Forth Succession War is the currect timeline, not 3049.
#1
Posted 11 November 2011 - 04:38 PM
You have balanced forces, none of this *** Clan tech is so OP, junk. And you dont have to listen to the constant whining by people wanting to play their favorite clan-tech IS mech that hasnt been invented yet. (See the Innersphere Omni mech thread).
So my suggestion is to best avoid the clans, just dont bother with them. You will be able to model more mechs and have less to balance. If you just stick with the Forth Succession War in the 3020s.
There was no advanced tech, no ER Lasers, No ER PPCs, no Pulse lasers, or Beagle probes. Just good cold hard WAR. No Trueborn, or freeborn. Just Kurita vs Davion vs Liao, vs Marik vs Stiener.
#2
Posted 11 November 2011 - 04:47 PM
#3
Posted 11 November 2011 - 05:21 PM
hayden, on 11 November 2011 - 04:47 PM, said:
While I too would be happy with a Mechwarrior/Battletech game. I can wait if its going to be a bad one. Need I mention Shadowrun, or Matrix Online.
#4
Posted 11 November 2011 - 05:29 PM
#5
Posted 11 November 2011 - 05:33 PM
Hodo, on 11 November 2011 - 05:21 PM, said:
While I too would be happy with a Mechwarrior/Battletech game. I can wait if its going to be a bad one. Need I mention Shadowrun, or Matrix Online.
Yeah, well, I'm trying to keep an open mind with this dev team. The game is still nearly a year from release, and the fact that it's going to be F2P will allow them to change things if the community dislikes it or if it's otherwise unprofitable. I'm taking a wait and see. Right now I'm excited because a potentially bad MW is better than no MW at all. The potentially bad MW still has a chance to be good. And if it is bad, no skin off my nose: I'll just load up MW2 or MW3 and wait for the next iteration of the series.
Kay Wolf, on 11 November 2011 - 05:29 PM, said:
I like that notion.
Edited by hayden, 11 November 2011 - 05:33 PM.
#6
Posted 11 November 2011 - 05:36 PM
Kay Wolf, on 11 November 2011 - 05:29 PM, said:
This is a fantastic idea, it gives them room for selling or adding expansions. Which would advance the timeline. Thus keeping the game "fresh".
#7
Posted 11 November 2011 - 05:39 PM
#8
Posted 11 November 2011 - 05:41 PM
TheForce, on 11 November 2011 - 05:39 PM, said:
To much work for a F2P game. Leave it one or the other, and just advance the timeline.
#10
Posted 11 November 2011 - 05:49 PM
BUT, what is done is done, and I'm not going to lie, I don't like many pre-Clan Invasion mechs. If they can come up with a way to balance it out, I'm happy. I just think it should be 5 Lances vs. 3 Stars in matches, as oppose to nerfing and buffing the hell out of everything.
Edited by Zakatak, 11 November 2011 - 05:51 PM.
#11
Posted 11 November 2011 - 05:53 PM
Hodo, on 11 November 2011 - 04:38 PM, said:
You have balanced forces, none of this *** Clan tech is so OP, junk. And you dont have to listen to the constant whining by people wanting to play their favorite clan-tech IS mech that hasnt been invented yet. (See the Innersphere Omni mech thread).
So my suggestion is to best avoid the clans, just dont bother with them. You will be able to model more mechs and have less to balance. If you just stick with the Forth Succession War in the 3020s.
There was no advanced tech, no ER Lasers, No ER PPCs, no Pulse lasers, or Beagle probes. Just good cold hard WAR. No Trueborn, or freeborn. Just Kurita vs Davion vs Liao, vs Marik vs Stiener.
Just use some abstraction of BV to fit a Simulation-RPG and everything should be balanced well enough. Clanners will be outnumbered at least two to one the battlefield, but like you I wish they would have chosen a slightly earlier time frame. I do however understand their choice as most people familiar with the series of games are more familiar with the clan 'Mechs than they are with the pre-clan 'Mechs.
#12
Posted 11 November 2011 - 07:15 PM
TheForce, on 11 November 2011 - 05:39 PM, said:
1) It would require, basically, two F2P games, and
2) About 85 - 90% of players would go Clan immediately. I don't know about you, but that's ridiculous to me.
Zakatak, on 11 November 2011 - 05:49 PM, said:
BUT, what is done is done...
Quote
#13
Posted 11 November 2011 - 07:22 PM
I know there's a large fan base for the Clans, but not sure if trying to appease them is going to be worth the balancing issues
#14
Posted 11 November 2011 - 07:25 PM
Kay Wolf, on 11 November 2011 - 07:15 PM, said:
I think the 3049 launch date is near ideal. It introduces the players to the universe with mostly the basic technology, but with the clan invasion on the horizon. With this concept we see players build an attachment to their house, and this in many ways prevents a mass exodus to the clanners when they arrive about 8 months later. If they add in a "give something up to join the clan" concept when the clanners do arrive it would promote more players to remain loyal to the IS. Obviously this won't work for everyone, but I think it would/will be effective enough to keep a good stable of players in the IS.
#15
Posted 11 November 2011 - 07:43 PM
It's a new content story in a new time....even if it were to be redone back in the "time" you were used to playing with...
it's still a new game and probalby still seem foreign to you. Some people hate too much change...others hate not enough soon
enough. Dev's understand this and have chosen this timeline because of the large amount of content that occurs in
a small amount of time to satisfy everyone...but starting early enough in the timeline so as not to overload everyone
with all the stats, concepts, and abilities. This allows all the seasoned veterans a fresh game, while not alienating all
those new to BTech/Mechwarrior. And it allows for the game to become seasoned...before the founders and old veterans
cease to be around to see it..
#16
Posted 11 November 2011 - 07:51 PM
Kay Wolf, on 11 November 2011 - 05:29 PM, said:
yep I like that idea too, I think it's an 'ease your way into Battletech' type of stuff. The Clans do make things a little more complicated I think for new players. Can't see them changing their minds though on the timeline.
In so far as the balance re IS vs Clans, it is a bit of a concern, the thing that holds the Clans back mostly, Zellbrigen, might be hard to implement. That could partially be sorted out as Halfinax suggested by using a BV type system, that way the IS should outnumber the Clans.
#17
Posted 11 November 2011 - 07:57 PM
If you ignore the clans all together you alienate a very large group of players who want their Mad Cats and their Daishis. And in fact, since this is supposed to be real time that the game progresses in (or at least the lead up to the game), and it's slated for summer 2012, which could equate to August 3049... Guess what happened in the Periphery in August 3049?
I'm betting clans will be in at launch. And will probably even be the "end game" content to start with, meaning that Clan Salvage will be the top level "raid gear" for the best players, given all those above players a reason to play the game to its conclusion. (or pay Piranha for xp boosts )
Edited by feor, 11 November 2011 - 07:58 PM.
#18
Posted 11 November 2011 - 08:09 PM
Jaegerwolf, on 11 November 2011 - 07:22 PM, said:
I know there's a large fan base for the Clans, but not sure if trying to appease them is going to be worth the balancing issues
If they set it to 3015 or even 3025 & 1 day in RL is 1 day in the game we would have a LONG wait to get to the clan invasion. I suspect that is why they decided to go 3049. Just my two cents.
#19
Posted 11 November 2011 - 08:10 PM
I suspect if we do see Clans in at launch it is going to be more along the lines of ISNews Updates rather than player usable content. The clan invasion doesn't officially start until March of 3050 which would be 7-8 months after initial launch. We would see very limited Clan activity as the developers seem to be mostly staying away from periphery material and focusing mostly on core IS worlds. The first sign of Clan activity I am aware of is pretty vague "The Kell Hounds while hunting a pirate faction on The Rock confronted an unknown force and were defeated."
I wouldn't assume Clans being playable until Wave 1 which is when they begin to hit the core-ward worlds on their path to Terra. At this point I assume the Devs will have some kind of give and take for players to join the clan.
Edit: For clarification the "At this point I assume the Devs will have some kind of give and take for players to join the clan." is pure speculation on my part.
Edited by Halfinax, 11 November 2011 - 08:13 PM.
#20
Posted 11 November 2011 - 08:11 PM
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users