Today I got frustrated with the event, namely the sheer amount of laser vomit builds dealing upwards of 80+ to 100 damage without being touched by Ghost heat due to how it works.
So I decided I was gonna have a little fun in quickplay, pulled out my Javelin with 6 launchers and I shoved on 6 RL.
Got behind somebody, made sure I wasn't within the minimum range, lined up my shot, came to a complete stop just in case... and fired all 6 RL 20s. The expectation was 120 rockets doing 2 or 3 damage each would obliterate this guy's rear CT.
But he's still alive.
When I was able to power up again, he's only got a yellow CT. Undamaged anywhere else meaning I exclusively hit CT.
Then I realize something. I still have rockets. Most of my launchers read "10" missiles and 2 of them read "15 missiles."
So I fired my one time use rocket launchers... a few more times.
Has anyone else had this experience? What causes it?
Robinson Crusher, on 30 September 2017 - 06:59 AM, said:
If I increase pitch or yaw with the skilltree it increases my mech torso's pitch and yaw, but does it also increase the vertical and horizontal range within which I keep a target lock?
Only if you are looking in said pitch or yaw.
You can only keep a target acquisition so long as
you can see them. Target Retention gives you a few seconds after you lose them, but you still had to have seen them first.
To be clear...
Anywhere you can see the outside world in this view...

You can acquire a target. Regardless of where you are looking so long as you can see them. (Exception is if SOMEONE ELSE can see them.)
You can only HOLD a LOCK, if your "o" or "+" crosshair is on the target by even the tiniest pixel. If you fall off of their target box by even a pixel, a brief countdown starts and you will lose the LOCK.
If you expand the range of your torso movement, you expand the range the "+" crosshair can move (and by extension the "o" range), and thus you can move them a little further to get or hold a LOCK... But you still have to do it.
Understood?
(If you want to acquire a target beyond your normal visual range but are unable to torso twist or turn in that direction for whatever reason, you can press Left CTRL and turn your pilot's head. This will allow you to acquire that target. You cannot lock it unless you can get your arms on it, and very few mechs have that kind of arm range. But it is a good trick to know.
You can see a tiny example of it here.)
Edited by Koniving, 30 September 2017 - 10:14 AM.