pbiggz, on 23 October 2013 - 04:41 AM, said:
Here is my omnimech thread
http://mwomercs.com/...-another-issue/
Since it would be nearly impossible to attack clan weapons from a crit-slot/weight point of view, as stock mechs are all technically canon variants, and altering these values would make some canon variants impossible.
Lets stick to these three different scales for weapons. Damage, Range, and Heat. (ammo is usually better balanced on a case by case basis, so we will skip that for now).
Inner Sphere weapons in canon typically did less damage and generated less heat, but were much shorter ranged. Clan weapons did quite a bit more damage, generated more heat, and were longer ranged.
We have multiple options to bring clan weapons in line here.
Since heat, loss of damage, and loss of range are all considered nerfs, any buff to one value has to bring the others down as a cost.
We can either: Leave high range and heat, but bring down damage, or bring down heat and range to add damage.
The key to balancing here is that clan tech must be unique, but a side step. If you prefer using clan tech you should be allowed to use it, but it should bring different advantages and disadvantages to the battlefield.
Since tabletop values will simply invalidate inner sphere weapons, we can rule those out altogether.
As was mentioned in my last thread, we already established clan weapons as being mixed tech, whilst clan tech is pure-tech, so keep that in mind.
TLDR: Clan weapons are OP, nerf range to bring up damage or nerf damage to bring up range
FEEL FREE TO ADD TO THIS, SUBTRACT FROM IT, PICK IT APART, CRITICIZE IT, SACRIFICE IT TO APPEASE PAUL INOUYE, ETC. MORE IDEAS IS ALWAYS A GOOD THING, JUST KEEP IT CIVILIZED!
Stop with this right now !!!
Everyone can't wait for clans to come out. Yet everyone can't wait to nerf them. What is the point of having clans in the game if your just going to nerf their mechs and weapons ?
If your going to change the core values of the clans to balance them with the inner sphere then you might as well not bring them out at all. Your just going to end up with Inner sphere mechs that look like clan mechs.
I have read posts on this forum basically saying the following:
Clan mechs are going to be OP, nerf them.
Clan weapons are going to be OP, nerf them.
Omni points are going to be OP, nerf them.
The **** isn't even in game yet and everyone is already yelling NERF !!!
Keep in mind that clan mech WERE OP. Thats why they kicked the {Scrap} out of the inner sphere for quite some time. My honest opinion is, don't bring clans out at all. If you have to nerf something to make it work, then you shouldn't be adding it in the first place.
Thats the problem with the 3050 timeline. If they were going to add clans they should have started the game with a timeline more toward 3075-3100. Then this wouldn't even be an issue.
Quick edit: Keep in mind that Clan mechs also cost far more to produce. A summoner cost around 21M C-bills. Compaired to the most expensive IS heavy thats what ? 7.5m ?
Edited by Imperial X, 26 October 2013 - 07:51 AM.