Reptilizer, on 23 October 2013 - 01:06 AM, said:
ER-LL for sniping does not work.
Phract is just a troll build with 2 4 slot launchers:
http://mwo.smurfy-ne...d6a25d6fcd87cc3
From the Orions you probably had something like this in mind?
http://mwo.smurfy-ne...29354e2cce4d3bf
Granted, this looks somewhat playable, though you better not get caught. Avoiding XL which makes you even more fragile.
Still, feels somewhat gimped to me. You can also build stuff like this with a cat. Do not like them or more precise: I could not play well with them. But that is just me of course.
Keep in mind that I agree that LRMs could use improving, I'm merely responding to, and providing builds that work fine for me in their current underpowered condition. 'Sniping' was not your criteria in the original post I quoted re:PPCs. We were talking about ridge suppression. ERLLs are definately a fine choice for a ranged compliment nowadays. Regardless, I use both situationally.
I haven't gotten around to Orions, but I do know the 'troll' phract like the back of my hand. These are the prime two versions I use.
This is the PPC version I run...one ton more ammo, and 2 more DHS than the version you posted. I run this mainly in groups.
This is the ERLL version I run while pugging...I'm now up to data tracking the last 20 matches and brought my average damage up to ~375. This is a true pugging average...I do not ignore the occasional 100 damage spankings when things go really bad. At 77kph, postioning is sooo easy. AMS can be exchanged for another ton of ammo, and better RA armor (although you never lose it anyhow).
I call it a troll build too, but don't discount the utility of small tube launchers...especially the 2X's. Always chain fire...either with patience creating superior effect compared to the troll LRM5 A1 due to Artemis and TAG (plus ERLLs or PPCs) with a 4,4,4,3,4,4,4,3 neverending stream....or 'double tap' (not grouped) fire for a larger volley effect of ~8,8,8,6. The reason for never grouping is the ability to directly control the length of the stream at will....either suppression/indirect, or LoS (enabling some protection twist)
I understand those used to Bwuaa Haa Ha LRM boating do not like small tube launchers, but with LoS, TAG, and Artemis...at least 80% will CT track which coupled with the 2 energy weapons of choice provides substantial CT damage...providing more kills than a boating (large spread volley) conterpart...albeit with lower 'braggable' damage numbers.
AMS: yes, multiples can ruin my day, but from experience, there is something different going on compared to the A1 LRM5 (which is completely useless against multiple AMS). It seems that the 'double tap' volley firing creates too many small tight clusters for AMS to deal with as effectively as it should. Yes, it hurts a lot, but I'd estimate half still get through under most scenarios of decent multiple opponent coverage.
I dunno...works for me...is fun...and ~375 damage average ain't bad for heavy LRMs these days....If you have one, try it...it's actually quite fun.
Edit: and of course...Advanced Sensor Range, Target Decay, and Advanced Seismic on both...
Edited by Mr 144, 23 October 2013 - 12:10 PM.