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Best Shadowhawk Build


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#121 PeeWrinkle

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Posted 24 March 2014 - 10:27 AM

Thanks Mizeur.

I have tried a similar build but used streaks. Original 2H build

I also tried it with an XL330 engine and a LPL instead and added back a half ton of armor. Tired the same build with an ERPPC instead of the LPL. I did not like those three builds as much. I did a lot of damage, but hardly ever killed anything

I will have to try it with SRM6's as you suggest. I did not think of that at the time because I was focused on a light hunter build with streaks.

#122 ShadowbaneX

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Posted 24 March 2014 - 10:37 AM

This that many people don't realize is that the Shadow Hawk already has extra Engine Power and if you want to get through armour Streaks & MGs aren't going to do it.

Here's my SHD-2H build. Upgrades to a 280 XL because it's the same tonnage as an XL275. With speed tweak it can do 90 kph with 3 JJs. 35 point Alpha is good for blowing holes in armour AND taking out internals.

#123 smokefield

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Posted 24 March 2014 - 11:44 AM

using the standard 2d2 mlas+streaks and max xl possible i have topped around 900 damage with 3 kills in more than one occasion, with an average of 500. and if this is not a brawler i dont know what is. just takes some time to learn how to play it. now with the lrm buff and more ppl running lrm boats i am sure i can do better...lol. you just need a half decent team at least :)

#124 Inflatable Fish

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Posted 24 March 2014 - 12:51 PM

been rocking this bad boy lately and damn if it isn't a force to be reckoned with. consistently scoring over 500 damage per match, record 824 with three kills and nine assists:

SHD-2H "Warning Shot"

it's amazingly versatile at all ranges, can hold its own against lights and assaults alike and can take a beating like nobody's business.

#125 boboking

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Posted 27 March 2014 - 12:21 AM

View PostInflatable Fish, on 24 March 2014 - 12:51 PM, said:

been rocking this bad boy lately and damn if it isn't a force to be reckoned with. consistently scoring over 500 damage per match, record 824 with three kills and nine assists:

SHD-2H "Warning Shot"

it's amazingly versatile at all ranges, can hold its own against lights and assaults alike and can take a beating like nobody's business.


Tried this today. Very fun to play with. Though streaks without BAP is annoying..

#126 Inflatable Fish

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Posted 27 March 2014 - 02:39 AM

View Postboboking, on 27 March 2014 - 12:21 AM, said:


Tried this today. Very fun to play with. Though streaks without BAP is annoying..


agred, that's why I treat them only as a situational secondary weapon against non-ecm lights or severely damaged heavier mechs that need to be finished off asap. your main source of damage are the autocannons backed by the laser, and if you can stay in the second line and/or unnoticed, you can just pump those shells into people's backs for great justice (and lots of damage cbills).

#127 CygnusX7

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Posted 27 March 2014 - 04:59 AM

Here's my favorite build so far. You can mix and match engine size and lrm/streak ammo to what you need.

SHD-2D2

2D2-LRM20-SSRMx3-2mL-BAP-2JJ's

#128 Nicholas Carlyle

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Posted 02 April 2014 - 11:57 AM

View PostCygnusX7, on 27 March 2014 - 04:59 AM, said:

Here's my favorite build so far. You can mix and match engine size and lrm/streak ammo to what you need.

SHD-2D2

2D2-LRM20-SSRMx3-2mL-BAP-2JJ's


I've been having a hard time using the 2D2 as a LRM boat because I really dislike using LRM's without TAG.

Wish it had one more Energy point.

#129 ShadowbaneX

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Posted 02 April 2014 - 12:38 PM

View PostNicholas Carlyle, on 02 April 2014 - 11:57 AM, said:

I've been having a hard time using the 2D2 as a LRM boat because I really dislike using LRM's without TAG.

Wish it had one more Energy point.


I have a hard time using any Shadow Hawk as an LRM boat as it's capped at 10 missiles. Not really much point in using an LRM20 when it fires at two volleys of 10. If they gave it 20 tubes like it's supposed to have, then I'd consider it.

#130 Koniks

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Posted 02 April 2014 - 07:47 PM

View PostNicholas Carlyle, on 02 April 2014 - 11:57 AM, said:


I've been having a hard time using the 2D2 as a LRM boat because I really dislike using LRM's without TAG.

Wish it had one more Energy point.

View PostShadowbaneX, on 02 April 2014 - 12:38 PM, said:


I have a hard time using any Shadow Hawk as an LRM boat as it's capped at 10 missiles. Not really much point in using an LRM20 when it fires at two volleys of 10. If they gave it 20 tubes like it's supposed to have, then I'd consider it.

LRM Shadowhawks excel when they're used as close fire support in the second line rather than as long range indirect fire missile boats. So the optimal 2D2 LRM loadout is XL280 1xALRM15, 1xALRM10, 1xALRM5, TAG, BAP, JJs and armor to taste, 7 tons of ammo. Use the speed to stick near the pack and maintain LOS between 200-500m. You shouldn't need the backup weapons because you shouldn't find yourself alone. If you do, 2 MLs weren't going to do much anyway.


I've mostly been messing around with Gauss and AC20 builds on the SHD lately. Gauss+PPC was the best combination there. I found ERLLs or LLs to be too hot. MLs and SRMs weren't that great, although ditching the SRMs and taking a bigger engine made brawling interesting.

I prefer the AC20 with less ammo and an STD275 over the STD255 version. Being able to dictate range or escape to cover is important with the SHD's light armor.

#131 Nicholas Carlyle

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Posted 03 April 2014 - 08:04 AM

I would never do a full LRM setup. You have to have backup weapons, even if you are in a group it doesn't mean they are going to stop what they are doing to defend you.

It's the same reason I always bring my own TAG and BAP, you can't depend on no ECM on the opposing team, or your team to carry those items to help you.

I actually feel like the LRM20 and LRM15 are the worst of the LRM launchers due to the missile spread that occurs.

Right now, I'm running 2 ALRM10's, 2 SSRM2's, 1 MLAS and TAG. Of course BAP and Adv. Decay.

Basically I try to sit at 250m, and give them my full payload. But if I get caught inside of 180m I can still defend (especially against lights), and outside of 270m to about 600m I'm still pretty dangerous.

Last night I had two matches where I averaged about 600 damage, 3 kills and 8ish assists. And a couple decent, but nothing stellar matches.

But I still think the Shadow Hawk isn't suited to the role.

#132 Koniks

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Posted 04 April 2014 - 01:35 PM

If you're planning to be in LOS and want to run a medium as a generalist, then yes, more than 5-10 LRM tubes and 2-4 tons of ammo are an inefficient use of weight and heat. You'd be better off with heavy ballistics, stronger energy weapons, more streaks, or a bigger engine.

Yes, you should always carry TAG and BAP with LRMs. Not only are you unable to count on other PUGs to but there might be more than 1 ECM mech on the enemy team and a medium mech should try to secure its own locks.

Backup weapons are a different story. If you're not on your own, you can generally count on someone to cover your 6 unless there's a bigger threat. And if there's a bigger threat, you should be launching LRMs at it, not tickling lights.

#133 CygnusX7

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Posted 07 April 2014 - 12:55 PM

View PostShadowbaneX, on 02 April 2014 - 12:38 PM, said:


I have a hard time using any Shadow Hawk as an LRM boat as it's capped at 10 missiles. Not really much point in using an LRM20 when it fires at two volleys of 10. If they gave it 20 tubes like it's supposed to have, then I'd consider it.


try it.. 2 volleys of 10 is better than 1 volley of 10.. and it free's up 3 missile hardpoints for streaks.

It goes 97kph has 3 SSRM, 2ML, BAP!, and an LRM launcher that sends 20 missiles in 1 shot.
If the first volley doesn't make it the second will. I've tried it with 5's and 2 10's, 4 streaks etc. but the most damage was done with a single LRM20 and 3 streaks.

Edited by CygnusX7, 07 April 2014 - 01:01 PM.


#134 ShadowbaneX

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Posted 07 April 2014 - 06:31 PM

View PostCygnusX7, on 07 April 2014 - 12:55 PM, said:

try it.. 2 volleys of 10 is better than 1 volley of 10.. and it free's up 3 missile hardpoints for streaks.

It goes 97kph has 3 SSRM, 2ML, BAP!, and an LRM launcher that sends 20 missiles in 1 shot.
If the first volley doesn't make it the second will. I've tried it with 5's and 2 10's, 4 streaks etc. but the most damage was done with a single LRM20 and 3 streaks.


I'm talking the 5M, not the 2D2.

#135 ArmandTulsen

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Posted 13 May 2014 - 12:40 PM

I'm totally in love with this mech.

Shadowhawk is so f amazing.

#136 Nicholas Carlyle

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Posted 13 May 2014 - 12:44 PM

View PostArmandTulsen, on 13 May 2014 - 12:40 PM, said:

I'm totally in love with this mech.

Shadowhawk is so f amazing.


I really have a hard time playing anything else at this point.

#137 ArmandTulsen

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Posted 17 May 2014 - 09:59 PM

This is my best performer:

SHD-2D2

XL280
ES
DHS
BAP
3JJ
320 points standard armor

AC/10 w/ 3 tons ammo
4xSSRM2 w/ 2 tons ammo
2xML

I've tried every combination of build imaginable with this variant. ER/PPCs, LPL, LL, ERLL, SRMS, AC/5 etc. That loadout works best.

#138 Red Line Pilot

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Posted 18 May 2014 - 06:09 AM

My favorite:

AC10 (45)
4xSRM4 (400)
XL280
3JJ

Bit ammo dependant. By far the one i had te most fun with.

#139 SkkyHigh

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Posted 18 May 2014 - 07:04 AM

SHD-2D2 "The Bully"

LBX-10 can be switched for AC10 depending on your mood.

#140 CygnusX7

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Posted 09 June 2014 - 12:44 PM

2H Widow Maker
SHD-2H-A/C9-1mL





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