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Pcgamer: Review 83/100


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#81 Cimarb

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Posted 28 October 2013 - 01:35 PM

View PostSandpit, on 28 October 2013 - 01:24 PM, said:

See? This is what the forums should be more about. Less anger and more friendly banter. People need to stop taking criticisms and opinions about a game personally unless you personally developed the code for said game.

Exactly. I don't care if I even developed the code - nothing is perfect and friendly humor is a lot more effective than complaining.

View PostSilent, on 28 October 2013 - 01:27 PM, said:

Cimarb just really wants Heffay to kiss him for defending his honor against all these trolls.

Jealous much? I promise to share...

#82 PropagandaWar

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Posted 28 October 2013 - 01:36 PM

View PostLukoi, on 26 October 2013 - 04:07 PM, said:

They havent played it long enough to be bored with the dearth of content. Barring that oversight I agree the combat is pretty good.

Your right. Lets see I've been playing this game for well over a year and only slightly bored of it. I say slightly because I only play a few rounds a day now instead of many. How many shooters really keep your attention that long?

#83 tucsonspeed6

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Posted 28 October 2013 - 01:37 PM

I have to say that I agree with most of what was said in the article. The user interface is pretty rough around the edges, there isn't much of a tutorial (and what little there is has only existed for about a month now), and the 2 game modes aren't enough to keep most players interested for very long.
I think it was fair of them to also mention that there is a promise that these issues will all be addressed with future updates, but I think there was one implication in particular that was wrong on their part: The article implies that the game model is either pay (through the nose) or grind, and I don't see that as really true. Just during the learning curve period alone, you earn enough money to buy at least 1 if not more light mechs, and during the process to master them through the pilot trees you're earning money to buy engines and weapons to turn them into competitive machines. And once that mech is mastered, you've reached an end-game status. As we all know, a jenner with a competent pilot can hold its own against any weight class in the game. It's not like we're working our way up to Atlai to become competitive. You can go from your first match in a trial mech to being a master in a week or less. If you're a quick learner, you can become hell on wheels (or legs, rather) by the time you've learned all of the maps. To imply that you must spend tens or hundreds of dollars is wrong. You'd be pretty hard pressed to find anyone in this game who has paid money for any reason other than a minor convenience, vanity, or variety.

Other than that, like I said. I agreed with everything else in the article and am fine with their final score.

#84 Heffay

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Posted 28 October 2013 - 01:37 PM

View PostCimarb, on 28 October 2013 - 01:35 PM, said:

Jealous much? I promise to share...


I usually don't slum around with neckbeards, but if you vouch for him I can make an exception. :blink:

#85 Agent 0 Fortune

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Posted 28 October 2013 - 01:43 PM

I haven't read the review (what is the point, I already play this game), but biased or not I still like my PC Gamer custom mech skins and color palette.

#86 Cimarb

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Posted 28 October 2013 - 01:56 PM

View PostAgent 0 Fortune, on 28 October 2013 - 01:43 PM, said:

.... I still like my PC Gamer custom mech skins and color palette.

Is that something you can still get, or was it limited time like Founders?

#87 Agent 0 Fortune

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Posted 28 October 2013 - 02:02 PM

View PostCimarb, on 28 October 2013 - 01:56 PM, said:

Is that something you can still get, or was it limited time like Founders?


As far as I know it is still available. Obviously the paperback magazines are out of print, but I expect you can still get a digital copy and the redemption code inside. If I recall you get a code from the magazine, then redeem it on PC Gamers website, then which gives you a code to redeem on MWO site under your user profile. You an probably find more information by searching this site, or google (i got my skin a long time ago, during closed beta I think). Also, the PC gamer skins are only for the jenner, catapult, hunchback, atlas, and centurion. but the colors are unlocked for every mech.

#88 Novakaine

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Posted 28 October 2013 - 02:07 PM

View PostDisasterMedic, on 28 October 2013 - 12:26 PM, said:

For those of you getting worked up either way about this PCGamer review, and PCGamer reviews in general I present a piece of history:

Dragon Age 2 - 94/100: Or How I Gave Up Integrity and Learned to Sell My Review Scores

At this point Heffay will come in with some hyperbole, assumptions, and broad generalizations to defend PGI in his quest to become the Baron of Brown Nosing, and someone else will reply with something reasoned out that will be subsequently dismissed by Heffay if it does not carry its significant digits out three places past the decimal point, so I think we can put this thread to bed.


Now that's funny.

#89 Sandpit

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Posted 28 October 2013 - 02:10 PM

View PostHeffay, on 28 October 2013 - 01:34 PM, said:


Many people want me to kiss them. I'm quite handsome.

depends on whether you go by metacritic or pc gamer. do you have proof?

#90 Sybreed

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Posted 28 October 2013 - 02:16 PM

View PostSilent, on 28 October 2013 - 11:28 AM, said:

This game and Red Orchestra 2 are in the Top 25 Most Disappointing Games for me. Where exactly? I don't know who cares.

Oh, I've had fun with Red Orchestra 2... the only reason I stopped playing was the lack of american servers. Nothing felt more satisfying than killing a running guy at 200 yards with the ironsight of your gun...

#91 KovarD

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Posted 28 October 2013 - 02:23 PM

View PostAlistair Winter, on 28 October 2013 - 11:53 AM, said:

If this game isn't a top 25 FPS game, then why didn't I play all those other top 25 games several hours a week for a year, like I've done with MWO?


It's because you love the Franchise?
It's because Mechwarrior 2 was your favorite game?
It's because you played Battletech tabletop a lot?
It's because you read all the novels?
It's because you love giant mechs?

I mean MWO is a fun game. This game probably one of the most played game for me too, but I played it because I love the franchise, and somehow I wanted this game be succed. But I know that is way more better games than MWO. No way MWO is "One of the 25 Best FPS Off All Time".

Edited by KovarD, 30 October 2013 - 01:15 PM.


#92 Sug

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Posted 28 October 2013 - 03:16 PM

View PostKovarD, on 28 October 2013 - 07:59 AM, said:

If I would to choose a Mechwarrior franchise game to be on a "Best Shooters of All Time" list, definitelly wouldn't be MWO. Mechwarrior 2 for sure.


After PCGamers Top 100 Games issues someone wrote in and asked why Diablo III was on the list instead of Diablo I or II and they said they'll always go with the "best game you can play right now" of a franchise.

Since most people aren't going to go through the bother of loading up MW2 they went with MWO to represent the franchise.

Or something.

#93 DisasterMedic

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Posted 28 October 2013 - 04:21 PM

...and two pages later, you see that I truly am the Pubbie Pied Piper.

#94 Ecto Cooler

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Posted 28 October 2013 - 04:51 PM

I remember reading the first issue of PC Gamer. They used to absolutely bash games and were very harsh but fair reviewers. I would rely on their opinions for most of my purchases, as you didn't exactly have Metacritic and the internet to tell you what to buy.

I think it was the time that I remember Spore getting an Editor's Choice that my wavering faith in them had been all but destroyed. They certainly aren't the same publication they used to be.

That being said, everyone here is too hung up on the score of 83%, while everyone seems to agree that the reviewers actual writing and critique of the game is fair and accurate. That's really what matters, not the number at the end of the article.

EDIT: Are people really so concerned that MW:O got a positive review score so that new players might be attracted to and give the game a shot? Oh no! A larger playerbase and community, we can't have that!

Edited by Ecto Cooler, 28 October 2013 - 04:53 PM.


#95 MrEdweird

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Posted 28 October 2013 - 05:01 PM

I've found that more often than not the reviewers have played so little of the game that they make blatant and obvious mistakes in quotes for screenshots and in their commentary e.g about how specific weapons work etc. I just can't trust any of these reviews as a player, they simply feel like they've been written by someone who once heard of what MW is and played about an hour or two of MWO.

#96 hoverstorm

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Posted 28 October 2013 - 05:08 PM

A score that I would disagree...

MW:O deserve ratings of in between 50 to 60

AND MW:O isn't a true MMO. It certainly isn't massive nor does it have an open world.

#97 Deathlike

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Posted 28 October 2013 - 05:13 PM

View PostEcto Cooler, on 28 October 2013 - 04:51 PM, said:

EDIT: Are people really so concerned that MW:O got a positive review score so that new players might be attracted to and give the game a shot? Oh no! A larger playerbase and community, we can't have that!


No, I fear that player comes here, gets overwhelmed by the veterans and lack of in-game info, and immediately soon after since the New Player Experience is a brief exercise in how long and difficult it is to get set up properly. What's worse is that they tell their friends not to touch this game with a 10 foot pole.

That doesn't even begin to show the effect that this game has on some of us... of the phrase "That's it? Why should I play this game? What goal should I be aiming for when there's no CW?"

Edited by Deathlike, 28 October 2013 - 05:14 PM.


#98 GalaxyBluestar

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Posted 28 October 2013 - 05:23 PM

View PostMustrumRidcully, on 27 October 2013 - 11:26 PM, said:

false.

1) It's not a module in game terms.
2) The damage isn't prevented, it just doesn't transfer beyond the side torso it occurs in or was transferred to.
3) There isn't much to exploit in the scenario he describes, high level play or not, and in fact, since you never know whether someone uses CASE or not, you could never really rely on what it might do.

It is true that it's useless for an XL Engine user, since the damage to the side torso isn't prevented and if the side torso is gone, so is the engine, and so is the mech.


just as i thought the reviewer doesn't know what he/she is talking about. so the score is something i'd totally ignore, shame people will not know about the game and think the was explaining how the game works.

woe to thee who trusts his mechs to reviewers at pcgamer.

View PostEcto Cooler, on 28 October 2013 - 04:51 PM, said:


while everyone seems to agree that the reviewers actual writing and critique of the game is fair and accurate.


it's certainly not accurate...

View PostGalaxyBluestar, on 27 October 2013 - 06:02 PM, said:

here's an extract make what you will of it

Gauss rifle slugs, for example, are one of the only ammunition types that don’t explode when their housing is destroyed. The gauss rifle itself, however, is volatile, and if you destroy one you’ll deal extra damage unless your enemy installed a CASE explosion-containment module. But wait--that module is meaningless if they’re running an XL engine, which unlike standard engines occupy all three torso segments. Imagine trying to exploit this knowledge as you’re being cooked with lasers and you’ve got an idea of high-level MWO play.

true or false?


you can't describe equipment as modules when modules in this game is something completely different and the case saving you from gauss explosions, as explained above it doesn't work like that and that's an opinion of highlevel play.... yeah...

Edited by GalaxyBluestar, 28 October 2013 - 05:26 PM.


#99 Sandpit

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Posted 28 October 2013 - 05:30 PM

View PostEcto Cooler, on 28 October 2013 - 04:51 PM, said:



EDIT: Are people really so concerned that MW:O got a positive review score so that new players might be attracted to and give the game a shot? Oh no! A larger playerbase and community, we can't have that!


I can't speak for others but here's my opinion on it. If customers are unhappy with a product and they don't voice their issues, concerns, ideas, etc. to the company producing said items then the company has no idea what the consumers want. So for me, seeing a review like this does more harm than good. Regardless of your personal opinions on certain functions in the game the bottom line is they released (for whatever reason) an unfinished game.

Now a brief history lesson. Back in CB they announced OB and the player base begged them not to because the game wasn't ready for that step. It wasn't a rage or anger thing, it was a "we really don't want players seeing the game in this form because they will draw a poor opinion of the game" thing. We wanted PGI to have a better product to deliver to a large audience sot hat it would succeed, not fail.

Then they announced OB a few weeks later and some of us said "Ok well I guess it'll be ok since it's still "beta" and supported it in hopes that it would draw in more players. At this point many of us said, ok it's still "beta" and we see them making progress.

THEN, they announce "release"....
Most that were here since CB were just, well baffled. This game is not ready for a commercial release. It's not a hate thing, it's that I want this game to succeed. I love Btech, I love the IP and I actually like the game for the most part, what there is of it that is. The dev team has seemingly ignored basic things that any game of this nature should have had for testing in OB. Lobbies, matchmaking, voip, CW, more than two game modes, TUTORIALS. etc.

When I give a harsh review or opinion on something it's because I honestly feel that will help this game succeed. Right now we have two very repetitive game modes with nothing to do. Adding mechs and maps only adds so much. Most casual gamers are going to look at the complete lack of lobbies, storyline, progression (beyond piloting skills and grinding cash for a new mech), seetp learning curve, and such and get bored.

#100 Ecto Cooler

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Posted 28 October 2013 - 06:15 PM

View PostSandpit, on 28 October 2013 - 05:30 PM, said:

THEN, they announce "release"....
Most that were here since CB were just, well baffled. This game is not ready for a commercial release. It's not a hate thing, it's that I want this game to succeed. I love Btech, I love the IP and I actually like the game for the most part, what there is of it that is. The dev team has seemingly ignored basic things that any game of this nature should have had for testing in OB. Lobbies, matchmaking, voip, CW, more than two game modes, TUTORIALS. etc.


I don't disagree that I find the change from OB to Release as premature, they should have waited for UI 2.0 if not CW at a minimum. But that's done now, should we simply detract new players altogether because it's not finished yet and they may not like it? I'm a new player, I had some hurtles initially but have found myself enjoying the game and the direction it's headed.

The game is now released from an official capacity, for better or worse. To say, well it's simply not ready yet, while perhaps true, isn't going to change anything.

Sidenote: as a new player do you know what almost completely detracted me from playing initially? The toxic community. People who relentlessly bashed the game and still do (I only beat you because I love you). I assumed they must know something that I didn't and with so many games out there, why bother wasting my time and GBs? I'm glad I didn't listen.





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