Karl Streiger, on 15 November 2013 - 05:18 AM, said:
Look you are able to "min/max" your omni Mechs. For example the hellbringer has extreme potential that could be bolstered by FF and ES.
A full min/maxed Hellbringer is a match for 2 5S Thunderbolt.
Next to that - the lion share of IS Mechs should be mediums...regarding the fire power of Clan Mechs - mediums hardly have the chance of snowflake in hell - > when hit by ER-PPCs or Large ER-Lasers.
Don't even mention the UAC 10 or UAC 20.
The only disadvantage for Clan Mechs:
you have to mix your weapon loads...for maximal optimum.
Though, we've already heard PGI's intention to not have Clan tech be so much more powerful than IS tech as it has been in the past.
One way that they could do this (or, at least get started with it) is to re-spec the weapons to match the TT versions of the IS counterparts in each field other than weight and criticals.
Take, for example, the UAC/5:
- Weight: 9.0t (IS), 7.0t (Clan)
- Volume: 5 criticals (IS), 3 criticals (Clan)
- Ammo/Ton: 30 shells
- Damage per Salvo: 5/shell
- Heat per Salvo: 1/shell
- Recycle Time: 1.50s per shell (with double-shot at 0.75s per shell)
- Optimal Range: 600 meters
- Maximum Range: 1800 meters
- Weapon Cost: 400,000 c-bills (IS), 600,000 c-bills (Clan)
- Ammunition Cost: 10,800 c-bills
- Weight: 15.0t (IS), 12.0t (Clan)
- Volume: 10 criticals (IS), 8 criticals (Clan)
- Ammo/Ton: 7 shells
- Damage per Salvo: 20/shell
- Heat per Salvo: 7/shell
- Recycle Time: 4.0s per shell (with double-shot at 2.0s per shell)
- Optimal Range: 300 meters
- Maximum Range: 900 meters
- Weapon Cost: 960,000 c-bills (IS), 1,440,000 c-bills (Clan)
- Ammunition Cost: 24,000 c-bills
This could also work the same way for the energy weapons, as well. Take, for example, the ER-PPC:
- Weight: 7.0t (IS), 6.0t (Clan)
- Volume: 3 criticals (IS), 2 criticals (Clan)
- Damage per Salvo: 10/bolt
- Heat per Salvo: 15/bolt
- Recycle Time: 4.0s per bolt
- Optimal Range: 810 meters
- Maximum Range: 1620 meters
- Weapon Cost: 600,000 c-bills (IS), 900,000 c-bills (Clan)
Basically, "Clan tech" becomes "lighter and smaller but otherwise identical to Star League tech/IS Tech Level 2)".
The Clans' "advantage", then, comes more from having weapons that are not yet available to the IS that would have longer optimal and effective ranges anyway (such as the small and medium ER Lasers & the other classes of LB-X and Ultra autocannons) rather than from the inherent capabilities of the weapons themselves.
Thoughts?
Edited by Strum Wealh, 17 November 2013 - 08:13 AM.