Homeless Bill, on 16 October 2013 - 02:49 PM, said:
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Agent 0 Fortune, on 16 October 2013 - 03:19 PM, said:
If you pug the only effect it would have on you is narrowing the Elo range you drop with, make matches much more competative, better weight balanced and speed up the matchmaker.
This is 100% wrong, and I have no idea how you believe this. If there are 1000 players on, let's say that 100 are in an appropriate Elo range. Now you split that into two queues, and there are only 50. That means either doubled wait time or the matchmaker gets less picky. How on earth does decreasing the number of players in your queue mean faster/better matches??
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Agent 0 Fortune, on 16 October 2013 - 03:19 PM, said:
and in fact match setup times woudl be much longer without being able to pull in PUG players of wildly diffeirng Elo scores to fill the cracks
You even admit it will take longer:
I just... I don't even know how you're coming to that conclusion.
I'm going to try to expalain this a little better, using the examples you posted. If you have 1000 players on and 100 in the appropriate Elo range, then the matchmaker can grab 24 for of those that are all adjacent making a instant match were every player is the same Elo rating.
Whereas if there is a group involved, the players on teh same group may not (are probably not) in the same Elo bracket, and the matchmaker now has to find another group with similar composition, which it cannot, so it grabs pugs from all over the Elo bracket to match Elo scores.
This is why you see so many matches that end 12-0, 12-1, 12-2; and why you see such disparity in tonnage. Pre-made groups force the matchmaker to broaden it search criteria out of the gate, because premade groups can bring in varied Elo pilots and can force a weight class disparity.
To simplify this evenfurhter. If you have ever bought a variety back of anything, you know there is always some things in the variety pack that you don't want, and if the option were available to you it would always be more beneficial be able to purchase the variety items individually and pick just the items you want. this is the same dilemma the matchmaker faces every match there is a group (which is to say almost ever match).
As for where I came up with this conclustion, it is simple, I read the dev posts, where Matt Craig specifically states, Premade groups are harder to match, and all the adjustments to the matchmaker algorithm to make closer matches were undone.
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http://mwomercs.com/...ost__p__2805573
Posted by Matthew Craig 02 October 2013 - 01:08 PM
Tightening both Elo and Weight was proving too much for wait times, so for now Elo was preferred. This is resulting in closer matching of skill based players but tonnage matching admittedly isn't great right now. For now at least new players aren't mixing with lethal trained killers
We agree tonnage isn't great,
and pre-mades are harder to match, there are significant changes coming for CW related to match making so for now it's likely to remain similar to this. I'll try and do a command chair on the upcoming MM changes at some point but please be patient, other things vying for time as well (which I'll try and discuss also).
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http://mwomercs.com/...ost__p__2777297
osted by Matthew Craig on 23 September 2013 - 10:15 AM in Feedback
Match making thresholds have been returned to pre-patch levels for now, we've learned a lot from this attempt to tune them. Thanks for everyone's feedback we'll be discussing a new set of changes internally aimed at improving the match maker further.
There are a number strawmen arguements being set up here, so I will try to reiterate the pro position clearly.
PUGs want a seperate queue to:
1. speed up the matchmaker
2. get closer Elo matching
3. get closer weight class matching
4. more variety in mechs and tactics
We don't believe that pre-made teams are inherently evil (I do play premade teams as well).
We don't believe that pre-made teams are responsible for lopsided matches, this is an Elo balance issue putting high and low Elo player s together in the same match and failing to match weight class.
Edited by Agent 0 Fortune, 17 October 2013 - 08:53 AM.