Eisenhorne, on 09 July 2018 - 01:06 PM, said:
To add to what Tesunie said, you can definitely do it in MWO if you're in a faster, longer ranged mech fighting a slower mech with shorter range. This really only plays out in Scouting. If you take a couple of ~120 KPH mechs with 2-3 ER Large Laser (Ice Ferrets or Cicadas, usually) and focus fire enemy legs on their mechs, you can kite them for days on larger maps. It's a supremely annoying tactic to fight against if your team brought say 4 brawler bushwackers, because you cannot catch them, and cannot fight back unless they make a mistake.
I know o7 (bacon) does this a lot. It's kinda fun to run with them, but its a pain in the *** to fight against.
Yeah, they taught it to me. I decided to become friends with one of them because it sucked to be his enemy, lol. I get asked to join in some Faction Warfare and was surprised at first to see them in Ice Ferretts in scouting. Basically the IFR-P. I looked it up on Metamechs and it literally said to play it like this. The difference in it is its speed. It can go 128.6 KPH stock so it can dance around mediums running 75-80 KPH.
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- Hover just on the edge of the enemy’s perception; you don’t have the beef to duke it out, but this is probably the absolute pinnacle of flanking for clan mech. It’s almost trivial to put a couple of alphas into an isolated mech and then flee, or get endless poke while the enemy is distracted by your team."
I should say that it is dated and they have not included the IFR-P. The IFR-P has ECM but they preferred the IFR-D with the CT energy point. I have done this is 12 man games and have tried it in scouting because it has hit me that you could not melee with 4 Weedwackers. But I was doing it on my own.
The first time with o7 they said on TS, we are not sharing armor, lol. So after that match, I changed mechs, lol. I've learned a lot about Faction Warfare period with them. I now have "conquest mechs" etc etc. My Faction Deck is now about 24-26 mechs deep.
If anyone reads this and wants to do one thing they can do that is simple and really works is this. When you lay a strike, say "strike out" on your mic. It tells the other members of your team that they have 5 seconds before the next one comes up. And of course, vice vs.
Often to get a good strike off I take some damage. When I press strike and get hurt and nothing happened because someone dropped one right before I tried to gets me hurt, lol.