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Short Question, Short Answer


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#7601 Tesunie

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Posted 05 May 2017 - 07:17 PM

View PostTeer Kerensky, on 05 May 2017 - 07:09 PM, said:

How much cbills you need to send invites to unit? I assume they level up as bigger the unit gets.


The more members in your unit, the more expensive it becomes to invite another member into said unit.

So really... It depends upon how big the unit is. (And, I don't know the specifics.)

#7602 Cactus In The Rear

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Posted 05 May 2017 - 07:18 PM

Does anyone know if capture accelerator works on scouting intel points?

#7603 Tesunie

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Posted 05 May 2017 - 07:25 PM

View PostXanilos, on 05 May 2017 - 07:18 PM, said:

Does anyone know if capture accelerator works on scouting intel points?


I... I don't know...

I would "imagine" it would, but I really just don't know. (For a while there, Cap Accel actually wasn't working at all, but it works fine now.)

#7604 G4LV4TR0N

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Posted 06 May 2017 - 05:13 AM

Which Clan mechs have most/most interesting quirks? I know Kit Fox, Summoner both are nice but what else?

#7605 Rogue Jedi

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Posted 06 May 2017 - 05:42 AM

View PostTeer Kerensky, on 05 May 2017 - 07:09 PM, said:

How much cbills you need to send invites to unit? I assume they level up as bigger the unit gets.

50k cbills for each member, so if you are the only member of the unit it will cost you 50k for the second member, 100k for the third, 500k for the 11th, 1 million for the 21st, 5 million for the 101st.
the first few members would not be a problem but by the time your unit gets to hundreds of members just getting the cbills becomes an issue, I have put well in excess of 50 million into the unit coffers for this

#7606 Rogue Jedi

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Posted 06 May 2017 - 05:45 AM

View PostG4LV4TR0N, on 06 May 2017 - 05:13 AM, said:

Which Clan mechs have most/most interesting quirks? I know Kit Fox, Summoner both are nice but what else?



Kit Fox, Ice Feret and Summoner seem to have the most.
as for most interesting, I know it is not Clan but the Raven is the only Mech with NARC quirks

#7607 G4LV4TR0N

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Posted 06 May 2017 - 06:56 AM

Actually Kit Fox also has NARC quirks. Also I don't want IIC mechs...

#7608 G4LV4TR0N

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Posted 06 May 2017 - 09:39 AM

Anyone could link me to Clan SRM/SSRM spread data similar to this one:

https://mwomercs.com...h-skill-quirks/

#7609 Rogue Jedi

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Posted 06 May 2017 - 09:53 AM

View PostG4LV4TR0N, on 06 May 2017 - 09:39 AM, said:

Anyone could link me to Clan SRM/SSRM spread data similar to this one:

https://mwomercs.com...h-skill-quirks/

there were SRM4 spread adjustments in the March patch notes
https://mwomercs.com...07-21-mar-2017/

Quote

Missile Weapons



SRM4
• Spread increased to 4 (from 3.5).
C-SRM4
• Spread increased to 4.5 (from 4).

I am pretty sure you can find more details in patch notes but I am not going to spend potentialy 10+ hours going through all patch notes from the last 5 years to find the exact details you are looking for.

Sorry.

#7610 Calon

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Posted 06 May 2017 - 06:24 PM

Founder, but been away for a long time. What the heck do I do with loyalty points?

And I just joined wolf for event... what happens if I leave?

#7611 Leone

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Posted 06 May 2017 - 08:07 PM

If you went loyalist, which you did, cuz you're showing the whole wolf instead of half, like my falcon, then you get a one week penalty. During this time you'll still be a wolf, but you wont get loyalty points, you'll get lessened match rewards (the victory or loss points from contract, not the actual match score stuff.)

Also, you lose 25% of your loyalty points, thusly taking that much longer to get to the next level if you go back.

The benefits are listed under the faction rewards, but include cbills, mechbays and eventually mc

Editt: Yes, burn through those first ten matches via quick scouting drops.

~Leone.

Edited by Leone, 06 May 2017 - 08:55 PM.


#7612 Tier5 Kerensky

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Posted 06 May 2017 - 08:13 PM

View PostCalon, on 06 May 2017 - 06:24 PM, said:

Founder, but been away for a long time. What the heck do I do with loyalty points?

And I just joined wolf for event... what happens if I leave?


I think you use them to "buy" some stuff from some spesific webpage. But others know better. Oh wait, I think that was called something else.



If you pleadge loyalty, you can break it. You wll get a penalty for your faction reputation, a reduction of your loyalty points. You will also be binded still to your faction for 7 days.

Also, when you join, you are on probation, you will not gain loyalty points for I think 10 first FP matches. It's easier to wear that off playing scouting because it's faster. The probation won't affect event rewards.

Loyalty points give you rewards like mechbays and smaller stuff, whenever you reach certain levels.

Edited by Teer Kerensky, 06 May 2017 - 08:15 PM.


#7613 Rogue Jedi

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Posted 07 May 2017 - 04:32 AM

View PostCalon, on 06 May 2017 - 06:24 PM, said:

Founder, but been away for a long time. What the heck do I do with loyalty points?

And I just joined wolf for event... what happens if I leave?



Loyalty Points gain you reputation ranks within a faction, as you rank up you get new titles and other rewards. they cannot be used to buy stuff, just to level up.

exact details of what LP get you (or at least did a year ago) are in the spoiler below
Spoiler


if you leave you loose 25% of the LP you have earned and have to wait a week before you can take another contract or pledge loyalty to another faction, however you do not loose the rewards just the LP.

As long as you are with Wolf (or any other Clan) you cannot use IS Mechs in faction play, if you join an IS Faction (one of the 5 houses or FRR) you cannot use Clan Mechs

if you plan to keep hopping between factions the way to do it is to join a Mercinary Coorporation, you can ether find one and join, or form your own.
a Merc Corp takes 1 week contracts with one of the 10 available factions (4 Clan 6 IS), Mercs get diferant rewards to loyalests as they earn reputation.

it is possible to do a Mechbay tour, get to rank 2 or 6, or 10 for a Mechbay then abandon that faction and join another, repeat until you have enough Mechbays, depending on how active you are you may be able to average a free Mechbay once a week doing this

Edited by Rogue Jedi, 07 May 2017 - 04:33 AM.


#7614 Lorcryst NySell

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Posted 08 May 2017 - 10:39 PM

Where you're in the Mech Lab, there's a tab in the Mech Stats panel showing a graph showing the values of Acceleration, Deceleration and Turn Rate relative to the current speed of your Mech.

This :

Posted Image




Is that graph true, or is it just for show ?

If true, there would be a point to slowing down to take sharper turns instead of always going "pedal to the metal" ...

#7615 Rogue Jedi

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Posted 08 May 2017 - 11:12 PM

View PostLorcryst NySell, on 08 May 2017 - 10:39 PM, said:

Where you're in the Mech Lab, there's a tab in the Mech Stats panel showing a graph showing the values of Acceleration, Deceleration and Turn Rate relative to the current speed of your Mech.

This :


Is that graph true, or is it just for show ?

If true, there would be a point to slowing down to take sharper turns instead of always going "pedal to the metal" ...


I do not know if the graph is true, however in a fast Mech you do seem to turn faster at half speed than at full, however when stopped you seem to take longer to turn, which according to the graph is wrong, this is all from my persional perception not scientific testing.
at lower speeds you definately have a tighter turning circle, but this is not the same as degrees per second as shown in the graph.

Edited by Rogue Jedi, 09 May 2017 - 12:58 AM.


#7616 Jingseng

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Posted 08 May 2017 - 11:14 PM

It probably is real. So yes. But as a practical matter, are players going to memorize it for one mech, let alone all the mechs they have? no.

#7617 Lorcryst NySell

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Posted 08 May 2017 - 11:36 PM

Well, I found out by testing that when fully stopped you indeed are slow and sluggish, but even a slight tap of the throttle will give you more motive power.

And that graph looks like 30% = faster rate, 50% = medium rate and above 50% = diminishing returns ...

Since I use the numpad to set my speeds, and I have configured my W and S keys to use the speed step up and down settings, I'll try more "live" games to check if I see a difference.

Not really vital on fast 'mechs, but with my slow and cumbersome ones it could mean better brawling capacities against said fast 'mechs.

#7618 G4LV4TR0N

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Posted 11 May 2017 - 01:06 AM

Does Timber Wolf "D" lose any quirks according to new Skill Tree .pdf chart that has been taken down by PGI?

#7619 Rogue Jedi

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Posted 11 May 2017 - 01:18 AM

if I remember correctly all weapon related quirks were removed in the PTS sothe only remaining quirks were related to armor or structure.
I do not own the TBR-D and smurfy does not show any quirks for the TBR-D and smurfy is usualy accurate for exactly what quirks a Mech has, so I am not sure what quirks it has if any, and how likely it is to loose them but if they are weapon quirks then yes it will loose them, if twist speed it will most likely loose them, if it is extra structure it will most likely keep them

#7620 G4LV4TR0N

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Posted 11 May 2017 - 04:18 AM

Not all weapon related quirks were removed, at least according to that .pdf file. They were reduced but some remained.





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