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Spider Is Not Broken; Just Well-Designed
#161
Posted 06 November 2013 - 12:33 PM
#163
Posted 06 November 2013 - 12:55 PM
Here - killed a spider pretty quickly in a locust. http://www.twitch.tv...stetz/c/3203143
Here - killed 2 spiders fairly quickly in a jenner http://www.twitch.tv...stetz/c/3203154
Here - ran my 5d on crimson, boring match, was taking damage just fine. http://www.twitch.tv...stetz/c/3203190
Here - died in 5d after I got cocky and tried to square off against a Shadowhawk http://www.twitch.tv...stetz/c/3203211
Here - forest, LOTS of glancing lasers, rear cored from one hit. Nobody can hold a laser on me for full duration. http://www.twitch.tv...stetz/c/3203228
Here - terra - again lots of glancing blows, nobody that can hold a target. http://www.twitch.tv...stetz/c/3203271
haven't gotten *any* recordings of unkillable spiders in the last couple weeks.
Edited by Fierostetz, 06 November 2013 - 01:26 PM.
#164
Posted 06 November 2013 - 01:15 PM
Fierostetz, on 06 November 2013 - 11:46 AM, said:
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#165
Posted 06 November 2013 - 01:27 PM
Dimento Graven, on 06 November 2013 - 01:15 PM, said:
Oh really... So, let's say I have Shadowhawk with 1 LB10-X AC, and 2 ML's. How many shots should it take then, in your opinion?
Depends if you're a noob and shoot an LBX at a fully armored target. If the armors already open, then 2 *good* hits with the LBX will take it down. With just 2ml and one lbx, you'd be better off finding another target. Thats not a good build for fighting something fast. You have no pinpoint weapon, and underwhelming duration weapons. With, say, 4ml and the ability to hold them on target, then 2-3 shots with the ml and 1-2 with the lbx should do it.
Edited by Fierostetz, 06 November 2013 - 01:29 PM.
#166
Posted 06 November 2013 - 01:33 PM
Fierostetz, on 06 November 2013 - 01:27 PM, said:
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#167
Posted 06 November 2013 - 01:34 PM
#168
Posted 06 November 2013 - 01:38 PM
Khobai, on 06 November 2013 - 01:34 PM, said:
Dimento Graven, on 06 November 2013 - 01:33 PM, said:
So given that, I should be able to take out a Spider, "no issues", in say ~4 hits with 1 LBX/2 ML combos, agreed?
Are you alpha-ing, or firing intelligently? I find that a lot of MWO players alpha everything as often as they can. This is not smart, its a waste of LBX ammo. The 4ML on my flyswatter jager will open a spiders core in one (maybe 2) shots, and TWO lbx, which I don't fire until the core is open, will put it down. If I alpha the aforementioned Jager, it doesn't do much because the ML's dont have a chance to crack the candy shell so the LBX can eat the chocolate insides. I am currently eating M&M's, if you couldn't tell.
Khobai, on 06 November 2013 - 01:34 PM, said:
Because there's a little hole in the belly button. Patching the hole won't change anything for a decent spider pilot, because nobody should ever see a spider's CT long enough to shoot it.
Edited by Fierostetz, 06 November 2013 - 01:40 PM.
#169
Posted 06 November 2013 - 01:39 PM
Fierostetz, on 06 November 2013 - 01:38 PM, said:
Because there's a little hole in the belly button. Patching the hole won't change anything for a decent spider pilot, because nobody should ever see a spider's CT long enough to shoot it.
I found this looking for Spiders surviving too many direct gauss hits.
By my count there's close to 10 fairly solid LB10-X AC hits, along with around 7 fairly solid 2xML hits.
The Spider barely changes shade...
Spiders are broken.
#170
Posted 06 November 2013 - 01:41 PM
Dimento Graven, on 06 November 2013 - 01:39 PM, said:
I found this looking for Spiders surviving too many direct gauss hits.
By my count there's close to 10 fairly solid LB10-X AC hits, along with around 7 fairly solid 2xML hits.
The Spider barely changes shade...
Spiders are broken.
When was this recorded? You've posted one video showing an issue, and I posted 7, that are timestamped I believe 2 days ago, that show no issues taking damage from the spider's perspective. Also, a laser is a duration weapon, glancing shots do not deliver full damage. Watch that video again, carefully. I see lasers hitting the side of a girder, followed by lasers raking across a target. If there is a *real* issue, I want to find it, but I think it's been fixed for a few patches now. The remaining issues are all HSR, which are global.
Edited by Fierostetz, 06 November 2013 - 01:44 PM.
#171
Posted 06 November 2013 - 01:44 PM
Fierostetz, on 06 November 2013 - 01:41 PM, said:
That's why I only counted 7 of the ML hits, not ALL of the hits that include glancing blows.
OH, and I didn't count ALL the LB10-X AC hits either, because a few would also qualify as, 'glancing'...
Edited by Dimento Graven, 06 November 2013 - 01:46 PM.
#172
Posted 06 November 2013 - 01:47 PM
Khobai, on 06 November 2013 - 01:34 PM, said:
They are looking into all hitboxes from my understanding, not "just the Spider's" hitboxes.
Also, that hole in the mech that absorbed damage (and sent it to my Jenner's CT of course) was removed a few patches ago from my knowledge. In recent testing, it was not seen and could not be found.
I still think that the overall hit registry problem and HSR issues need to be resolved before the Spider problems, if it has one or not, can be observed, solved and then fixed.
http://mwomercs.com/...18#entry2893418
They are revising Hit Box, not HSR and Hit Reg, which is admitted at the bottom of the post that it is still a problem and still being looked into.
#173
Posted 06 November 2013 - 01:51 PM
Dimento Graven, on 06 November 2013 - 01:39 PM, said:
I found this looking for Spiders surviving too many direct gauss hits.
By my count there's close to 10 fairly solid LB10-X AC hits, along with around 7 fairly solid 2xML hits.
The Spider barely changes shade...
Spiders are broken.
And there is a video earlier in this thread showing a Cataphrat doing the same thing for 20 seconds. For 20 seconds, nothing was hurting the Cataphrat. (Not my video, so I can't "repost" it. I'm also not going to look back unless requested, as you may have seen it already.) It isn't just a spider issue, but an issue with all mechs.
#174
Posted 06 November 2013 - 01:56 PM
Tesunie, on 06 November 2013 - 01:51 PM, said:
I'll continue reviewing my recordings, I'm sure I'll find at least ONE somewhere, I've only got 6 more TB to review...
Anyway, whatever the problem actually is, it appears that the Spider gets to enjoy the benefits of it more than any other 'mech. At least I haven't seen any of the 'Ravens/Commandos/Locusts/Cicadas/Cataphracts/Atlai/et al' are broken forum posts yet...
Edited by Dimento Graven, 06 November 2013 - 01:58 PM.
#176
Posted 06 November 2013 - 02:05 PM
Dimento Graven, on 06 November 2013 - 01:56 PM, said:
I'll continue reviewing my recordings, I'm sure I'll find at least ONE somewhere, I've only got 6 more TB to review...
Anyway, whatever the problem actually is, it appears that the Spider gets to enjoy the benefits of it more than any other 'mech. At least I haven't seen any of the 'Ravens/Commandos/Locusts/Cicadas/Cataphracts/Atlai/et al' are broken forum posts yet...
2 things, then an invitation.
1. You're pretty hung up on that dual gauss boat.
2. Just because you haven't seen something doesn't mean it didn't happen.
Do you, or anyone else, want to group up for some hit testing? Like I said, I want to find out if there's a real or perceived issue. I don't mind running a spider and taking a few for the team. Remember if you kill me while we're in a group you still get the TK penalty though

I don't think I can get away with playing tonight, but I could probably go a few rounds tomorrow. The real bummer here is that there's no way to target me so any data gathered will be kinda single-sided, but I'll gladly record it.
Edited by Fierostetz, 06 November 2013 - 02:07 PM.
#177
Posted 06 November 2013 - 02:07 PM
Tesunie, on 06 November 2013 - 02:03 PM, said:
That's not spider!
At least, it looks like a Cataphrat to me...
RE: Firing PPC's under 90 meters means NO DAMAGE.
When he did finally get out beyond 90 meters, he started doing damage...
#178
Posted 06 November 2013 - 02:11 PM
Dimento Graven, on 06 November 2013 - 02:07 PM, said:
RE: Firing PPC's under 90 meters means NO DAMAGE.
When he did finally get out beyond 90 meters, he started doing damage...
What about the other weapons that where fired from other mechs?
PS: Look again, closer. He only fires his AC10 when inside 90m. He fires his PPC once the Phrat is out to 141m...
#179
Posted 06 November 2013 - 02:11 PM
Fierostetz, on 06 November 2013 - 02:05 PM, said:

Secondly, I have tried this before and ALWAYS, as in NEVER NOT ONCE, some *** hat always sticks his nose in and flubs up the testing by shooting me or the test subject.
PGI needs to give us 1v1 matches so we can do this sort of thing reasonably...
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I know it'd **** me off to no end if 1/6th my team decided to go play 'paddy cake' while I was trying to win a match.
Edited by Dimento Graven, 06 November 2013 - 02:56 PM.
#180
Posted 06 November 2013 - 02:13 PM
Dimento Graven, on 06 November 2013 - 02:11 PM, said:
Secondly, I have tried this before and ALWAYS, as in NEVER NOT ONCE, some *** hat always sticks his nose in and flubs up the testing by shooting me or the test subject.
PGI needs to give us 1v1 matches so we can do this sort of thing reasonably...
Hvae you considered if you are preforming the test, to inform your team at least, if not everyone in the match? Then, if they report you, you can fall back to it being stated at the start of the match...

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