Do Not Retaliate Friendly Fire
#61
Posted 05 November 2013 - 08:53 AM
People seem to be tired in general of waiting for the mech in front of them to move, so they just keep firing. I've had my rear armor slagged by friendlies a LOT recently, and since the above incident I've been dropping in Shadowhawks more since they grant me the ability to stay on the move and out of people's way 90% of the time.
#62
Posted 05 November 2013 - 09:06 AM
That said, having played the fire-support role on a regular basis I understand just how frustrating it is to have a friendly atlas stop in the middle of a climb way or back into your line of fire. This frustration is the reason that I tend to avoid choke-points like Mt Doom on Terra Therma in the first place.
#63
Posted 05 November 2013 - 09:14 AM
Burke IV, on 05 November 2013 - 06:14 AM, said:
Disagree.
If a griefer team mate decides to randomly kill me for "fun" I have two choices:
1) Do nothing or quit, leaving my team with 10 allies and 1 griefer who will then just target the next person and try to kill him.
2) Work with the rest of the team to kill the griefer, thus leaving us with 11 players total instead of 10 + 1 traitor.
From the perspective of doing what is right for the team, the griefer must die, and from the perspective of punishing griefers, they must also die. No point in rewarding them. Of course, reporting them is the key to all this, but they may as well be blown to scrap metal so the rest of us can at least try to have a game.
Edited by oldradagast, 05 November 2013 - 09:15 AM.
#64
Posted 05 November 2013 - 09:15 AM
Xmasterspy, on 01 November 2013 - 11:33 AM, said:
You do you realize that there is\was a BUG in the game: If you are playing in full screen and decide to alt-tab out of the game window (change music or something), you can NOT get back into the game window without clicking (AKA = firing one of your weapons) inside the game window.
I run 3 monitors. I don't play across all 3 at the same time (unless showing off to friends) but when moving from window to window I have this issue. I just make sure that no one is in front of me before i click, but sometimes I will catch someone running by.
There is a technical reason people do this. It's not just people shooting because there cant behave, A.D.D, or whatever other rude comment you can come up with.
Alt+Tab-ing back into the Window works just fine. I have never had it not work with either computer. Otherwise you can try and click on the program in the taskbar down below which should also take you right back into the game without triggering fire.
#65
Posted 05 November 2013 - 05:06 PM
#66
Posted 05 November 2013 - 09:53 PM
Ingvay, on 04 November 2013 - 10:01 AM, said:
I hear you, but you know it would be all of two minutes before this feature turned into a "I've seen you play a few bad games so I don't want you on my team" button.
It's like locking on friendlies and knowing their loadouts. Yeah, it makes sense and it could serve a practical purpose in planning your strategy at the beginning of a match. But how long before it turned into a "Now I don't have to wait to die and spectate before I start telling you how sh*tty I think your build is" feature? We just can't have nice things.
I agree with the OT that accidents happen and we shouldn't be wasting time and ammo and teammates over said accidents. But I also agree that when it's clear that it's deliberate and you know exactly who the guilty party is, you shouldn't have to just stand there and take it without shooting back.
#67
Posted 05 November 2013 - 10:14 PM
Blomdoft, on 29 October 2013 - 10:40 PM, said:
You all know this situation: At the start of the match, someone just cannot behave and you get a laser in the back.
Guide
What you should do: Curse loudly about friendly fire in the chat.
What you should not do: Turn around and cripple the next best guy that looks like he might have shot at you.
Reasoning
I know it is tempting, and yes pumping up some adrenalin to prepare for the match is a good idea, but then - You will often get the wrong guy. I received some misguided "return fire" three times this week already, and shooting back in general is a bad idea as it weakens the team further, where in addition, if you get the wrong person someone else will be agitated, too. So, please, contain your aggression, and words might hit harder than "dem lazers" anyway.
Disclaimer
I have recently picked up playing in a higher weight class and still totally suck at it, maybe my ELO is just so bad that I get pug'ed with triggerhappies, but to me it seems that these incidents increase, therefore this reminder. Now go happy hunting!
Cheers, Blom
But some of the best stuff happens then! You shoot the wrong person, they shoot another wrong person, another few people spit their cheetoes all over their screens in inarticulate rage before shooting at any shifty looking wrong persons they see, and before you know it you're running around in your Jenner, shooting people in the back, then looking nonchalant as they turn and blast some poor hapless Shadow Hawk in the face! GLORIOUS.
Also, if someone shoots me and hasn't apologized before my crosshairs align on their head hitbox, my trigger finger cannot be held accountable for it's actions.
#68
Posted 05 November 2013 - 10:25 PM
#69
Posted 06 November 2013 - 12:58 AM
#70
Posted 07 November 2013 - 09:29 AM
Iron Harlequin, on 05 November 2013 - 10:41 PM, said:
Oh, that takes me back to early closed Beta, where you'd get the games with no radar and no HUD, so you had no clue who your allies where if you lost sight of them once you left the drop zone. I'm sure I hit a few friendlies in those games... also loved staring at a foe, wondering if he was on my side or not - once he started shooting, then I'd shoot back... LOL.
Edited by oldradagast, 07 November 2013 - 09:29 AM.
#71
Posted 07 November 2013 - 09:40 AM
Belmonte, on 31 October 2013 - 04:23 AM, said:
While I understand if your Aplhaing that loadout, chainfire would be mean.
I tend to just enjoy the extra armor of the team mate while they try to be Rambo, fire anything I can that can be launched from around the team mates mech.
#72
Posted 07 November 2013 - 11:01 AM
MandaloreWise01, on 30 October 2013 - 05:29 AM, said:
Blomdoft, on 29 October 2013 - 10:40 PM, said:
Every time, all the time.
See how they like having to fight 22 vs 1.
#73
Posted 08 November 2013 - 03:54 AM
I have never returned FF but if someone hit me twice in a row I would return fire.
#74
Posted 08 November 2013 - 04:29 AM
Im in my firing position, shooting at the enemy. And suddenly a teammate decides he likes your position and just steps in front of you, 10 m away, and starts shooting away at the enemy. Or, someone decides he just wants to advance in the same line you are firing.
I used to stop shooting, now I dont anymore. There go my 3xAC5 in to your back. Most people get the idea and just move away, then there are those that turn and shoot back.
Ive also found that using Mlasers to mark your position, movement and to "herd" pugs in general works pretty well. You dont shoot at them, you just mark the limits of their movement.
#75
Posted 08 November 2013 - 03:26 PM
I purpose a weapons lock for the first 30 seconds on boot up at launch this is getting stupid please do something about this.
One guy in a locust and another light that can't stand a ac20 round and a large laser in the back both died after boot up. Luckly I had enough armor to shrug it off. FF needs to be looked at I'm not saying get rid of it but saying look at it and do something about ff at launch. Missing team members can severly hinder a win if people die at starting after boot up.
And 5 matchs ago some friendly kept shooting me in the back over and over with Mlasers on purpose.
Edited by Zarla, 08 November 2013 - 03:36 PM.
#76
Posted 09 November 2013 - 08:12 AM
Tk'ing creep
Just like dealing with bullies, if no one stands up to them, they will keep on doing it. Just yesterday, a team mate shot me in the back with a Gauss. I retaliated by pumping the same number of damage back at him.
#77
Posted 09 November 2013 - 08:49 AM
Blomdoft, on 29 October 2013 - 10:40 PM, said:
You all know this situation: At the start of the match, someone just cannot behave and you get a laser in the back.
Guide
What you should do: Curse loudly about friendly fire in the chat.
What you should not do: Turn around and cripple the next best guy that looks like he might have shot at you.
Reasoning
I know it is tempting, and yes pumping up some adrenalin to prepare for the match is a good idea, but then - You will often get the wrong guy. I received some misguided "return fire" three times this week already, and shooting back in general is a bad idea as it weakens the team further, where in addition, if you get the wrong person someone else will be agitated, too. So, please, contain your aggression, and words might hit harder than "dem lazers" anyway.
Disclaimer
I have recently picked up playing in a higher weight class and still totally suck at it, maybe my ELO is just so bad that I get pug'ed with triggerhappies, but to me it seems that these incidents increase, therefore this reminder. Now go happy hunting!
Cheers, Blom
I would rather it were the practice that if one teammate fires on another outside of actual combat everyone who sees it should waste the perpetrator unless there is an apology. There is a test range for a reason: nobody needs to accidentally 'test' their heat on their teammate's back. If some eager beaver runs in and blocks your LoS use them as your convenient shield. It is irritating for teammates to crowd the target, yes, but the team's win should be more valuable to everyone than kills or damage done. That it isn't so is a fault in the stats system, IMO. K/D ratio should be minimized in significance and the W/L ratio should be enhanced.
Edited by OriginalTibs, 09 November 2013 - 08:50 AM.
#78
Posted 09 November 2013 - 09:01 AM
Kardax, on 29 October 2013 - 11:00 PM, said:
In the year I've been playing, I've never retaliated until recently. A friendly spider kept spraying my BLR with machine gun fire.
Now, I understand that machine guns don't do tons of damage, but it's still sanding off armor that could be better used not dying to enemy fire. He hit me a couple times, I turned and looked at him. He shot me again, so I popped a ML into his cockpit. When he continued firing... well... There were lots more ML's there, already pointing at his cockpit.
Recently, though... My temper is short about that. If someone accidentally glances me with a bit of laser fire on zone in, ok. But if it keeps happening, or if he hits me hard, and I *know* who did it (thus, at game start, not when a sneaky PPC sniper may be about)? He's losing a leg.
#79
Posted 09 November 2013 - 10:34 AM
Edited by Zarla, 09 November 2013 - 10:35 AM.
#80
Posted 11 November 2013 - 09:06 AM
NupetietV, on 09 November 2013 - 08:12 AM, said:
Tk'ing creep
Just like dealing with bullies, if no one stands up to them, they will keep on doing it. Just yesterday, a team mate shot me in the back with a Gauss. I retaliated by pumping the same number of damage back at him.
Exactly. Kill them and their fun will be reduced. Ignore them and your fun is reduced and the thugs grow bolder.
I had the misfortune of playing a few games late Sunday evening in what must have been the "dim-bulb hour."
3 games played, 3 games with friendly fire incidents at the start, and we're not talking about a glancing hit, but tools spraying down allies. Combine that with the mind-numbingly bad play and I wondered if I had woken up in the bottom ELO bracket. When an Awesome LRM boat - unsupported by the team - does over 300 damage before dying and then ends up the TOP scorer, something is horribly wrong with the team.
So, yeah... this type of behavior is on the rise and should be stomped out by the rest of us, IMHO.
Edited by oldradagast, 11 November 2013 - 09:06 AM.
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