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Project Phoenix - Last Call For Refunds On Pre-Orders


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#81 Heffay

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Posted 06 October 2013 - 12:28 PM

View PostGremlich Johns, on 06 October 2013 - 12:23 PM, said:

The game is not pretty good, it just happens to the better of any mecha game out there with the exception of MW:LL, which is not a company produced game.(and it has combined arms)


How do you define good? Number of people who are actively playing the game?

#82 Jack Gallows

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Posted 06 October 2013 - 12:33 PM

View PostBront, on 06 October 2013 - 12:27 PM, said:

I just want to know when last call is on the Saber add on.


I'm wondering if they're holding off on calling out a close date for both the regular pack and the reinforcement pack to see how well numbers go right up until the actual release of the 'mechs. It also might depend on when they want to drive sales right before they announce the next big pack for the Clans so they can stretch out some income to help keep things moving forward for them.

Probably a big spike in profits when they do announce the final sale date sometime around/after xmas to try to get as many people purchasing it. Once that big rush is in, they'll have a few months or sooner before they announce a Clan pack that'll most likely end once CW actually goes live. Clan pack opens with being able to associate with a faction, ends when second phase goes into play maybe?

Edited by Jack Gallows, 06 October 2013 - 12:36 PM.


#83 Wintersdark

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Posted 06 October 2013 - 12:35 PM

View PostJack Gallows, on 06 October 2013 - 09:59 AM, said:


I'd say this isn't entirely true. I'd imagine there are those out there as we've heard from different posters that this is what they want, for the game to fail.

I see it mostly as...

1) Wants the game to fail. Some negativity is warranted, some is not.

2) People on the fence, don't know if they want it to fail but are edging close to it.

3) People willing to give MW:O the benefit of the doubt that it'll improve

4) White Knites, some blind to all negativity regardless of logic, others just optimistic and aren't as critical of naysayers.

Two extremes then two middling grounds.


The thing is, your [WHITE KNIGHTS]? I understand entirely how annoyed the Doomcallers get with them - those people who seem utterly oblivious to (what they view as) horrible problems. The issue is that those [WHITE KNIGHTS] either disagree with the severity of those problems, or simply enjoy the game.

What they do have going for them, whether they disagree, are oblivious, or simply love other aspects of the game? The [WHITE KNIGHTS]'s actions here on the forums and elsewhere do no harm to the game. PGI is not oblivious to the issues the game has, and doesn't need constant caterwauling reminders.

So, you can call the an extreme, but the point I was making in my other post was this: The Doomcallers, intentionally or not, harm the game without any hope of doing good. They won't improve things, they just scare people away. I can only surmise they do this because they are angry the MWO isn't what they wanted - and indeed, what PGI originally promised - but they must realise that what they do is only harmful. What they want won't and can't happen now.

So, the [WHITE KNIGHTS]? Whatever you want to think of them, they don't harm the game and if nothing else may encourage other players to give it more of a chance, to spend more time learning it.

Because, while the game badly needs Community Warfare for long term retention... It's still a damn awesome mech combat game.

At least, for me. I have a lot of fun every time I log in, and I've logged over 3000 drops now, and I still have every bit as much fun in each drop as I did before.

If I didn't? I wouldn't complain here, I'd just go do something else. Because I don't bear this game or PGI any ill will, and I don't want to chase away other potential players.

Edited by Destined, 10 October 2013 - 02:01 PM.
Language?


#84 Bront

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Posted 06 October 2013 - 12:40 PM

View PostJack Gallows, on 06 October 2013 - 12:33 PM, said:


I'm wondering if they're holding off on calling out a close date for both the regular pack and the reinforcement pack to see how well numbers go right up until the actual release of the 'mechs. It also might depend on when they want to drive sales right before they announce the next big pack for the Clans so they can stretch out some income to help keep things moving forward for them.

Probably a big spike in profits when they do announce the final sale date sometime around/after xmas to try to get as many people purchasing it. Once that big rush is in, they'll have a few months or sooner before they announce a Clan pack that'll most likely end once CW actually goes live. Clan pack opens with being able to associate with a faction, ends when second phase goes into play maybe?

I wouldn't expect Clans till after CW comes out, and that's an 18 month project.

#85 Jack Gallows

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Posted 06 October 2013 - 12:41 PM

@Wintersdark
So you're telling me that being an extremist in either viewpoint, good or bad, doesn't have the potential to harm the game equally?

Edited by Jack Gallows, 06 October 2013 - 12:41 PM.


#86 HugoStiglitz

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Posted 06 October 2013 - 12:53 PM

View Posttheta123, on 06 October 2013 - 08:02 AM, said:


Actually, according to Bryan on his Twitter account, the max engine for the Locust is 190, giving a higher speed max engine than all other mechs, smurfy just hasn't updated this yet I guess.

Edited by HugoStiglitz, 06 October 2013 - 12:54 PM.


#87 Koniving

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Posted 06 October 2013 - 01:05 PM

View PostNiko Snow, on 04 October 2013 - 02:03 PM, said:

Hello Mechwarriors,

We very much look forward to delivering the great Project Phoenix content on October 15th! Beginning October 15th every Project Phoenix purchaser will gain access to their Pre-Ordered content, with Saber Reinforcement upgrades to be delivered on December 17th.

Once an account is injected with Phoenix content, we are unable to remove or revoke access to those items.
To that end, for those considering a refund for the Project Phoenix content, you must submit your request to Support before October 11th, 2013 at 11:59pm. We will gladly refund any Pre-Order so long as your request is made before that date. After October 11th, all previous and future Project Phoenix purchases are final. We will endeavor to process requests received in the order in which they arrive, though we kindly ask that you submit your refund request well in advance of the content delivery date to ensure a speedy resolution.

If you have any questions specific to your account as it pertains to Phoenix Package or Saber Reinforcement upgrades, our Game Masters will be happy to help you out by contacting Support.


This should be on the front page.
Myself I'm quite pleased with the new map and especially love the lighting in the tunnel, thus I upgraded to the saber package.
Posted Image
Though I do hope that some Griffin gets some left-side hardpoints. The right-side only tidbit is worrisome.

#88 Corvus Antaka

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Posted 06 October 2013 - 01:25 PM

I'm pretty sure saber packs easily made up for the few that refunded :P

#89 Alex Warden

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Posted 06 October 2013 - 01:29 PM

thx for info, but i´ll happily keep mine... :P

#90 Wintersdark

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Posted 06 October 2013 - 01:48 PM

View PostJack Gallows, on 06 October 2013 - 12:41 PM, said:

@Wintersdark
So you're telling me that being an extremist in either viewpoint, good or bad, doesn't have the potential to harm the game equally?

Yes, that's exactly what I'm saying. Someone who just gushes good stuff about the game and is oblivious/doesn't care/whatever about it's flaws does no harm to the game at all. This wouldn't be true if there where nothing but gushing yes-men, but that is not the case.

Someone who does nothing but rail on about how terrible the game is does harm the game.

Edit: And no, people spewing pure negativity endlessly do not somehow "balance" people who are always happy.

Why? Endlessly spewing your grievances does not somehow make PGI more aware of them. For the vast majority, PGI knows and is working on them, or simply cannot do anything about them now.

In short, the better the game looks, the more people are likely to stick around and give it a chance. This, opposed to the new player who comes in, runs into some difficulty with the steep learning curve, logs into the forum and is greeted by a wall of bile, then just leaves.

Edited by Wintersdark, 06 October 2013 - 01:53 PM.


#91 Devil Fox

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Posted 06 October 2013 - 02:42 PM

View PostWintersdark, on 06 October 2013 - 01:48 PM, said:

Yes, that's exactly what I'm saying. Someone who just gushes good stuff about the game and is oblivious/doesn't care/whatever about it's flaws does no harm to the game at all. This wouldn't be true if there where nothing but gushing yes-men, but that is not the case.

Someone who does nothing but rail on about how terrible the game is does harm the game.

Edit: And no, people spewing pure negativity endlessly do not somehow "balance" people who are always happy.

Why? Endlessly spewing your grievances does not somehow make PGI more aware of them. For the vast majority, PGI knows and is working on them, or simply cannot do anything about them now.

In short, the better the game looks, the more people are likely to stick around and give it a chance. This, opposed to the new player who comes in, runs into some difficulty with the steep learning curve, logs into the forum and is greeted by a wall of bile, then just leaves.


But The White Knights also seem to meet the same level of argument and over defense of PGI and this game as the Doomsayers decry and attack PGI... it is also sickening. Whilst you might not think it looks wrong, but when you have 2 extremes of the scale fighting and hammering away at each other, it always turns into insult throwing regardless of good or ill intentions. Throw in the fact that both sides regurgitate the same agruements, both factal and strawman, any major debate turns into pages of text between the 2 factions.

Myself, I view White Knights as a sickness to any game due to franatical belief in the game, and it's systems and unwilling to either improve, change or adopt to what could be improvements. As much as the other Doomsayers who decry all the negatives, and bad moves done both by a company and within the game, calling for improvement. Neither is good for a game because their both fanatical, which is never healthy for any game, it just means there will be a long-term playerbase that may or may not be helpful/useful long term.

Much like this argument it seems, why keep bashing on about it, it serves no logical purpose but fanatical belief to be put out amongst the populace. Remember not everyone who goes to church is a fanatic, but even normal people would be sick of fanatics who constantly talk about their belief's.

Edited by Apostal, 06 October 2013 - 02:49 PM.


#92 Aluminumfoiled

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Posted 06 October 2013 - 05:08 PM

PGI please extend the Pheonix pack as long as possible past the 15th. Speaking for myself only I had a work injury that has caused me to tighten up. I could swing the 80+Saber but I need to be careful for a few more weeks. No $$ to be made being hurt let me tell you.

If I have to wait for cbill versions so be it. But I can't be the only one in a similar situation. Love the game and you brought back Mechwarrior so I will name a cat or fish after you. Dog has a name already.

#93 Koniving

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Posted 06 October 2013 - 05:27 PM

Ultimately the two of you are both right and wrong simultaneously. There's sway in the words of both, and as PGI has explained they look at a balance between the bickering as a good sign. If the bickering tilts one way or the other, depending on the tilt PGI can then determine its progress.

Unfortunately, the progress either way is whether or not the "2% minority" are happy or unhappy with the game.

Thus, while the bickering may influence the decisions one way or another, ultimately none of it really matters in their eyes.

I'm not the happiest person with the way the game is made. I love the game and at the same time I despise a fair bit of the mechanics introduced to balance past mechanics which were erroneously introduced for one reason or another. Of the two core balancing issues, one was completely unnecessary and its the core heat system.

I understand why it was made, aside from the misconception at the time it was introduced to allow for faster paced combat in what would otherwise be a slow-paced simulation as opposed to something that might pick up lots of new blood and twitch gamers. Ironically most of us come to MWO to get away from twitch games.

Obviously its a sound business decision. But its caused a lot of issues, requiring mechanics that have caused outcries and disheartened core players.

The new players pick up interest. But some of us relics are at a crossroad between whether we are pleased or not. At times, I'm appalled. At times, I'm thrilled. Will I continue playing? Most definitely. Will I always have fun? Probably not.

However I've come up with something to do since I'm learning game development. At some point I'll become part of a company. When I do, I plan to put what I learn here to use.

As progress is done on MWO I keep note of what was done, whether or not it is well received and if not, I keep track of how I would do them differently. What is done well I'll also keep track of and venture to keep it. That way I know when I pick up the reigns some day down the road, I'll know what was wrong, what was right, and what could have been done better when I make my attempt.

A sampling of the things to have done differently for my list include but are certainly not limited to:
  • Choose an engine for both high fidelity while delivering on said high fidelity, that can support picture in picture with ease. (Cryengine was chosen for its great graphics, but upon the realization that most of the F2P community runs low-end machines, the overall focus has been high on low-end machines and so high-end users have watched their "very high" mean less than "medium" did in closed beta. PGI has said in the past this part has nearly been solidified and soon the high end optimizations and graphics would be given. We're eagerly waiting for this.)
  • Convergence only available on "turrets" and arm-mounted weapons with lower arm actuators. Most other weapons get their own reticles.
  • Plan from the beginning to support humanoid, chicken-walker, and quadrupedal mechs.
  • Include King Crab.
  • Do not implement a rising thermal threshold system under any circumstances; it led to the required development of ghost heat.
  • Allow angle adjustments to missile fire -- i.e. control over whether LRMs fire directly toward a target or fire overhead at an arch by allowing the torso or arm pitch to dictate missile control.
  • From the beginning, plan to implement weapon variants to diversify the battlefield.
  • Utilize a non-punishing form of optional-entry repair and rearm, where the level of R&R varies with your upgrades or difficult to access tech, not your standard tech. With this, include a hardcore option available to merc corps where the most competitive players would surface.
  • Multiple types of ammunition for regular ACs. AC/10 ammo option for LB-10, with the "Lost Tech" trait attached to LBs so that the trade off to carrying the LB over a regular (when both can fire AC/10 ammo) is that while the AC/10 is 1 ton heavier and 1 slot more, the LB comes with a repair bill when damaged.
  • Use the lore to create the weapons as opposed to tabletop. In lore, single shot ACs are ultra-rare. There's exactly one single-shot UAC/20 variant mounted on a mech and that is on the Cauldron Born. All others are multi-shot burst and/or MG-style UACs. The only innersphere AC/20 that is referred to as a single shot weapon is mounted on a 100 ton tank designed to take on the Atlas in head to head combat. 90% of the regular ACs and UACs in lore are 2 to 100 shot weapons to deal their damage. Lasers vary from continuous beam, low damage weapons to charge-up-and-fire-instant-damage weapons. And that just lists regular inner sphere medium lasers and its 44 unique variants.
  • In a server authority environment, the LRMs had to be cut back to their bland state due to the taxing server refresh rates required, causing lots of lag and other issues. While maintaining server-side control, switch the animations to a client-side control, where while the general location of the missiles are kept up to date in both cases, actual animations are handled on the client's computer and thus the DNA double helix flight path could be permitted without incident on the server end. Visual quality with minimal sacrifice.
The list goes on and on. It helps keep me sane. :P



View PostMicroVent, on 06 October 2013 - 05:08 PM, said:

PGI please extend the Pheonix pack as long as possible past the 15th. Speaking for myself only I had a work injury that has caused me to tighten up. I could swing the 80+Saber but I need to be careful for a few more weeks. No $$ to be made being hurt let me tell you.


On this, I don't think the main project can be extended. Though they may allow time for the Saber package. Contact support?

If you can swing whatever amount for a level of Phoenix now I suggest doing it; and the saber may still be open for a while. Give it a shot.
support@mwomercs.com
Good luck mate.

Edited by Koniving, 06 October 2013 - 05:42 PM.


#94 Aluminumfoiled

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Posted 06 October 2013 - 05:51 PM

View PostKoniving, on 06 October 2013 - 05:27 PM, said:







On this, I don't think the main project can be extended. Though they may allow time for the Saber package. Contact support?

If you can swing whatever amount for a level of Phoenix now I suggest doing it; and the saber may still be open for a while. Give it a shot.
support@mwomercs.com
Good luck mate.

Yes I might just go ahead and do it. I am just not used to uncertainty in my private life, and this has caused some uncertainty for sure. Lucky my whole life in this area really. Btw like the vids, advice and such that you do. Seen your stuff around.

edit: I posted this because I am sure there pilots that cannot swing it yet and would like to get the PP. I will be all good but some might not. It is a really good deal I would like as many as possible to get.

Edited by MicroVent, 06 October 2013 - 06:14 PM.


#95 Koniving

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Posted 06 October 2013 - 05:58 PM

View PostMicroVent, on 06 October 2013 - 05:51 PM, said:

Yes I might just go ahead and do it. I am just not used to uncertainty in my private life, and this has caused some uncertainty for sure. Lucky my whole life in this area really. Btw like the vids, advice and such that you do. Seen your stuff around.


Thank you. I hope it all works out for you. And here -- I will say this, with some minor driver tweaks and high resolution, this Centurion can look awesome when losing his arm/side torso against me and my flamer/MGs.
Posted Image

More shots by Lordred! Taken yesterday.

I recorded this match (it's not up yet), but truth be told on my screen I caused his arm destruction. It also registered as occuring when I ran "through" him, so literally as I ran by his arm came off and the reward went to me. It's just a shame what Lordred saw on the opposite side of the US wasn't the same thing. :P It'd look like I ripped it off with my arms! O_O!

#96 NocturnalBeast

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Posted 06 October 2013 - 06:56 PM

View PostBront, on 06 October 2013 - 12:27 PM, said:

I just want to know when last call is on the Saber add on.


If I recall correctly, they extended the sale of the founder's packs for a few weeks after they had announced the last call, so they may with the phoenix and saber as well.

#97 Gregory Owen

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Posted 06 October 2013 - 07:03 PM

I'm going to guess that It's going to keep going for about 30 days after they are released next week.

#98 Capt Jester

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Posted 06 October 2013 - 07:19 PM

Wow! Phoenix is almost here! I feel like just yesterday I preordered the package!

#99 Hexenhammer

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Posted 06 October 2013 - 07:30 PM

View PostGregory Owen, on 06 October 2013 - 07:03 PM, said:

I'm going to guess that It's going to keep going for about 30 days after they are released next week.


I can see that happening. By letting it run past release it shows people what they can get and they'll buy a package instead of waiting weeks if not months for the mech they want.

Edited by Hexenhammer, 06 October 2013 - 07:31 PM.


#100 Gregory Owen

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Posted 06 October 2013 - 08:05 PM

View PostHexenhammer, on 06 October 2013 - 07:30 PM, said:

I can see that happening. By letting it run past release it shows people what they can get and they'll buy a package instead of waiting weeks if not months for the mech they want.


thinking about it a bit more. It's also plausible that it will just run till dec 15th when saber is released. since the way it's setup you must purchase phoenix in-order to purchase saber. it would probably confuse people and they'd get all sorts of emails from people trying to buy saber but they can't. also running it till december people will buy it for christmas.





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