Kto-18 Streak Build Help
#1
Posted 12 October 2013 - 05:22 AM
http://mwo.smurfy-ne...6d1e539e3998765
#2
Posted 12 October 2013 - 05:23 AM
KTO-18-STRK
Edited by Xeno Phalcon, 12 October 2013 - 05:34 AM.
#3
Posted 12 October 2013 - 05:40 AM
The BAP is essential, otherwise ECM will render you useless.
And some backup lasers are never wrong.
Personally i would run something like this: KTO-18 Some good old SRM backup against larger targets.
#4
Posted 12 October 2013 - 06:17 AM
Sample 1.
Sample 2.
#5
Posted 12 October 2013 - 06:53 AM
Max XL engine
2 MLs
5 Streaks (4T ammo)
BAP
Advanced Target Decay and 360 Target Retention modules (I don't think you need Artemis)
Go get some pay back.
#6
Posted 12 October 2013 - 07:05 AM
Plaguetongue, on 12 October 2013 - 05:22 AM, said:
http://mwo.smurfy-ne...6d1e539e3998765
You'll need BAP to get through ECM. If you're light chasing, you're going to need a fair bit more rear armor too. Chasing lights usually means getting surrounded by heavies. You'll want that rear armor then.
Also... there's a lot of unplaced armor on the left front torso.
Consider this... which has a way to get through ECM as well as prevent enemies from shutting down to break your locks (they can still shutdown but can't break your locks) as well as an AMS, which will shoot at their streaks.
Or this, which provides you with some defense after the ammunition is gone as well as an extra heatsink.
But honestly I don't see a build based on this premise surviving more than 3 minutes of actual combat.
Good luck! Post some scores!
#7
Posted 12 October 2013 - 07:09 AM
#8
Posted 12 October 2013 - 07:23 AM
Screech, on 12 October 2013 - 07:09 AM, said:
Depends. With skill you triumph. Fighting head to head you die.
It's when you come against an assault that you should worry.
#9
Posted 12 October 2013 - 07:56 AM
Screech, on 12 October 2013 - 07:09 AM, said:
Chain fire the streaks while circling and lasering. The near constant cockpit shake from streak hits usually screws up the enemy's aiming precision. If the enemy has any damage from previous encounters (they usually do), you've got a pretty good chance to prevail, depending on pilot skill of course. It's not a fight I'd go looking for in a Streaktaro, but I usually won't back away from it either.
#11
Posted 14 October 2013 - 12:23 PM
Moves at 88.3 kph and alpha of 41.2 firepower Armor 356 Strk Amo 300 (never ran out)
It's an amazing mech, but very tall. Try the build out, I do 400+ in good matches and have no trouble hunting lights down or providing support. The Lpulse lasers help with consistent damage when lock is unavailable.
GL!
#12
Posted 15 October 2013 - 07:50 PM
Use tactics, and you will not have a problem with heavies or assaults (assaults take a while). The heavies are too slow for hit and runs and the assaults have a tough time even targeting you at 116kph. Deal with the enemy lights first, then move up the weight classes. I will generally follow up the lights in conquest games and assist them, once we get a few points and the enemy lights are down, I'll go assist the big boys.
#13
Posted 19 October 2013 - 09:34 AM
Artemis is optional but helpful; it doesn't cost you anything other than cbills and does decrease the lock on time of streaks. This is a known bug/issue, but at least for now it works.
It's actually decently effective against a lot of heavies; lack of pinpoint damage means it's tough to take one out if they haven't already taken damage, but you can pump out enough DPS to be a problem and you're fast enough that they have a hard time keeping up with you (especially with streaks' cockpit shake.) You're better off running from assaults and orions/cataphracts unless they're damaged, just because it takes forever for streaks to chew through their armor.
#14
Posted 19 October 2013 - 10:37 AM
NRP, on 12 October 2013 - 06:53 AM, said:
Max XL engine
2 MLs
5 Streaks (4T ammo)
BAP
Advanced Target Decay and 360 Target Retention modules (I don't think you need Artemis)
Go get some pay back.
Instead of 360, use Advanced Sensor Range. BAP negates ECM up close, but you still will have a range which you can't lock onto ECM mechs. With Advanced Sensor Range module and BAP, there's something like a 20m band which you still can't lock on but much better than w/only 1 or the other.
AssaultPig, on 19 October 2013 - 09:34 AM, said:
Go for their arms if they have lotsa weapons there or their legs. I've legged mediums/heavies w/my KTO-18 that way.
Edited by Indoorsman, 19 October 2013 - 10:39 AM.
#15
Posted 19 October 2013 - 01:12 PM
I am grinding up money for the big XL still but what I have come across allot lately is swarms of ECM spiders/commando's. Even with BAP you can not target them due to the way ECM works vs BAP some sort of back up is needed. I have never been able to scratch a Spiders paint with lasers so I was thinking of a SRM on one hard point. Anyone have luck hitting spiders with SRM's + Artemis?
Also since I still have the stock engine I am slow, so lights out run Streak range fast. Has anyone played with a LRM in one hardpint and a TAG in a arm?
Just to clarify TAG will not let you target a ECM mech up close if there are more than one ECM in range?
Why are the Kintaro's sooo dam tall : (
#16
Posted 30 October 2013 - 08:20 AM
http://mwo.smurfy-ne...5b5f69857bbb902
You can obviously drop heat sink or 2 for a bigger engine.
BAP for obvious reasons, TAG for obvious reasons.
ER PPC contentious, but I find that having another way to disable ECM trolling or a second ECM troll is priceless. Also the ppc gives you longer range option for when your team blobcamps. Also handy for ranged ECM troll shut down for your team's LRM boats.
So far, I have had 100% success rate vs lights. If they don't die in sub 10 secs they run like hell. the 90.7kph is enough to keep them in range of streaks for another 8-10 secs usually as well, so many die when they decide to run.
It's also handy vs other mediums and has a soft cc effect vs assaults-namely cockpit rock spam.
Keep this thread going, every ECM troll we squash is a moral victory!
#17
Posted 30 October 2013 - 09:15 AM
kamiko kross, on 30 October 2013 - 08:20 AM, said:
Why have TAG in addition to BAP? If you say for lock on times, you don't have artemis which improves streak lock on time. If you say for that one time that a light with ECM is buzzing around in the dead zone between your BAP and Advanced Sensor Range module then that seems like a waste. You could lose the TAG and TWO PTS of armor and bump up to an XL300 engine. That would benefit you much more than the TAG IMO.
http://mwo.smurfy-ne...82cf0ee9b94f3db
#18
Posted 30 October 2013 - 01:37 PM
wintersborn, on 19 October 2013 - 01:12 PM, said:
It is enormously satisfying to catch a Spider or Jenner with a Streak-taro. The speed with which the Spider is reduced to smoking junk is quite surprising. Chain firing the SSRMs adds to the fun.
I run one with 5SSRM2, an ERLL and the biggest engine possible. Great fun.
#19
Posted 30 October 2013 - 07:03 PM
#20
Posted 30 October 2013 - 09:16 PM
Indoorsman, on 30 October 2013 - 09:15 AM, said:
Why have TAG in addition to BAP? If you say for lock on times, you don't have artemis which improves streak lock on time. If you say for that one time that a light with ECM is buzzing around in the dead zone between your BAP and Advanced Sensor Range module then that seems like a waste. You could lose the TAG and TWO PTS of armor and bump up to an XL300 engine. That would benefit you much more than the TAG IMO.
http://mwo.smurfy-ne...82cf0ee9b94f3db
Hmmm, I was not aware artemis affects streaks? I thought that was just for SRMS and LRMS? As for the light buzzing that's what the ppc is for:) Also note, I have no modules installed as yet.
So far, I have never had a light stay ECM'd from me.
Now a ganking ECM troll pack is another matter. Not seen one yet, thank god.
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