The best modules you can get are (and in order) Radar Deprivation and Seismic Sensor. The next best are range and cooldown modules for a single weapon type (like LL). However, these are optional, and really not needed overall. The pilot modules are more needed if you had to choose.

Remember, though winning is nice, and you do want to support your teammates, right now your goal would be to learn the CW game mode, and earn those low rank (rank 2) free mech bays. Don't worry if you aren't perfectly up to par and 100% ready. You can't honestly get ready completely till you've experienced the game mode anyway.


Could not agree more. The main difference I expect in CW is the necessity of teamwork + overall skill of players (but that is not a sure thing). Apparently turrets, generators and gates play a part as well, so I may watch a few matches online to get an idea of where those come in.

#4907 Digital_Angel

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Posted 08 January 2016 - 09:29 AM

View PostTesunie, on 08 January 2016 - 09:23 AM, said:

Remember, though winning is nice, and you do want to support your teammates, right now your goal would be to learn the CW game mode, and earn those low rank (rank 2) free mech bays. Don't worry if you aren't perfectly up to par and 100% ready. You can't honestly get ready completely till you've experienced the game mode anyway.


Even Rank 6 (the 2nd free mech bay from CW/FW ranks) is not that hard to make by the end of a 28 day contract to a faction as long as you have 3-4 mechs elited when you first start going in to CW and are playing a decent amount (averaging a couple matches a day of CW).

#4908 Brienne

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Posted 08 January 2016 - 09:45 AM

So, screenshots are supposed to be here :
C:\Users\(YourWindowsUsername)\Saved Games\MechWarrior Online\ScreenShots

"Print screen" and nothing. Did i miss something?
Thanks for your help.

#4909 Irishtoker

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Posted 08 January 2016 - 09:46 AM

View PostLadyDanams, on 08 January 2016 - 09:29 AM, said:


Even Rank 6 (the 2nd free mech bay from CW/FW ranks) is not that hard to make by the end of a 28 day contract to a faction as long as you have 3-4 mechs elited when you first start going in to CW and are playing a decent amount (averaging a couple matches a day of CW).


As always LadyD, I thank you for the info.


Ive been wondering, does my rank or whatnot hold when a contract expires? do i start back from the bottom.

PS: Wanted to add that as far as modules, I'm a sucker for that 12% Posted Image

Edited by Irishtoker, 08 January 2016 - 09:48 AM.


#4910 Tesunie

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Posted 08 January 2016 - 09:53 AM

View PostIrishtoker, on 08 January 2016 - 09:46 AM, said:

Ive been wondering, does my rank or whatnot hold when a contract expires? do i start back from the bottom.


You retain your rank, even after the contract expires. Once you earn a rank, you can not "unearn" it.

However, your loyalty points in that faction can be reduced, but not by contract ending nor over time. For loyalty points to get reduced, you have to fight and destroy mechs of that faction. I'd also like to mention that, though you can't lose your rank, your loyalty points can drop beneath the loyalty needed to earn said rank.

Example: I was once Davion, and got to rank 6 before I left. I then switched to Marik and have fought Davion many times. By fighting against my previous house, I have diminished my Loyalty points from that house. It is now beneath what is required to earn rank 6, but yet I still have retained my rank in Davion anyway.

#4911 Tesunie

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Posted 08 January 2016 - 09:57 AM

View PostBrienne, on 08 January 2016 - 09:45 AM, said:

So, screenshots are supposed to be here :
C:\Users\(YourWindowsUsername)\Saved Games\MechWarrior Online\ScreenShots

"Print screen" and nothing. Did i miss something?
Thanks for your help.


That is where it should be last I knew, and where they are on my system.

When you hit Print Screen, you should have a new file created in that folder. I believe it is named after the time/date it was taken now. I'm presuming you are doing this in game. If you do this outside of game, you are only saving a screenshot of your monitor to your clipboard, and will have to paste it into some kind of image holding program. (Window's Paint works well here.)

So, if you are doing a screen of your mech stats from your web profile, it will be a clipboard item. If you take a screen in the UI or during a match, it will save it in that file location.

#4912 Brienne

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Posted 08 January 2016 - 10:02 AM

Hmm. Sshots during games and got nothing (except copy for paste in Paint).
I typ on "Print screen" close to "Inser".

Edited by Brienne, 08 January 2016 - 10:05 AM.


#4913 Tesunie

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Posted 08 January 2016 - 10:20 AM

View PostBrienne, on 08 January 2016 - 10:02 AM, said:

Hmm. Sshots during games and got nothing (except copy for paste in Paint).
I typ on "Print screen" close to "Inser".


My print screen button is up near my F keys (next to F12 and Scroll lock). Don't know, but on my keyboard you'd be pressing the Home key.

Not sure what is up with your print screen files then. Are you using the solo-launcher, or the steam launcher?

#4914 Irishtoker

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Posted 08 January 2016 - 10:23 AM

View PostTesunie, on 08 January 2016 - 09:53 AM, said:


You retain your rank, even after the contract expires. Once you earn a rank, you can not "unearn" it.

However, your loyalty points in that faction can be reduced, but not by contract ending nor over time. For loyalty points to get reduced, you have to fight and destroy mechs of that faction. I'd also like to mention that, though you can't lose your rank, your loyalty points can drop beneath the loyalty needed to earn said rank.

Example: I was once Davion, and got to rank 6 before I left. I then switched to Marik and have fought Davion many times. By fighting against my previous house, I have diminished my Loyalty points from that house. It is now beneath what is required to earn rank 6, but yet I still have retained my rank in Davion anyway.



Alright, well I've got some grinding to do. For now my thirst for info is sated. Thanks again.

Edited by Irishtoker, 08 January 2016 - 10:27 AM.


#4915 Tesunie

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Posted 08 January 2016 - 10:24 AM

View PostIrishtoker, on 08 January 2016 - 10:23 AM, said:



Alright, well I've got some grinding to do.


Hup to! You're already late for duty! Posted Image

#4916 Raubwurst

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Posted 08 January 2016 - 10:42 AM

@Brienne:
Are you starting the game via Steam?
With Steam you can press F12 and it makes a screenshot, too.


#4917 Brienne

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Posted 08 January 2016 - 11:10 AM

I don't play via Steam.
Yes, I use "print screen" close to F12. Every time, i can only copy/paste in PPaint.
But as I know I should have directly the pic in this folder I ask for help.

Not a big deal...
Thanks for your posts.

#4918 Tesunie

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Posted 08 January 2016 - 11:17 AM

View PostBrienne, on 08 January 2016 - 11:10 AM, said:

I don't play via Steam.
Yes, I use "print screen" close to F12. Every time, i can only copy/paste in PPaint.
But as I know I should have directly the pic in this folder I ask for help.

Not a big deal...
Thanks for your posts.


Maybe do a system file search for MWO and Screenshots? Might turn up where it is saving it, if it is at all...?

#4919 Leone

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Posted 08 January 2016 - 11:20 AM

So, my Screen shots go into C:\Users\Leone(Insert Your username)\Savedgames\MechWarrior Online\Screenshots

~Leone

#4920 Rogue Jedi

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Posted 08 January 2016 - 12:13 PM

View PostBrienne, on 08 January 2016 - 11:10 AM, said:

I don't play via Steam.
Yes, I use "print screen" close to F12. Every time, i can only copy/paste in PPaint.
But as I know I should have directly the pic in this folder I ask for help.

Not a big deal...
Thanks for your posts.

do you play full screen or windowed, if you play full screen it should save to the %userprofile%\saved games\mechwarrior online\screenshots folder, however if you play windowed that will not work because Windows print screen to the clipboard functionality takes over, I think some people have mentioned using f12 to take a screenshot however I have never tried that myself

Edited by Rogue Jedi, 08 January 2016 - 12:15 PM.






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