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No Guts, No Galaxy Podcast: Goes live!


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#401 Dihm

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Posted 16 December 2011 - 09:46 AM

No one discussed what tree they would be. :)

#402 Cattra Kell

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Posted 16 December 2011 - 09:53 AM

I'm sorry Dihm :)

#403 Dihm

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Posted 16 December 2011 - 10:05 AM

That's okay, the rest of it was fun. Never noticed the swearing till you guys started bleeping, fyi. :)

#404 phelanjkell

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Posted 16 December 2011 - 10:32 AM

View PostDihm, on 16 December 2011 - 10:05 AM, said:

That's okay, the rest of it was fun. Never noticed the swearing till you guys started bleeping, fyi. :)


Neither did I! lol

#405 phelanjkell

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Posted 17 December 2011 - 07:08 AM

If you have emailed me, please be patient on a response. I am rather busy this weekend with family so a delayed response is going to happen!

Next weeks Podcast will not be "BLEEPED". We tried it and did not like the overall effect it has on the show. We do realize there are those who need a clean show, so we will do our best to keep it clean.

#406 phelanjkell

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Posted 18 December 2011 - 02:24 PM

I've been able to respond to a few emails, though not all of them. Please be patient over this holiday time frame. Thanks and do not forget to post your feedback here or facebook!! Thanks all!

#407 Cattra Kell

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Posted 19 December 2011 - 06:35 PM

Recording in two days, keep those questions incoming.

#408 Riptor

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Posted 19 December 2011 - 06:50 PM

Needs more beeping... beeping is much more hilarious then actually hearing the evil evil words themselves...

#409 Barantor

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Posted 20 December 2011 - 08:21 AM

Thanks for using my question on facebook (Blakeman). I didn't realize such a generic question could be talked at in such length. :)

#410 phelanjkell

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Posted 20 December 2011 - 11:17 AM

Anticipation is a word that only slightly hits the nail on the head. Be sure after tomorrow's release to post your questions, comments, discussion topics etc here so we can discuss them on Podcast #8.

NGNG is looking forward to whatever goodies are revealed tomorrow, and you can be sure we will be eager to hear what you guys think as well!

#411 Halfinax

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Posted 21 December 2011 - 01:44 AM

You guys are totally right about the whole trolls being completely crap. Especially the fools just saying PGI is going to fail right off the bat. You guys are awesome love listening to your podcasts. Sorry, my response was so late, but I've been out of town for a week. Look forward to tomorrow's podcast on the QnA2.

Haters gtfo please, and thanks to our awesome mods.

Question for you guys: Outside of your personal favorite 'Mech what 'Mech are you most looking forward/fearful of seeing on the battlefield when piloted by a skilled MechWarrior? (Keeping it within the original launch ingame date +7 months)

Edit: Added a question so I wasn't just blowing smoke up their collective Archers.

Edited by Halfinax, 21 December 2011 - 01:49 AM.


#412 Cattra Kell

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Posted 21 December 2011 - 08:30 AM

View PostHalfinax, on 21 December 2011 - 01:44 AM, said:

You guys are totally right about the whole trolls being completely crap. Especially the fools just saying PGI is going to fail right off the bat. You guys are awesome love listening to your podcasts. Sorry, my response was so late, but I've been out of town for a week. Look forward to tomorrow's podcast on the QnA2.

Haters gtfo please, and thanks to our awesome mods.

Question for you guys: Outside of your personal favorite 'Mech what 'Mech are you most looking forward/fearful of seeing on the battlefield when piloted by a skilled MechWarrior? (Keeping it within the original launch ingame date +7 months)

Edit: Added a question so I wasn't just blowing smoke up their collective Archers.


Haha no problem and thanks! I'll have to agree with you, I find myself just lurking the forums now rather then posting due to a few reasons. One is the mass amount of same topics showing up every day which are more or less troll posts and troll posts themselves. Ah well that will be cleaned up soon enough and I have noticed a lot of threads being streamlined thanks to the Com Guard.

Anyways your question has been added though depending on how big the Q&A is, we may have to do a double cast or something, from the look of all the questions I think we may get either a large quantity of talking points to a overbearing amount of talking points today about how things will work in regards to the planetary metagame, etc. That being said, your question is for sure added to the list!

#413 phelanjkell

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Posted 21 December 2011 - 11:01 AM

Q&A 2 is out. Your questions, comments, ideas, concepts, discussion topics go here! Podcast #8 recording tonight!! Lots of good information has been released!

#414 Dihm

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Posted 21 December 2011 - 11:28 AM

Thoughts on:
  • Merc Units being unable to play on Faction Worlds, while Lone Wolves are allowed to fill in any missing spots.
  • They say custom faction units will come eventually, post launch. How about letting merc units with really high Loyalty Points transfer over into the faction if they want? This happened all the time in canon. Gives Merc units a way to stick together and keep something of their former selves if they decided to switch over after the custom faction system comes online.
  • Only 4 world types currently, I imagine this will be an area for heavy post-launch development? I wonder how much variation there will be in matches run on the Jungle worlds. Does 4 world types mean there is only 4 maps? Multiple maps per world type? I doubt there will be randomly generated maps for the types, but that would rock.
  • How do you feel about the faction rank clarifications? Higher ranks won't have "command" over other players "in matches", doesn't say anything about in the meta-game. Can't ever lose your rank, so eventually everyone can become a General (or whatever they cap at).
  • YAY melee! At least post-launch, according to the Massively article. Hatchetman and Axman make appearances?

Edited by Dihm, 21 December 2011 - 11:29 AM.


#415 Barantor

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Posted 21 December 2011 - 11:33 AM

How do you guys feel the game will allow mercenaries to have as much playing time as faction houses?

Do you feel that the faction warfare will be affected by the lone wolfs and the 'random match' feel of it?

What do you think of how there are separate xp gains for Pilot Avatars and Chassis Types?

#416 Cattra Kell

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Posted 21 December 2011 - 12:56 PM

View PostDihm, on 21 December 2011 - 11:28 AM, said:

Thoughts on:
  • Merc Units being unable to play on Faction Worlds, while Lone Wolves are allowed to fill in any missing spots.
  • They say custom faction units will come eventually, post launch. How about letting merc units with really high Loyalty Points transfer over into the faction if they want? This happened all the time in canon. Gives Merc units a way to stick together and keep something of their former selves if they decided to switch over after the custom faction system comes online.
  • Only 4 world types currently, I imagine this will be an area for heavy post-launch development? I wonder how much variation there will be in matches run on the Jungle worlds. Does 4 world types mean there is only 4 maps? Multiple maps per world type? I doubt there will be randomly generated maps for the types, but that would rock.
  • How do you feel about the faction rank clarifications? Higher ranks won't have "command" over other players "in matches", doesn't say anything about in the meta-game. Can't ever lose your rank, so eventually everyone can become a General (or whatever they cap at).
  • YAY melee! At least post-launch, according to the Massively article. Hatchetman and Axman make appearances?


Added
and

View PostBarantor, on 21 December 2011 - 11:33 AM, said:

How do you guys feel the game will allow mercenaries to have as much playing time as faction houses?

Do you feel that the faction warfare will be affected by the lone wolfs and the 'random match' feel of it?

What do you think of how there are separate xp gains for Pilot Avatars and Chassis Types?

added to the lists!

#417 phalanx

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Posted 21 December 2011 - 01:15 PM

The comment about Unique Mechs, I hope they meant designs like Yen-Lo-Wang and not Faction Specific Mechs. So I guess my question is do you think this is what they meant in regards to the "Unique Mechs" answer(I don't want any dirty Lyrans in my Hatamoto-Chi)?

Also don't forget to mention the joystiq article.

#418 Cyote13

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Posted 21 December 2011 - 01:19 PM

When do us Mercs get to fight house units? I hope there is going to be crossover at some point.

#419 Cattra Kell

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Posted 21 December 2011 - 01:21 PM

View PostPhalanx, on 21 December 2011 - 01:15 PM, said:

The comment about Unique Mechs, I hope they meant designs like Yen-Lo-Wang and not Faction Specific Mechs. So I guess my question is do you think this is what they meant in regards to the "Unique Mechs" answer(I don't want any dirty Lyrans in my Hatamoto-Chi)?

Also don't forget to mention the joystiq article.


Already on top of the article and trying to rip out chunks of information, and your question has been added!
Man this is looking like a long one tonight I think!

#420 phelanjkell

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Posted 21 December 2011 - 03:34 PM

We are less than 30 minutes until we record. Get your questions, comments, ideas and opinions in before the show!





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