The Good
From an existing player inside looking out (or a MW fan), it’s a 65 to 75 because of the depth of customization while also staying balanced, stability of combat, role warfare, excellent visuals, mech designs, sounds, and effects. Once you get in the combat, the “under construction” mess around feels functional.
The Bad
But, from the perspective of new player looking in, MWO is about a 55 to 65 mostly due to beta-level menus, poor tutorials, no community lobby, lack of maps and modes, and complexity without description or direction, and repetitiveness. It disappoints anyone expecting to see a typical post launch level game.
Yes, The Ugly
Of all the reviews Ive read, this one feels more fair than most when describing MWO’s present state but 83 is slanted high. MWO is a solid 70 imo. It easily has the potential for 83 after UI2.0 addresses the menu’s, tutorials, community lobby, and mech lab. Should reality reach the level of PGI’s plans, with CW, factions, mercs, and clans, more maps, mechs and other content, MWO would safely be in the 90s for most players and a ‘dream come true’ 100+ for the serious fans.
MWO has a solid, fun, exciting base to work from. People need to look at this as an atypical game, get excited about it but judge it on what it has and not what it might be. I think this review was spot on and fair but was 10 points generous with the final score. 83 in a year maybe.
Edited by LakeDaemon, 28 October 2013 - 10:48 AM.