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Jumpjets Are Op/broken/exploitable


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#21 General Taskeen

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Posted 07 October 2013 - 03:11 PM

I like that jump jets are properly represented in MW Tactics. No matter what the facing, the JJ's work how you expect them to, just the same from Battle Tech. Your Mech can be facing forward, and you can jump several grids away (like with a Spider) in reverse, side ways, diagonally, or forward.

#22 Lostdragon

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Posted 07 October 2013 - 03:15 PM

View PostGeneral Taskeen, on 07 October 2013 - 03:11 PM, said:

I like that jump jets are properly represented in MW Tactics. No matter what the facing, the JJ's work how you expect them to, just the same from Battle Tech. Your Mech can be facing forward, and you can jump several grids away (like with a Spider) in reverse, side ways, diagonally, or forward.


Vectored jump jets would be a great addition to MWO, I hope they get added one day.

#23 LauLiao

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Posted 07 October 2013 - 03:25 PM

OP: I would suggest that there's a HUGE difference between "Broken" and "OP". I would agree that this mechanic is broken, but I don't believe being able to spend 5 minutes to climb a hill with one JJ would be described as "OP".

Your "Video Proof" shows a Highlander spending 2 full minutes with it's face pressed into a rock serving no discernible purpose.

I can see it now... teams running in fear from Rock Climbing robots. "Watch out! He'll summit you! He might have Sherpas!"

Edited by LauLiao, 07 October 2013 - 03:32 PM.


#24 Wip3ou7

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Posted 07 October 2013 - 03:26 PM

Maybe this is how JJs are supposed to work. Maybe they didn't forsee this. Maybe I won't change anyone's mind directly... but at least I can put this exploit into the hands of so many people that it will become abused to the point where it will eventually get changed.

Well, the video is out. Now it's up to the players to use this tactic or not and up to the developers to decide as to weather this is acceptable or not.

Edited by Wip3ou7, 07 October 2013 - 03:28 PM.


#25 Otto Cannon

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Posted 07 October 2013 - 03:28 PM

View PostWip3ou7, on 07 October 2013 - 03:10 PM, said:


You are such a simple person. Amazing. You must have a wonderfully ignorant life.

Weapons kill things?! WORKING AS INTENDED. Unnerf all weapons.


If you're comparing jumpjets to weapon balance then you really have lost the plot. There are only two ways to go; either have no forward impulse at all which everyone hated so it got changed, or allow some lateral movement which will allow hill climbing regardless of how you do it.

You can climb with jumpjets. Deal with it and move on with your life.

#26 Wip3ou7

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Posted 07 October 2013 - 03:30 PM

View PostLauLiao, on 07 October 2013 - 03:25 PM, said:

OP: I would suggest that there's a HUGE difference between "Broken" and "OP". I would agree that this mechanic is broken, but I don't believe being able to spend 5 minutes to climb a hill with one JJ would be described as "OP".


OP just means Over Powered. They are doing more than they should. That's what it is.

View PostOtto Cannon, on 07 October 2013 - 03:28 PM, said:

If you're comparing jumpjets to weapon balance then you really have lost the plot. There are only two ways to go; either have no forward impulse at all which everyone hated so it got changed, or allow some lateral movement which will allow hill climbing regardless of how you do it.

You can climb with jumpjets. Deal with it and move on with your life.


LOL again. So simple. I'm glad you're not on the design team.

#27 Eddrick

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Posted 07 October 2013 - 03:31 PM

Interesting find. People have been screaming to give Jump Jets automatic forward momentum as a nerf to Poptarting. But, even with a little automatic forward momentum, it has been found that one can climb slops they shouldn't be able to. The idea of making the automatic forward momentum, gradual, may be a fix.

#28 Wip3ou7

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Posted 07 October 2013 - 03:32 PM

View PostEddrick, on 07 October 2013 - 03:31 PM, said:

Interesting find. People have been screaming to give Jump Jets automatic forward momentum as a nerf to Poptarting. But, even with a little automatic forward momentum, it has been found that one can climb slops they shouldn't be able to. The idea of making the automatic forward momentum, gradual, may be a fix.


Ahhh a reasonable person who understands the basic logic behind my complaint.

Edited by Wip3ou7, 07 October 2013 - 03:33 PM.


#29 Barantor

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Posted 07 October 2013 - 03:43 PM

Please get a mech with more than one and repeat the attempt at the hill. Your one jumpjet was very slow and although they might not have forseen folks with one jumpjet getting up those, I have seen spiders do it the first day that map was out.

If a spider could get up on top of some of the higher buildings that are 90 degree vertical then I could see more of a complaint but a hill climb with one jumpjet does not seem to be out of whack with anything I have seen in any MW or BT game.

"Shouldn't be able to" is the devs decision I would imagine and maybe they knew this could be possible.

#30 Zuesacoatl

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Posted 07 October 2013 - 03:43 PM

View PostWip3ou7, on 07 October 2013 - 03:26 PM, said:

Maybe this is how JJs are supposed to work. Maybe they didn't forsee this. Maybe I won't change anyone's mind directly... but at least I can put this exploit into the hands of so many people that it will become abused to the point where it will eventually get changed.

Well, the video is out. Now it's up to the players to use this tactic or not and up to the developers to decide as to weather this is acceptable or not.

You're right, I am going to go out the next map and scale the tallest mountain....and sit there, cause I am now the king of the world. Honestly, there are far grander bugs/exploits that need to be looked at. Just because someone was able to run from you, and probably came back and stomped a mud hole in you, does not mean you just found the end of the MWO world, it just means you were out played.

#31 OznerpaG

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Posted 07 October 2013 - 03:44 PM

i have no problem with JJ being able to do this at all. is height an advantage in this game? not in the least IMO

i do think that non JJ mechs should be able to slowly climb any incline though - reduce their speed to 5 or 10kph and let them sllooowwwwlllllyyyyyy go wherever they want like JJ mechs. no mech should ever get stuck anywhere, just pay an appropriate speed price for going up whatever incline

#32 Otto Cannon

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Posted 07 October 2013 - 03:47 PM

View PostWip3ou7, on 07 October 2013 - 03:32 PM, said:


Ahhh a reasonable person who understands the basic logic behind my complaint.


Or just another person who made the flawed "shouldn't be able to" assumption that you did.

#33 Wip3ou7

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Posted 07 October 2013 - 03:52 PM

View PostZuesacoatl, on 07 October 2013 - 03:43 PM, said:

You're right, I am going to go out the next map and scale the tallest mountain....and sit there, cause I am now the king of the world. Honestly, there are far grander bugs/exploits that need to be looked at. Just because someone was able to run from you, and probably came back and stomped a mud hole in you, does not mean you just found the end of the MWO world, it just means you were out played.


No one "did this" to me. I figured this out on the first day of the change and have been using it to my own advantage ever since. Being in game development myself, and being that I enjoy this game, I decided to share my findings. Most of my mech's have jumpjets. I came in 23rd in the world wide tournament medium class. I have an imgur account with hundreds of games where I got 6+ kills and 750+ dmg. I'm in a competitive merc corp and multiple player run MWO leagues. I have 36 mechs and I've been playing this game for a year now at least. I'm sharing this because I like the game, period.

If PGI wants it to work like this after seeing my video, then it wont be changed.
If PGI didn't realize this was possible (which is probable) then it might get changed.
Your opinion largely doesn't matter. To me at least.
I did my job as a tester (yes I still consider us testers) and posted an exploit which I found in hopes that the game could be made better through providing information that PGI may not have been aware of. So far, I'm being a lot more constructive than you are and am at least contributing something useful, regardless of if it gets changed or not. People should be aware of this exploit so that an opinion can be formed about it.

Edited by Wip3ou7, 07 October 2013 - 03:58 PM.


#34 Ghogiel

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Posted 07 October 2013 - 03:53 PM

View PostGeneral Taskeen, on 07 October 2013 - 02:59 PM, said:


I would hope you at least like MW:LL's JJ's. :-D You are one of the LL devs are you not?

The way it's up to the pilot to make directional jumps is better in MWLL. You can use JJ thrust from a dead stop, not having to run, to leap forward. As it should imo.

But MWLL JJs could have used some more development as well> The no momentum after landing kinda annoyed me somewhat. It's a complete dead stop when you land, even being reduced to 10-20% speed at landing or something would have felt and looked better.

Edited by Ghogiel, 07 October 2013 - 03:54 PM.


#35 Roadbeer

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Posted 07 October 2013 - 03:55 PM

This is serious business and it needs a a poll

#36 OneEyed Jack

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Posted 07 October 2013 - 03:58 PM

View PostWip3ou7, on 07 October 2013 - 03:52 PM, said:

I'm in a competitive merc corp and multiple player run MWO leagues.

And yet you think spending several minutes of a limited-time match doing nothing but laboriously climbing a hill is OP?

You sound to me like one of those guys that thinks the best use of an Atlas is to walk around the perimeter of the map and try to solo cap the enemy base, completely ignoring the fact that the game has been long since decided before you even get there.

#37 Wip3ou7

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Posted 07 October 2013 - 04:02 PM

View PostOneEyed Jack, on 07 October 2013 - 03:58 PM, said:

And yet you think spending several minutes of a limited-time match doing nothing but laboriously climbing a hill is OP?

You sound to me like one of those guys that thinks the best use of an Atlas is to walk around the perimeter of the map and try to solo cap the enemy base, completely ignoring the fact that the game has been long since decided before you even get there.


Anything that provides more efficient functionality than is intended, is by definition "over-powered".

#38 Scratx

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Posted 07 October 2013 - 04:03 PM

I still stand by my original statement. This is a minor problem at best, worth a small nerf to prevent being useful. But hardly anything to get worried about. (maybe make steep enough inclines not give grip to a mech's footing? )

If someone wants to waste two minutes to climb up a mountain instead of fighting, well, don't be surprised or have pity for him if it turns out his team got reamed because he was playing jumpjet-warrior. :)

#39 Chemie

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Posted 07 October 2013 - 04:03 PM

what advantage did you gain? I mean it took you several minutes to get up there

#40 Roadbeer

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Posted 07 October 2013 - 04:05 PM

Not sure if post was liked because I responded in his thread or if he enjoys being mocked





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