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Ui 2.0: Teamkill Under The 1 Minute Mark Should Automatically Assign A Temporary Ban.


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#61 Bhael Fire

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Posted 11 October 2013 - 02:42 PM

View PostLordhammer, on 11 October 2013 - 01:58 PM, said:

Really TK? Does that **** still happen? i dont think ive seen one in months


Since the new ready screen went live, I see one or more almost every day. Either in the form of a straight out TK or in the form of retributive maiming/damage (e.g. legging).

They need to implement the Death Penalty for TKs and dock players c-bills for inflicting damage on friendlies.

#62 Mudhutwarrior

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Posted 11 October 2013 - 03:14 PM

Just stop messing with people. You drop you fight. Most of the TKs are because someone thought they knew better without introduction. Frankly they deserve what they get. Leave command and moving players alone. its none of your bussiness.
If they passed a rule to reeducate busy bodies the murder rates would drop.

Your not my boss, you dont know better even if you think you do. You were not elected. Go away.or die by TK and learn the hard way. Just as {Dezgra} commanders get fragged int he feild so goes it here. Nothing is broken past the stupid idea PGI had.

#63 Vassago Rain

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Posted 11 October 2013 - 03:15 PM

View PostBhael Fire, on 11 October 2013 - 02:42 PM, said:


Since the new ready screen went live, I see one or more almost every day. Either in the form of a straight out TK or in the form of retributive maiming/damage (e.g. legging).

They need to implement the Death Penalty for TKs and dock players c-bills for inflicting damage on friendlies.


But if they do, how will the premades grind their robots? They'll be making negative money, or forced to play without green arrows.

#64 LordBraxton

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Posted 11 October 2013 - 04:36 PM

I thought Tarkus was dead!

Slain by Painting Guardians in the cathedral of Anor Londo!

Now he's posting on mwomercs.com!?/!

crazy world

#65 Drasari

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Posted 11 October 2013 - 04:47 PM

The person who manages to take lead the fastest has no right to move my pre-made around. If he does, he has until the 60s timer is up and my mech starts up to put my team back together. The choice is his/hers up until that point.

#66 Hellcat420

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Posted 11 October 2013 - 04:50 PM

take the 5 seconds to ask before you start moving people around most of this problem would solve itself.

#67 Devil Fox

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Posted 11 October 2013 - 04:50 PM

So OP... an accidental TK gets you banned... a TK because the pug wants to continuously cross that line of fire you have going is a bannable offence... Hell if you make TK a ban-able offense automatically short term... then what happens when they just start to be legged instead... still the same net result.

This suggestion doesn't nothing but act as a means to aggravate the community and begin another troll on what is already a pretty inflamed topic across these boards.

#68 Roadbeer

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Posted 11 October 2013 - 04:52 PM

View PostBlackIronTarkus, on 10 October 2013 - 04:10 PM, said:

Since the update, many people who use the feature meant to reorganise lance get teamkilled by individuals in premade that are unhappy with the fact that them or some people from their lance have been moved around.

Of course, there are also people who teamkill for other reasons, and teamkills are relatively comun in MW:O.

So, my suggestion for UI 2.0 or even before that if its possible is that the game should automaticaly give a temporary ban for anyone who kill a team member under the 1 minute mark. Obviously, it would be even better if bans could happen automaticaly every time someone teamkill and have yet to engage the enemy, but that require more coding.

Point is, if it happen before enemies are engaged it is obviously intended. No, there aren't any legitimate reasons to team kill someone. Especialy for trivials things such as the ready buton or the commander moving people around.

Some things do not require human intervention, and this is one of them, it should be automatic.


1. Don't move premades, and it wont happen
2. Do you really think that 1 minute is going to change my mind about killing you?
3. I rarely see TKs, or get moved... improve your Elo

Edited by Roadbeer, 11 October 2013 - 04:54 PM.


#69 Simbacca

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Posted 11 October 2013 - 05:03 PM

The issue is differentiating accidental TKs. On Terra Therma, as a Catapult-K2 I dual fired my ER PPCs at a foe heavy. How things worked out, my left ER PPC TKed a friendly heavily damaged Raven-3L that passed right in front of me, while my right ER PPC killed the foe (I only realized this after looking at the kill messages)...

On River City, I have been TKed a few times in a heavy brawl...usually I was directly behind a foe mech that either moved or just at that moment went down...

Edited by Simbacca, 11 October 2013 - 05:05 PM.


#70 Galenit

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Posted 11 October 2013 - 05:05 PM

Damage, destroying compoments, disabling mechs gives money and xp,
just take the same amount as penalty for teamdamage, tk, ...

With the reduced incomes, this will do a lot.

If someone does tks often, he will get enough reports for a ban, if pgi do what they say ...

I report every tk that happens outside a fight as i report teamlegging or other grifing, as everyone should do.

Edited by Galenit, 11 October 2013 - 05:08 PM.


#71 Bhael Fire

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Posted 11 October 2013 - 05:05 PM

Ok... so this is what I'm gleaning from this thread:

1. Grouped players should not be able to be moved; For all intents and purposes they are are a package deal.
2. TKs should be dealt with swiftly via field court-martial and then summarily executed for treason.
3. Team Damage incurs a c-bill penalty much like how Enemy Damage earns a bonus. This includes a penalty for component destruction as well.

This seems fair and equitable to me. Also, it will allow other players to see who is running in a group.

#72 Captain Stiffy

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Posted 11 October 2013 - 05:06 PM

View PostNextGame, on 10 October 2013 - 10:12 PM, said:

I think a better solution would be if people stopped screwing around with others gaming experience by shuffling around teams.

Click Launch, Click Ready, Play. That's all you need to do.


The vast majority of us don't need an army at our backs at all times to enjoy the game. Most people have absolutely no idea that people play a meta in this game.

#73 Vassago Rain

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Posted 12 October 2013 - 02:24 AM

View PostDrasari, on 11 October 2013 - 04:47 PM, said:

The person who manages to take lead the fastest has no right to move my pre-made around. If he does, he has until the 60s timer is up and my mech starts up to put my team back together. The choice is his/hers up until that point.


Teamkilling and threatenng people for using a feature are against the rules. Using said feature is not against the rules. You're not a unique, special snowflake.

#74 Chavette

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Posted 12 October 2013 - 05:58 AM

Very bad idea. You shouldn't have to kill someone to get banned... How much is getting stripped better than getting TK-d at the start of the match? This idea does nothing, but works into griefers' hands doing team damage with a zombie build.

#75 Troutmonkey

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Posted 12 October 2013 - 06:08 AM

View PostBookWyrm, on 10 October 2013 - 09:51 PM, said:

Maybe any team damage within 30 secs causes auto destruct? Or how about just being smart about it? No damage can be done for the first 30 secs or so, adjust as needed. So match starts...All systems nomina! Then 10, 20, 30 secs later or whatever it is...Weapons online! Solved.


I like this idea. Also stops / limits test fire's go awry

#76 Drasari

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Posted 12 October 2013 - 06:25 AM

View PostVassago Rain, on 12 October 2013 - 02:24 AM, said:


Teamkilling and threatenng people for using a feature are against the rules. Using said feature is not against the rules. You're not a unique, special snowflake.


I never made a threat. I will ask nicely and explain why my lance should be re-formed, ie: comms, built the lance to work together, much easier to keep track of said people in my comms on the map etc. Oh and using said feature to clearly grief players is against the rules.

FYI - The guy who clicks the command button is not a unique snowflake. See how this works? It's a great thing to say that brings nothing to the topic while making me look so cool to all the people who agree with me. All the internet points to me now right?

Edited by Drasari, 12 October 2013 - 11:20 AM.


#77 Inkarnus

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Posted 12 October 2013 - 06:38 AM

View PostBiglead, on 10 October 2013 - 04:14 PM, said:

Stop changing people around and you won't get killed black. :(

stop posting ******** mb that helps your ego oh wait

#78 tulip

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Posted 12 October 2013 - 07:16 AM

Make it so that you can't move people that dropped in a group out of a group from their groupmates for the normal queue, leave as is for the 12 man queue.

#79 SuomiWarder

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Posted 12 October 2013 - 11:17 AM

It seems I see more team killing the since the start button change but I am not sure they are connected. Some doofus killed me one shot to Spider back while I was looking at the map after the drop "just for fun" recently (yes, I wrote his name down and I am watching for it to show up in a match) and then I had a match where two of the lances went at it for some reason. Five or six on my side were team kills, the enemy finally got to the rest and mopped them up. My group of lights won by cap - but still. This TK thing seems to be getting out of hand.

#80 FerrolupisXIII

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Posted 12 October 2013 - 11:33 AM

I've been TK'd for politely asking for the guy who grabbed command to put my friend back in my lance. him and his two buddies all in yen lo wangs all ac-20'd me in the back one we got into the fight. my lance mates watched them do it.

Some people will take any excuse to be an *******.





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