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Short Question, Short Answer


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#10141 BLACKR0SE

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Posted 08 May 2023 - 10:44 PM

Is there any difference between RGH-BLT and RGH-BLT (S) ?

#10142 martian

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Posted 08 May 2023 - 10:47 PM

View PostTAMTAMBABY, on 08 May 2023 - 10:44 PM, said:

Is there any difference between RGH-BLT and RGH-BLT (S) ?

From the gameplay point of view, they are identical.

#10143 BLACKR0SE

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Posted 08 May 2023 - 10:50 PM

View Postmartian, on 08 May 2023 - 10:47 PM, said:

From the gameplay point of view, they are identical.


+
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#10144 Aidan Crenshaw

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Posted 08 May 2023 - 11:14 PM

The RGH-BLT(S) is the steam version. No other difference.

#10145 Void Angel

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Posted 09 May 2023 - 07:51 AM

View PostTAMTAMBABY, on 08 May 2023 - 10:44 PM, said:

Is there any difference between RGH-BLT and RGH-BLT (S) ?


More generally, any time you see a 'mech variant with "(LETTER)" after it - for example, "(P)," or "(S)" - those are simply special versions. They may have different colors or geometry than the standard types, but they are totally identical to the normal variants, just like the Roughneck above.

#10146 Void Angel

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Posted 09 May 2023 - 09:04 AM

Actually... I have a question. Does anyone know why the flapjacks the KGC-000 has +2ERPPC HSL - and only 2 energy hardpoints?

#10147 epikt

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Posted 09 May 2023 - 09:17 AM

View PostVoid Angel, on 09 May 2023 - 09:04 AM, said:

Actually... I have a question. Does anyone know why the flapjacks the KGC-000 has +2ERPPC HSL - and only 2 energy hardpoints?

Because PPCs are grouped with gauss when I comes to ghost heat. PPC HSLs typically allows to do gauss+PPc combos.

#10148 Void Angel

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Posted 09 May 2023 - 09:55 AM

View Postepikt, on 09 May 2023 - 09:17 AM, said:

Because PPCs are grouped with gauss when I comes to ghost heat. PPC HSLs typically allows to do gauss+PPc combos.


So it's an additional change that I missed in the patch notes somewhere between now and September 2021?

#10149 Void Angel

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Posted 09 May 2023 - 09:58 AM

Because they said in those notes that they were changing Gauss HSL to 7, but that it only mattered if you were firing more than 3 PPCs...

Edit: Yay for poorly written patch notes! My test bed in another King Crab went from 34% heat with just the ERPPCs to total shutdown when paired with two Gauss Rifles. Thanks, guys!

Edited by Void Angel, 09 May 2023 - 10:14 AM.


#10150 epikt

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Posted 09 May 2023 - 10:28 AM

View PostVoid Angel, on 09 May 2023 - 09:58 AM, said:

Gauss HSL to 7

This is kinda stupid, since you can't fire more than two at the same time... Posted Image

But to answer your "question", when different weapons from the same HSL group are paired, the HSL limit is the lowest of all. For example, ERPPC's HSL is 2, so you can't shoot 2 gauss + 1 ERPPC without ghost heat (pretty inintuitive, I know). But since standard PPC HSL is 3, you can safely fire 2 gauss + 1 PPC.
Another classic example is when firing SRMs or MRMs together with rockets, especially RL20: it's the rocket HSL that apply, so beware.

#10151 Void Angel

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Posted 09 May 2023 - 03:01 PM

They said that raising the HSL for Gauss to 7 was to put it at a number that could not be reached "effectively removing gauss as a limiting factor in how many weapons can alpha in a group," specifically to allow - for example - 3ERPPCs+Gauss to be fired without penalty if the 'mech already had a +HSL quirk. That's... not how it works, but that's what they said - hence my "question."

Edited by Void Angel, 09 May 2023 - 03:04 PM.


#10152 Capellan Shenanigans

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Posted 28 May 2023 - 03:20 PM

Regarding weapon accuracy stats.

What counts as a "hit" when it comes to cluster weapons like LBX autocannons and missile launchers? Does a single projectile hitting count as a hit or is each projectile tracked individually?

Edited by Capellan Shenanigans, 28 May 2023 - 03:20 PM.


#10153 TheCaptainJZ

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Posted 29 May 2023 - 05:39 PM

View PostCapellan Shenanigans, on 28 May 2023 - 03:20 PM, said:

Regarding weapon accuracy stats.

What counts as a "hit" when it comes to cluster weapons like LBX autocannons and missile launchers? Does a single projectile hitting count as a hit or is each projectile tracked individually?

I believe it would count lbx as one shot and as long as one pellet hit, it counts as a hit. Same for lasers--if you only graze a target, it should count as a hit. I am not sure if it counts if you hit but the weapon does no damage, like out of range.

#10154 epikt

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Posted 29 May 2023 - 05:51 PM

View PostTheCaptainJZ, on 29 May 2023 - 05:39 PM, said:

I believe it would count lbx as one shot and as long as one pellet hit, it counts as a hit. Same for lasers--if you only graze a target, it should count as a hit.

I think so too.
But I'm not sure about how missile volleys are counted. I suspect each missile is counted separately.

#10155 TheCaptainJZ

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Posted 29 May 2023 - 05:59 PM

View Postepikt, on 29 May 2023 - 05:51 PM, said:

I think so too.
But I'm not sure about how missile volleys are counted. I suspect each missile is counted separately.

I don't think missiles are individual. How could I have fired 1566 missiles if it must be multiples of 10? It must be times it fired. LRM 10 + ARTEMIS 3 1,566

On the other hand, that was only 3 matches. It must have been an LRM boat to have fired 500 times a match but that still sounds too high.

Yeah, not sure why it's not divisible by 10, but that number must be missiles.

Oh, you know what? I bet I died while firing so it wasn't a full volley. That would explain it.

Edited by TheCaptainJZ, 29 May 2023 - 06:08 PM.


#10156 TheCaptainJZ

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Posted 29 May 2023 - 06:05 PM

BTW, it's been said a long time ago that these stats are not perfectly accurate.

#10157 Chryckan

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Posted 04 June 2023 - 01:28 AM

Quick question: Is it possible to sell or otherwise get rid of an empty mechbay?
(I just want to know if its possible...)

#10158 epikt

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Posted 04 June 2023 - 01:34 AM

View PostChryckan, on 04 June 2023 - 01:28 AM, said:

Quick question: Is it possible to sell or otherwise get rid of an empty mechbay?
(I just want to know if its possible...)

I don't think so.
(but who'd want to spend time coding a feature nobody sensible would ever use?)

#10159 Chryckan

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Posted 04 June 2023 - 01:51 AM

View Postepikt, on 04 June 2023 - 01:34 AM, said:

I don't think so.
(but who'd want to spend time coding a feature nobody sensible would ever use?)


That was what I thought.

#10160 Erik Ouzbel

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Posted 04 June 2023 - 07:00 AM

I'm a returning player who's still horrible at the game (0.41 kdr in about 1300 matches). Is there a way to reset my progress and start at a lower tier than 4, or am I and whoever else is on my team will have to suffer through another 100 matches at the rate my score tends to drop? I'm glad I'm finally breaking over 100 damage per match in assaults, but there are times when I still drop below 50.





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