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Do Not Retaliate Friendly Fire


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#61 rdmgraziel

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Posted 05 November 2013 - 08:53 AM

Friendly fire seems to be happening more often, along with people being RIGHT up on your backside so you can't back out of a bad situation, especially if I'm a close range assault. I recently had a particularly unpleasant incident where some triple AC2 Battlemaster was cussing everyone out with assorted profanities for being "in his way" while he hid behind the mediums and other assault mechs, including myself. I tried to get out of enemy fire and he just plinked away at me and stood directly behind me and shot me when I tried to reposition. Finally I got sick of it and engaged him since he kept shooting me in the back. I got TKed (since I'd tanked substantial damage previously) and he continued a stream of obscenities and mockery about how he'd showed me my place.

People seem to be tired in general of waiting for the mech in front of them to move, so they just keep firing. I've had my rear armor slagged by friendlies a LOT recently, and since the above incident I've been dropping in Shadowhawks more since they grant me the ability to stay on the move and out of people's way 90% of the time.

#62 HlynkaCG

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Posted 05 November 2013 - 09:06 AM

As others have already said, my general rule of thumb is "Once is an accident, twice is enemy action"

That said, having played the fire-support role on a regular basis I understand just how frustrating it is to have a friendly atlas stop in the middle of a climb way or back into your line of fire. This frustration is the reason that I tend to avoid choke-points like Mt Doom on Terra Therma in the first place.

#63 oldradagast

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Posted 05 November 2013 - 09:14 AM

View PostBurke IV, on 05 November 2013 - 06:14 AM, said:

Doesnt that make you almost as bad as they are? There are 10 other people on the team who wanted a game. When i see 2 people squabble at the start i just want to quit on the spot. If younger players are unable to police themselfs then PGI needs an admin team to keep the peace. There doesnt need to be an admin in every game but the chance of an on the spot punishment would cause all but the most commited greifer to think carefully before back shooting, spawn shooting, blocking or any other kind of disruption. Its not like any of this stuff is new. Anyway i can understand your frustration but dont shoot back. Take a screenshot and report it and hope that PGI will be ineterested enough. They ought to be, what could break the match maker more than players who shoot at their own team? Perhaps a paying players only match maker que might help (joke :) )


Disagree.

If a griefer team mate decides to randomly kill me for "fun" I have two choices:

1) Do nothing or quit, leaving my team with 10 allies and 1 griefer who will then just target the next person and try to kill him.

2) Work with the rest of the team to kill the griefer, thus leaving us with 11 players total instead of 10 + 1 traitor.

From the perspective of doing what is right for the team, the griefer must die, and from the perspective of punishing griefers, they must also die. No point in rewarding them. Of course, reporting them is the key to all this, but they may as well be blown to scrap metal so the rest of us can at least try to have a game.

Edited by oldradagast, 05 November 2013 - 09:15 AM.


#64 Mercules

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Posted 05 November 2013 - 09:15 AM

View PostXmasterspy, on 01 November 2013 - 11:33 AM, said:


You do you realize that there is\was a BUG in the game: If you are playing in full screen and decide to alt-tab out of the game window (change music or something), you can NOT get back into the game window without clicking (AKA = firing one of your weapons) inside the game window.

I run 3 monitors. I don't play across all 3 at the same time (unless showing off to friends) but when moving from window to window I have this issue. I just make sure that no one is in front of me before i click, but sometimes I will catch someone running by.

There is a technical reason people do this. It's not just people shooting because there cant behave, A.D.D, or whatever other rude comment you can come up with.


Alt+Tab-ing back into the Window works just fine. I have never had it not work with either computer. Otherwise you can try and click on the program in the taskbar down below which should also take you right back into the game without triggering fire.

#65 Bytemeister

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Posted 05 November 2013 - 05:06 PM

I have to admit, I have FF'd before. Usually because some 12 year old keeps making unjust remarks about my mother (thems fightin' words) and I have returned fire on triggerhappies. In the heat of battle, I can understand taking a few hits, but an errant weapons check deserves correction, not destruction. I usually give them a little slap on the head to knock some of the stupid off. I never return fire unless I am 100 percent sure I am firing on the aggressor, and when I triggerhappy somebody, I fully expect to get shot back.

#66 Navy Sixes

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Posted 05 November 2013 - 09:53 PM

View PostIngvay, on 04 November 2013 - 10:01 AM, said:

Also, an ignore list would be a great feature, so you never have to drop on the same team as an *sshole player again

I hear you, but you know it would be all of two minutes before this feature turned into a "I've seen you play a few bad games so I don't want you on my team" button.

It's like locking on friendlies and knowing their loadouts. Yeah, it makes sense and it could serve a practical purpose in planning your strategy at the beginning of a match. But how long before it turned into a "Now I don't have to wait to die and spectate before I start telling you how sh*tty I think your build is" feature? We just can't have nice things.

I agree with the OT that accidents happen and we shouldn't be wasting time and ammo and teammates over said accidents. But I also agree that when it's clear that it's deliberate and you know exactly who the guilty party is, you shouldn't have to just stand there and take it without shooting back.

#67 Kiiyor

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Posted 05 November 2013 - 10:14 PM

View PostBlomdoft, on 29 October 2013 - 10:40 PM, said:

Hi!

You all know this situation: At the start of the match, someone just cannot behave and you get a laser in the back.

Guide

What you should do: Curse loudly about friendly fire in the chat.
What you should not do: Turn around and cripple the next best guy that looks like he might have shot at you.

Reasoning

I know it is tempting, and yes pumping up some adrenalin to prepare for the match is a good idea, but then - You will often get the wrong guy. I received some misguided "return fire" three times this week already, and shooting back in general is a bad idea as it weakens the team further, where in addition, if you get the wrong person someone else will be agitated, too. So, please, contain your aggression, and words might hit harder than "dem lazers" anyway.

Disclaimer

I have recently picked up playing in a higher weight class and still totally suck at it, maybe my ELO is just so bad that I get pug'ed with triggerhappies, but to me it seems that these incidents increase, therefore this reminder. Now go happy hunting!


Cheers, Blom


But some of the best stuff happens then! You shoot the wrong person, they shoot another wrong person, another few people spit their cheetoes all over their screens in inarticulate rage before shooting at any shifty looking wrong persons they see, and before you know it you're running around in your Jenner, shooting people in the back, then looking nonchalant as they turn and blast some poor hapless Shadow Hawk in the face! GLORIOUS.

Also, if someone shoots me and hasn't apologized before my crosshairs align on their head hitbox, my trigger finger cannot be held accountable for it's actions.

#68 Lionsroar

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Posted 05 November 2013 - 10:25 PM

I don't mind when it happens in the heat of battle, but I get infuriated when it happens when the game starts. We are all leaving the drop zone and some sub moronic 12 year old feels the need to fire off half his weapons. While they usually go into the ground, occassionally I or another player get hit. Because they can not control themselves. If you want to see the pretty lights go to the testing grounds and play with your mech where you can't hurt anyone else. Those friendly fire incidents are completely avoidable and completely unacceptable.

#69 Rashkae

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Posted 06 November 2013 - 12:58 AM

Just last night I had to FF a n00b Cent who was going around in 3PV shooting at my team on Terra Therma. We warned him, he kept shooting. So I legged him, and a glorious ammo explosion finished him. It was very satisfying.

#70 oldradagast

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Posted 07 November 2013 - 09:29 AM

View PostIron Harlequin, on 05 November 2013 - 10:41 PM, said:

I think the worst one I ever encountered was some ***** in a Stalker, back near when the Stalker patch went live, IN THE MIDDLE OF FIGHTING saw me come from behind him and started shooting after I had dropped a mech shooting at a friendly, started letting loose on my mech, and since I had already been in combat earlier he tears off my arm and crippled my side torso. And I'm looking at him as my arm drops off, somehow containing my rage I get out : "WHAT THE **** WAS THAT FOR YOU SMACKTARD", and I get back, "oh sorry i have no radar". I just thought, wow, you ******* *****, if im not blowing you apart from the 100 meters or so and I'm saving your teammates, maybe, just maybe I'm on your damn team. Sorry I get agitated as hell when people FF, theres no excuse for it 99% of the time. I'll give you the benefit of the doubt in combat some times, but in spawn, if you hit me, you're just an inbred ***** that needs to stop mouth-breathing and using my air.


Oh, that takes me back to early closed Beta, where you'd get the games with no radar and no HUD, so you had no clue who your allies where if you lost sight of them once you left the drop zone. I'm sure I hit a few friendlies in those games... also loved staring at a foe, wondering if he was on my side or not - once he started shooting, then I'd shoot back... LOL.

Edited by oldradagast, 07 November 2013 - 09:29 AM.


#71 Amsro

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Posted 07 November 2013 - 09:40 AM

View PostBelmonte, on 31 October 2013 - 04:23 AM, said:

Last week I was brawling up close in my AC20 Orion Protector when a teammate in a Kintaro jumped in and landed right in front of me. He ended up taking an AC20, ERLL, 2 ML and SRM4 to the back and dying. Of course, I get a Team Kill and penalty. Some people just don't think.


While I understand if your Aplhaing that loadout, chainfire would be mean. ;)

I tend to just enjoy the extra armor of the team mate while they try to be Rambo, fire anything I can that can be launched from around the team mates mech. :lol:

#72 Wildstreak

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Posted 07 November 2013 - 11:01 AM

View PostMandaloreWise01, on 30 October 2013 - 05:29 AM, said:

Early on, I had begun a match, and someone in a locust spawned in front of me and shot me with a laser. I looked at him, expecting it to be a misfire. Sadly, not so. A few seconds later, he shot again. this time, in my blackjack, I shot him once with my AC5s as a warning. Again, he shot back. after quickly dispatching him, the chat lit up with the other team, wondering what happened. Someone, (by mistake i hope) accused me of murdering my teammate dishonorably, etc. and, of course, identified me as a high value target. That game, I lasted all of 30 sec. due to all the opposing team focusing fire on me. NOT FUN, I tell you.

View PostBlomdoft, on 29 October 2013 - 10:40 PM, said:

What you should do: Curse loudly about friendly fire in the chat.

Every time, all the time.
See how they like having to fight 22 vs 1.

#73 Name113995

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Posted 08 November 2013 - 03:54 AM

I have played 192 matches and I also played MechWarrior 4 so I don't see my self as noob but also I don't see my self as an expert player. With that said I have gived few FF and recieved few FF. All my FF was because someone was entered in my line of fire while I was shooting with AC5 and UAC5 combination. Most of my FF recieved was because I was entering in their line of fire but rarely because teammate had poor judgment about his aim ( he was about 100 meters behind me and he still somehow managed to hit me. ).
I have never returned FF but if someone hit me twice in a row I would return fire.

#74 Will HellFire

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Posted 08 November 2013 - 04:29 AM

So What Ive been doing lately:

Im in my firing position, shooting at the enemy. And suddenly a teammate decides he likes your position and just steps in front of you, 10 m away, and starts shooting away at the enemy. Or, someone decides he just wants to advance in the same line you are firing.

I used to stop shooting, now I dont anymore. There go my 3xAC5 in to your back. Most people get the idea and just move away, then there are those that turn and shoot back.

Ive also found that using Mlasers to mark your position, movement and to "herd" pugs in general works pretty well. You dont shoot at them, you just mark the limits of their movement.

#75 Zarlaren

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Posted 08 November 2013 - 03:26 PM

Last match some guy from my own team killed two people and crippled my rear armor at launch.

I purpose a weapons lock for the first 30 seconds on boot up at launch this is getting stupid please do something about this.

One guy in a locust and another light that can't stand a ac20 round and a large laser in the back both died after boot up. Luckly I had enough armor to shrug it off. FF needs to be looked at I'm not saying get rid of it but saying look at it and do something about ff at launch. Missing team members can severly hinder a win if people die at starting after boot up.

And 5 matchs ago some friendly kept shooting me in the back over and over with Mlasers on purpose.

Edited by Zarla, 08 November 2013 - 03:36 PM.


#76 NupetietV

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Posted 09 November 2013 - 08:12 AM

This is why you retaliate against Friendly Fire, the comment he makes is the number of Allies he killed:

Tk'ing creep

Just like dealing with bullies, if no one stands up to them, they will keep on doing it. Just yesterday, a team mate shot me in the back with a Gauss. I retaliated by pumping the same number of damage back at him.

#77 Enigmos

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Posted 09 November 2013 - 08:49 AM

View PostBlomdoft, on 29 October 2013 - 10:40 PM, said:

Hi!

You all know this situation: At the start of the match, someone just cannot behave and you get a laser in the back.

Guide

What you should do: Curse loudly about friendly fire in the chat.
What you should not do: Turn around and cripple the next best guy that looks like he might have shot at you.

Reasoning

I know it is tempting, and yes pumping up some adrenalin to prepare for the match is a good idea, but then - You will often get the wrong guy. I received some misguided "return fire" three times this week already, and shooting back in general is a bad idea as it weakens the team further, where in addition, if you get the wrong person someone else will be agitated, too. So, please, contain your aggression, and words might hit harder than "dem lazers" anyway.

Disclaimer

I have recently picked up playing in a higher weight class and still totally suck at it, maybe my ELO is just so bad that I get pug'ed with triggerhappies, but to me it seems that these incidents increase, therefore this reminder. Now go happy hunting!


Cheers, Blom


I would rather it were the practice that if one teammate fires on another outside of actual combat everyone who sees it should waste the perpetrator unless there is an apology. There is a test range for a reason: nobody needs to accidentally 'test' their heat on their teammate's back. If some eager beaver runs in and blocks your LoS use them as your convenient shield. It is irritating for teammates to crowd the target, yes, but the team's win should be more valuable to everyone than kills or damage done. That it isn't so is a fault in the stats system, IMO. K/D ratio should be minimized in significance and the W/L ratio should be enhanced.

Edited by OriginalTibs, 09 November 2013 - 08:50 AM.


#78 Wintersdark

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Posted 09 November 2013 - 09:01 AM

View PostKardax, on 29 October 2013 - 11:00 PM, said:

I prefer spamming giant ascii {LT-MOB-25} and swearing like there's no tomorrow, ....but if i get shot twice i will retaliate. One is a mistake, twice is an idiocity.

In the year I've been playing, I've never retaliated until recently. A friendly spider kept spraying my BLR with machine gun fire.

Now, I understand that machine guns don't do tons of damage, but it's still sanding off armor that could be better used not dying to enemy fire. He hit me a couple times, I turned and looked at him. He shot me again, so I popped a ML into his cockpit. When he continued firing... well... There were lots more ML's there, already pointing at his cockpit.

Recently, though... My temper is short about that. If someone accidentally glances me with a bit of laser fire on zone in, ok. But if it keeps happening, or if he hits me hard, and I *know* who did it (thus, at game start, not when a sneaky PPC sniper may be about)? He's losing a leg.

#79 Zarlaren

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Posted 09 November 2013 - 10:34 AM

Retaliating only gives the enemy the bbq stomp advantage they need for a flawless victory if were all fighting each others team mates it is going to kill the sole purpose of the game to kill the reds(enemy). I understand FF is for realism but it is going to kill the game if nothing is done about controling it.

Edited by Zarla, 09 November 2013 - 10:35 AM.


#80 oldradagast

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Posted 11 November 2013 - 09:06 AM

View PostNupetietV, on 09 November 2013 - 08:12 AM, said:

This is why you retaliate against Friendly Fire, the comment he makes is the number of Allies he killed:

Tk'ing creep

Just like dealing with bullies, if no one stands up to them, they will keep on doing it. Just yesterday, a team mate shot me in the back with a Gauss. I retaliated by pumping the same number of damage back at him.


Exactly. Kill them and their fun will be reduced. Ignore them and your fun is reduced and the thugs grow bolder.

I had the misfortune of playing a few games late Sunday evening in what must have been the "dim-bulb hour."

3 games played, 3 games with friendly fire incidents at the start, and we're not talking about a glancing hit, but tools spraying down allies. Combine that with the mind-numbingly bad play and I wondered if I had woken up in the bottom ELO bracket. When an Awesome LRM boat - unsupported by the team - does over 300 damage before dying and then ends up the TOP scorer, something is horribly wrong with the team.

So, yeah... this type of behavior is on the rise and should be stomped out by the rest of us, IMHO.

Edited by oldradagast, 11 November 2013 - 09:06 AM.






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