Do Not Retaliate Friendly Fire
#21
Posted 30 October 2013 - 08:32 PM
Afterwards he started screaming on chat asking what the heck we were doing? When told why he was taken down, he flatly denied doing it, despite hitting nearly everyone on the team.
#22
Posted 31 October 2013 - 04:23 AM
Edited by Belmonte, 31 October 2013 - 04:24 AM.
#23
Posted 31 October 2013 - 04:39 AM
Some people unfortunately get their kicks by being a total douche canoe.
My personal favorite was joining a match with my lance mates, only to have a guy rearange the team at random, absolutely no logic to it. i asked him nice to put my mates back with me, for obvious reasons. he responded with some choice expletives, and once we got into combat him and his buddies, all 3 in Yen Lo Wang's all fire AC-20's into my back, and then turn around acting like they didn't do it. yeah, that large laser certainly does make a big BOOM *CLANG!* and opens my rear torso like a cheerleaders legs from the front side yeh? of course it did!
#24
Posted 31 October 2013 - 04:45 AM
Blomdoft, on 29 October 2013 - 10:40 PM, said:
What you should not do: Turn around and cripple the next best guy that looks like he might have shot at you.
If the coursing is done without violating the CoC it's fine. Otherwise it's as inacceptable as retaliating.
Note for everyone: Never retaliate! Ever!
If you kill or cripple the player who shot at you, you violated the rules and he has something to put charges against you.
If you let him kill or cripple you, without shooting back, you can report him to the GMs, they will see that you did nothing wrong and don't have to decide who started first and for what reason and was that reason justified and so on...
I the end, we will be rid of those players that much faster, because the GMs have less investigation to do, if you let them kill you and simply report them.
#25
Posted 31 October 2013 - 04:48 AM
I've also seen people killing each other because someone "blocked" them from backing up. The stupidity the F2P titles attract can be appaling.
Quote
What can GM's can do other than warn him though? Reset his C-Bills? Probably nothing.
Edited by Tahribator, 31 October 2013 - 04:49 AM.
#26
Posted 31 October 2013 - 04:51 AM
#28
Posted 31 October 2013 - 08:52 AM
Nakamura Takeshi, on 30 October 2013 - 10:44 AM, said:
oldradagast, on 30 October 2013 - 08:27 AM, said:
I find these situations acceptable. Maybe copy/pasting into open chat, "Shoot me again, and I WILL take you out, {playername}." is acceptible as well?
#29
Posted 31 October 2013 - 09:15 AM
#30
Posted 31 October 2013 - 09:22 AM
Or if I am real tired my send the message to the wrong finger. I have a third click so sometimes one clicks when it isnt.
It happens - it isnt the end of the world and 99.99% of the time it isnt malicious. Now that .01% we can have another discussion.
#31
Posted 31 October 2013 - 02:42 PM
#33
Posted 01 November 2013 - 05:55 AM
I have stopped shooting back, now I wait an extra 5 seconds so the players can finish test firing their new combos and march ahead. DO NOT give them a moving target, it only encourages. Play dead.
#34
Posted 01 November 2013 - 11:33 AM
Blomdoft, on 29 October 2013 - 10:40 PM, said:
You do you realize that there is\was a BUG in the game: If you are playing in full screen and decide to alt-tab out of the game window (change music or something), you can NOT get back into the game window without clicking (AKA = firing one of your weapons) inside the game window.
I run 3 monitors. I don't play across all 3 at the same time (unless showing off to friends) but when moving from window to window I have this issue. I just make sure that no one is in front of me before i click, but sometimes I will catch someone running by.
There is a technical reason people do this. It's not just people shooting because there cant behave, A.D.D, or whatever other rude comment you can come up with.
#35
Posted 01 November 2013 - 12:14 PM
If I see a obvious TK'er on our team I leg or kill him same goes for abusive chat tards. Just as in real life you talk **** to my face and my fist will talk to your face.
I see alot of pre mades in PUG's leg the commander that splits them up while I agree with this I don't think pre mades should be dropping with pugs but azzhats need a beat down to learn.
I see soo many TK'ers now I wonder if team damage is counted to their score so they have a incentive?
#36
Posted 01 November 2013 - 12:27 PM
Egomane, on 31 October 2013 - 04:45 AM, said:
Note for everyone: Never retaliate! Ever!
If you kill or cripple the player who shot at you, you violated the rules and he has something to put charges against you.
If you let him kill or cripple you, without shooting back, you can report him to the GMs, they will see that you did nothing wrong and don't have to decide who started first and for what reason and was that reason justified and so on...
I the end, we will be rid of those players that much faster, because the GMs have less investigation to do, if you let them kill you and simply report them.
I did not see this post but I have NEVER heard of anyone getting punished for griefing or TK'ing. So no offense but how can we trust PGI to do something about it? The naming and shaming rule only helps hide the offenders and punishes the rest of us, so to me this tells me you protect them not punish them.
How about if we have fraps of them, then you punish them and compensate us as well as posting your own name and shame list for all to see?
Otherwise why should we do this unless you will compensate us for our loss?
I grew up to be a man and will never let someone hit me without hitting back. So this lay down and then tell mommy rule is hard to swallow for me.
Edited by wintersborn, 01 November 2013 - 12:28 PM.
#37
Posted 01 November 2013 - 12:32 PM
Egomane, on 31 October 2013 - 05:08 AM, said:
Do you want to test it? Sounds like it to me!
Be aware though, you wont be playing for long anymore, if you actually try it.
Sounds like a threat to a honest question!
Is this how PGI normally treats customers on the forums asking questions?
#38
Posted 01 November 2013 - 11:56 PM
Xmasterspy, on 01 November 2013 - 11:33 AM, said:
You do you realize that there is\was a BUG in the game: If you are playing in full screen and decide to alt-tab out of the game window (change music or something), you can NOT get back into the game window without clicking (AKA = firing one of your weapons) inside the game window.
I run 3 monitors. I don't play across all 3 at the same time (unless showing off to friends) but when moving from window to window I have this issue. I just make sure that no one is in front of me before i click, but sometimes I will catch someone running by.
There is a technical reason people do this. It's not just people shooting because there cant behave, A.D.D, or whatever other rude comment you can come up with.
Nice, it latest 32 replies before triggering one mechwarriors nerves, and that not even on an expletive but a harmless description.
Honestly I did not know this. I always thought that Alt-Tabbing is enough, as that works fine for me with a one-screen fullscreen setup, but I remember the problem from other games and different setups.
However, if you are at the start of a match, is there a problem clicking back into the game before you are handed control?
While underway and in a tight group, might I suggest to switch to an empty weapon group before tabbing out, it is a tedious workaround but should help.
And now for something completely different, funny how many interesting stories have gathered in this thread, thanks guys!
Cheers, Blom
Edited by Blomdoft, 01 November 2013 - 11:58 PM.
#39
Posted 02 November 2013 - 12:20 AM
#40
Posted 02 November 2013 - 05:10 PM
Blomdoft, on 01 November 2013 - 11:56 PM, said:
Nice, it latest 32 replies before triggering one mechwarriors nerves, and that not even on an expletive but a harmless description.
Did not really get on my nerves, I have seen this same post a bunch of times now. Most of the posts are a lot more graphic when referring to people that fire right at the start. People might be a lot more relaxed if they knew there was a technical reason why this is happening (at least in my case.. I am assuming others.)
What I do (as you mentioned) is fire an empty weapon group. I am not sure how you would work around it if you had all 6 filled. I have tried chatting when in the game, but I still not able to take control of the mech.
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users