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Spider Is Not Broken; Just Well-Designed


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#161 Mehlan

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Posted 06 November 2013 - 12:33 PM

Quote

Even the devs say they are borqued soooo
Really? Link & quote it. :-)

#162 Clit Beastwood

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Posted 06 November 2013 - 12:36 PM

View PostMehlan, on 06 November 2013 - 12:33 PM, said:

Really? Link & quote it. :-)


zingggggg!

#163 Clit Beastwood

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Posted 06 November 2013 - 12:55 PM

From 2 nights ago
Here - killed a spider pretty quickly in a locust. http://www.twitch.tv...stetz/c/3203143
Here - killed 2 spiders fairly quickly in a jenner http://www.twitch.tv...stetz/c/3203154
Here - ran my 5d on crimson, boring match, was taking damage just fine. http://www.twitch.tv...stetz/c/3203190
Here - died in 5d after I got cocky and tried to square off against a Shadowhawk http://www.twitch.tv...stetz/c/3203211
Here - forest, LOTS of glancing lasers, rear cored from one hit. Nobody can hold a laser on me for full duration. http://www.twitch.tv...stetz/c/3203228
Here - terra - again lots of glancing blows, nobody that can hold a target. http://www.twitch.tv...stetz/c/3203271
haven't gotten *any* recordings of unkillable spiders in the last couple weeks.

Edited by Fierostetz, 06 November 2013 - 01:26 PM.


#164 Dimento Graven

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Posted 06 November 2013 - 01:15 PM

View PostFierostetz, on 06 November 2013 - 11:46 AM, said:

Ah so the root issue is that you want light mechs to explode when you hit them. Have you put time into a spider to at least learn from the experience? Go drive one for a while, come back, and post your thoughts. Seriously. I know you'll likely continue to ignore the fact that there are issues with HSR in general, but you're talking about a weapon with a crazy high projectile speed, as well as one of the quickest twisting mechs in the game *with arms*... and known HSR issues.
Again, EVERY OTHER LIGHT I have no issue with, it's the f'ing Spider that's broke.

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It's not a good combo - try running a pair of LBX and quad ML on a jager, and you'll be 1-2 shotting spiders without any issues. Your build is what is causing you problems - it's great against some mechs, not against others.
Oh really... So, let's say I have Shadowhawk with 1 LB10-X AC, and 2 ML's. How many shots should it take then, in your opinion?

#165 Clit Beastwood

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Posted 06 November 2013 - 01:27 PM

View PostDimento Graven, on 06 November 2013 - 01:15 PM, said:

Again, EVERY OTHER LIGHT I have no issue with, it's the f'ing Spider that's broke.

Oh really... So, let's say I have Shadowhawk with 1 LB10-X AC, and 2 ML's. How many shots should it take then, in your opinion?


Depends if you're a noob and shoot an LBX at a fully armored target. If the armors already open, then 2 *good* hits with the LBX will take it down. With just 2ml and one lbx, you'd be better off finding another target. Thats not a good build for fighting something fast. You have no pinpoint weapon, and underwhelming duration weapons. With, say, 4ml and the ability to hold them on target, then 2-3 shots with the ml and 1-2 with the lbx should do it.

Edited by Fierostetz, 06 November 2013 - 01:29 PM.


#166 Dimento Graven

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Posted 06 November 2013 - 01:33 PM

View PostFierostetz, on 06 November 2013 - 01:27 PM, said:

Depends if you're a noob and shoot an LBX at a fully armored target. If the armors already open, then 2 *good* hits with the LBX will take it down. With just 2ml and one lbx, you'd be better off finding another target. Thats not a good build for fighting something fast. You have no pinpoint weapon, and underwhelming duration weapons. With, say, 4ml and the ability to hold them on target, then 2-3 shots with the ml and 1-2 with the lbx should do it.
Now wait a minute earlier you were telling us:

Quote

...try running a pair of LBX and quad ML on a jager, and you'll be 1-2 shotting spiders without any issues.
So given that, I should be able to take out a Spider, "no issues", in say ~4 hits with 1 LBX/2 ML combos, agreed?

#167 Khobai

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Posted 06 November 2013 - 01:34 PM

if the spiders not broken why are they changing its hitboxes next patch? derp.

#168 Clit Beastwood

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Posted 06 November 2013 - 01:38 PM

View PostKhobai, on 06 November 2013 - 01:34 PM, said:

if the spiders not broken why are they changing its hitboxes next patch? derp.

View PostDimento Graven, on 06 November 2013 - 01:33 PM, said:

Now wait a minute earlier you were telling us:

So given that, I should be able to take out a Spider, "no issues", in say ~4 hits with 1 LBX/2 ML combos, agreed?


Are you alpha-ing, or firing intelligently? I find that a lot of MWO players alpha everything as often as they can. This is not smart, its a waste of LBX ammo. The 4ML on my flyswatter jager will open a spiders core in one (maybe 2) shots, and TWO lbx, which I don't fire until the core is open, will put it down. If I alpha the aforementioned Jager, it doesn't do much because the ML's dont have a chance to crack the candy shell so the LBX can eat the chocolate insides. I am currently eating M&M's, if you couldn't tell.

View PostKhobai, on 06 November 2013 - 01:34 PM, said:

if the spiders not broken why are they changing its hitboxes next patch? derp.


Because there's a little hole in the belly button. Patching the hole won't change anything for a decent spider pilot, because nobody should ever see a spider's CT long enough to shoot it.

Edited by Fierostetz, 06 November 2013 - 01:40 PM.


#169 Dimento Graven

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Posted 06 November 2013 - 01:39 PM

View PostFierostetz, on 06 November 2013 - 01:38 PM, said:

Are you alpha-ing, or firing intelligently? the 4ML will open a spiders core in one (maybe 2) shots, and TWO lbx, which I don't fire until the core is open, will put it down.

Because there's a little hole in the belly button. Patching the hole won't change anything for a decent spider pilot, because nobody should ever see a spider's CT long enough to shoot it.


I found this looking for Spiders surviving too many direct gauss hits.

By my count there's close to 10 fairly solid LB10-X AC hits, along with around 7 fairly solid 2xML hits.

The Spider barely changes shade...

Spiders are broken.

#170 Clit Beastwood

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Posted 06 November 2013 - 01:41 PM

View PostDimento Graven, on 06 November 2013 - 01:39 PM, said:


I found this looking for Spiders surviving too many direct gauss hits.

By my count there's close to 10 fairly solid LB10-X AC hits, along with around 7 fairly solid 2xML hits.

The Spider barely changes shade...

Spiders are broken.


When was this recorded? You've posted one video showing an issue, and I posted 7, that are timestamped I believe 2 days ago, that show no issues taking damage from the spider's perspective. Also, a laser is a duration weapon, glancing shots do not deliver full damage. Watch that video again, carefully. I see lasers hitting the side of a girder, followed by lasers raking across a target. If there is a *real* issue, I want to find it, but I think it's been fixed for a few patches now. The remaining issues are all HSR, which are global.

Edited by Fierostetz, 06 November 2013 - 01:44 PM.


#171 Dimento Graven

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Posted 06 November 2013 - 01:44 PM

View PostFierostetz, on 06 November 2013 - 01:41 PM, said:

When was this recorded? You've posted one video showing an issue, and I posted 7, that are timestamped I believe 2 days ago, that show no issues taking damage from the spider's perspective. Also, a laser is a duration weapon, glancing shots do not deliver full damage. Watch that video again, carefully. I see lasers hitting the side of a girder, followed by lasers raking across a target.
That my friend was recorded with NVIDIA ShadowPlay on "10.28.2013 - 20.59.29.37", 9 days ago.

That's why I only counted 7 of the ML hits, not ALL of the hits that include glancing blows.

OH, and I didn't count ALL the LB10-X AC hits either, because a few would also qualify as, 'glancing'...

Edited by Dimento Graven, 06 November 2013 - 01:46 PM.


#172 Tesunie

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Posted 06 November 2013 - 01:47 PM

View PostKhobai, on 06 November 2013 - 01:34 PM, said:

if the spiders not broken why are they changing its hitboxes next patch? derp.


They are looking into all hitboxes from my understanding, not "just the Spider's" hitboxes.

Also, that hole in the mech that absorbed damage (and sent it to my Jenner's CT of course) was removed a few patches ago from my knowledge. In recent testing, it was not seen and could not be found.


I still think that the overall hit registry problem and HSR issues need to be resolved before the Spider problems, if it has one or not, can be observed, solved and then fixed.

http://mwomercs.com/...18#entry2893418

They are revising Hit Box, not HSR and Hit Reg, which is admitted at the bottom of the post that it is still a problem and still being looked into.

#173 Tesunie

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Posted 06 November 2013 - 01:51 PM

View PostDimento Graven, on 06 November 2013 - 01:39 PM, said:


I found this looking for Spiders surviving too many direct gauss hits.

By my count there's close to 10 fairly solid LB10-X AC hits, along with around 7 fairly solid 2xML hits.

The Spider barely changes shade...

Spiders are broken.


And there is a video earlier in this thread showing a Cataphrat doing the same thing for 20 seconds. For 20 seconds, nothing was hurting the Cataphrat. (Not my video, so I can't "repost" it. I'm also not going to look back unless requested, as you may have seen it already.) It isn't just a spider issue, but an issue with all mechs.

#174 Dimento Graven

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Posted 06 November 2013 - 01:56 PM

View PostTesunie, on 06 November 2013 - 01:51 PM, said:

And there is a video earlier in this thread showing a Cataphrat doing the same thing for 20 seconds. For 20 seconds, nothing was hurting the Cataphrat. (Not my video, so I can't "repost" it. I'm also not going to look back unless requested, as you may have seen it already.) It isn't just a spider issue, but an issue with all mechs.
All I can say is that I've never met the Cataphract I couldn't kill in 4 dual gauss rounds. But I've run across many, MANY Spiders requiring 6 or more.

I'll continue reviewing my recordings, I'm sure I'll find at least ONE somewhere, I've only got 6 more TB to review...

Anyway, whatever the problem actually is, it appears that the Spider gets to enjoy the benefits of it more than any other 'mech. At least I haven't seen any of the 'Ravens/Commandos/Locusts/Cicadas/Cataphracts/Atlai/et al' are broken forum posts yet...

Edited by Dimento Graven, 06 November 2013 - 01:58 PM.


#175 Tesunie

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Posted 06 November 2013 - 02:03 PM

View Poststjobe, on 22 October 2013 - 06:01 AM, said:

Sadly, that's not true:



That's no Spider.


Quoted out of the thread you new viewers...

That's not spider!

At least, it looks like a Cataphrat to me...

#176 Clit Beastwood

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Posted 06 November 2013 - 02:05 PM

View PostDimento Graven, on 06 November 2013 - 01:56 PM, said:

All I can say is that I've never met the Cataphract I couldn't kill in 4 dual gauss rounds. But I've run across many, MANY Spiders requiring 6 or more.

I'll continue reviewing my recordings, I'm sure I'll find at least ONE somewhere, I've only got 6 more TB to review...

Anyway, whatever the problem actually is, it appears that the Spider gets to enjoy the benefits of it more than any other 'mech. At least I haven't seen any of the 'Ravens/Commandos/Locusts/Cicadas/Cataphracts/Atlai/et al' are broken forum posts yet...


2 things, then an invitation.
1. You're pretty hung up on that dual gauss boat.
2. Just because you haven't seen something doesn't mean it didn't happen.

Do you, or anyone else, want to group up for some hit testing? Like I said, I want to find out if there's a real or perceived issue. I don't mind running a spider and taking a few for the team. Remember if you kill me while we're in a group you still get the TK penalty though :P

I don't think I can get away with playing tonight, but I could probably go a few rounds tomorrow. The real bummer here is that there's no way to target me so any data gathered will be kinda single-sided, but I'll gladly record it.

Edited by Fierostetz, 06 November 2013 - 02:07 PM.


#177 Dimento Graven

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Posted 06 November 2013 - 02:07 PM

View PostTesunie, on 06 November 2013 - 02:03 PM, said:

Quoted out of the thread you new viewers...

That's not spider!

At least, it looks like a Cataphrat to me...
Has anyone else pointed out the person we're spectating in that video shot more than half of his PPC rounds under 90 meters?

RE: Firing PPC's under 90 meters means NO DAMAGE.

When he did finally get out beyond 90 meters, he started doing damage...

#178 Tesunie

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Posted 06 November 2013 - 02:11 PM

View PostDimento Graven, on 06 November 2013 - 02:07 PM, said:

Has anyone else pointed out the person we're spectating in that video shot more than half of his PPC rounds under 90 meters?

RE: Firing PPC's under 90 meters means NO DAMAGE.

When he did finally get out beyond 90 meters, he started doing damage...


What about the other weapons that where fired from other mechs?

PS: Look again, closer. He only fires his AC10 when inside 90m. He fires his PPC once the Phrat is out to 141m...

#179 Dimento Graven

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Posted 06 November 2013 - 02:11 PM

View PostFierostetz, on 06 November 2013 - 02:05 PM, said:

Do you, or anyone else, want to group up for some hit testing? Like I said, I want to find out if there's a real or perceived issue. I don't mind running a spider and taking a few for the team. Remember if you kill me while we're in a group you still get the TK penalty though :P
I would, but you'd need to get 22 other people on board with it, so that it wouldn't violate PGI's policies. If we go off to troubleshoot this, we're taking at least 2 'mechs away from the actual battle (more or less like purposely DC'ing, running out of bounds, or self-destructing via intentional over heating).

Secondly, I have tried this before and ALWAYS, as in NEVER NOT ONCE, some *** hat always sticks his nose in and flubs up the testing by shooting me or the test subject.

PGI needs to give us 1v1 matches so we can do this sort of thing reasonably...

Quote

True. All too true. But then they at least can't report you, as you where clear on your intentions from the start...
I'm not worried about being reported. Crimany, I do enough to get reported anyway, no it's the screwing over 10 to 11 other people who are trying to win a match.

I know it'd **** me off to no end if 1/6th my team decided to go play 'paddy cake' while I was trying to win a match.

Edited by Dimento Graven, 06 November 2013 - 02:56 PM.


#180 Tesunie

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Posted 06 November 2013 - 02:13 PM

View PostDimento Graven, on 06 November 2013 - 02:11 PM, said:

I would, but you'd need to get 22 other people on board with it, so that it wouldn't violate PGI's policies. If we go off to troubleshoot this, we're taking at least 2 'mechs away from the actual battle (more or less like purposely DC'ing, running out of bounds, or self-destructing via intentional over heating).

Secondly, I have tried this before and ALWAYS, as in NEVER NOT ONCE, some *** hat always sticks his nose in and flubs up the testing by shooting me or the test subject.

PGI needs to give us 1v1 matches so we can do this sort of thing reasonably...


Hvae you considered if you are preforming the test, to inform your team at least, if not everyone in the match? Then, if they report you, you can fall back to it being stated at the start of the match... :P





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