lols @ sillies who don't know anything.
Fine, not everybody knows their lore.
But if you're going to talk lights, mech designs and class roles, then maybe you should do a little research first.
bigger is better, durrr....
Mehlan, on 10 October 2013 - 05:00 PM, said:
No, you just really can't play for squat.... but why dont you provide canon documentation and or original BT documentation that says lights are supposed to be scouts and can't 'take a hit'.
Meanwhile I will point out Sarna docs referring to certain light mechs as rear strike force, strikers and guerillas fighters.
These are unique roles...
Rear strike force = last minute reserves
Strikers = hit the enemy deep
Guerilla fighters = hit and fade.
But you missed one
HUNTER KILLERS
Lights behaving like a pack of wolves,
Hunter-killers = Roam together, find the weakest link, finish him off, move onto the next.
See, I'm not making this stuff up.
http://www.sarna.net...er+killer&go=Go

Solitaire is probably my fave for looks
Weighs as much as the Commando (25 tons)
Runs faster than the Jenner current does (162km/h)
42 damage alpha strike!

Pack Hunter is my favorite for armaments.
Same weight as a spider (30 tons)
Same mobility (7/11/7)
15 damage from a Clan ER PPC. Essentially, a gauss rifle that doesn't need ammo.