No Sli/crossfire?
#1
Posted 09 October 2013 - 03:55 PM
#2
Posted 10 October 2013 - 03:04 PM
Some people (including myself) have had success getting Crossfire working though. I havn't heard any success stories about SLI though.
#3
Posted 13 October 2013 - 06:21 AM
#4
Posted 13 October 2013 - 10:27 AM
#5
Posted 13 October 2013 - 10:46 AM
Edited by MWn00b, 24 October 2013 - 03:10 PM.
#6
Posted 14 October 2013 - 02:49 AM
#7
Posted 14 October 2013 - 02:57 AM
nexus1g, on 13 October 2013 - 06:21 AM, said:
Hougham, on 13 October 2013 - 10:27 AM, said:
1, In the latest version of Catalyst, force Crossfire in games that don't have a crossfire profile.
2. Then create an application profile for MWO that forces "AFR Friendly" and Anti-Aliasing mode to "Use application settings."
3. Play in "Full Screen" mode, not full-window or windowed.
4. Disable motion blur and Damage Glow.
Edited by The Gunman, 14 October 2013 - 05:49 AM.
#8
Posted 14 October 2013 - 03:51 AM
Here's the skinny of it:
Disable PostAA in the game and motion blur.
In InvidiaInspector choose:
Compatibility bits: 0x42506405
SLI rendering mode: SLI_RENDERING_MODE_FORCE_AFR_OF_SFR__FALLBACK_3AFR
Set your AA to the desired level for performance.
I went from 30-60 FPS to 80-120 FPS.
Edited by nexus1g, 14 October 2013 - 03:51 AM.
#9
Posted 20 October 2013 - 04:42 PM
I've turned off AA and motion blur in MWO. And changed my MWO profile in NVinspector to match nexus1g's. I have forced off AA in the profile to no effect.
#10
Posted 23 October 2013 - 11:19 AM
Mayhap, on 20 October 2013 - 04:42 PM, said:
I've turned off AA and motion blur in MWO. And changed my MWO profile in NVinspector to match nexus1g's. I have forced off AA in the profile to no effect.
Try changing only the comp. bits in the nv inspector leaving everything else at default.
#11
Posted 25 October 2013 - 12:33 AM
#12
Posted 27 November 2013 - 08:04 PM
have tried with every setting listed here plus played around with a few myself with and without vsync... etc etc....
shrug..... guess I will wait for them to implement dx11 and NVidia actually rolls out a supported driver for the game.... shouldn't be much more then year or two more for them to actually release a semi finished game.....(oh wait I forgot it IS supposed to be semi finished and release worthy)
#13
Posted 03 December 2013 - 08:56 AM
That's the: 13-9_win7_win8_64_dd_ccc_whql drivers. Enjoy!
#14
Posted 11 December 2013 - 11:57 AM
WarGruf, on 03 December 2013 - 08:56 AM, said:
What cards? Still have issues with 7970s up to the latest beta (13.11).
#15
Posted 15 December 2013 - 02:54 PM
V-sync on or off and it still works without flicker. Tried the Beta 9.5s an there working fine also.. You could try the AFR-CompatibleD3 profile that helped before with similar performance gains.
#16
Posted 18 February 2014 - 04:48 PM
WarGruf, on 15 December 2013 - 02:54 PM, said:
V-sync on or off and it still works without flicker. Tried the Beta 9.5s an there working fine also.. You could try the AFR-CompatibleD3 profile that helped before with similar performance gains.
I think its an architectural difference, or something specific to the card in the driver. Still haven't been able to get a good working CF solution.
I made a little video showing what the issue is here. Didn't quite turn out how I wanted, you have to watch it at 1080 to see the frame rate and GPU usage counters. I've gone through with the newer drivers (13.9-13.12), and every driver setting/in-game setting trying to find something that works. There' still times where I drop down to 30-35FPS that in CF it stays up at 60-80, but with that flicker its unplayable.
#17
Posted 18 February 2014 - 04:55 PM
#18
Posted 18 February 2014 - 05:11 PM
#19
Posted 19 February 2014 - 05:56 AM
add this line for both sli and crosfire
r_MultiGPU = 1
0=disabled, 1=extra overhead to allow SLI(NVidia) or Crossfire(ATI),
2(default)=automatic detection (currently SLI only, means off for ATI)
should be activated before rendering
add this line for sli cards only (I dont know if it will help I have an amd setup)
r_buffer_sli_workaround = 1
enable SLI workaround for buffer pooling
Edited by Shamous13, 19 February 2014 - 05:58 AM.
#20
Posted 19 February 2014 - 01:14 PM
Will be nice to have proper SLI support for my GTX660 TI's, instead of cooking one card all the time while the other does nothing.
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